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Age
...
*
Hide ctors of SkShader, SkImage & SkColorSpace
Florin Malita
2017-05-26
*
no sprite blitters support gamut conversion
Mike Klein
2017-05-26
*
Add tests for tail handling in SkJumper.
Herb Derby
2017-05-26
*
Reduce tree depth on iOS too
Brian Osman
2017-05-26
*
Really work around iOS varying limit in GLPrograms test
Brian Osman
2017-05-26
*
wait for DM status thread to exit on iOS
Mike Klein
2017-05-26
*
Explicitly check edge count >= 2 in non-debug build
Yuqian Li
2017-05-26
*
Faster and more accurate blit_row_s32a_opaque for ARM
Matteo Franchin
2017-05-26
*
Fix two more drawVertices "bugs"
Brian Osman
2017-05-26
*
Delete onChooseBlitProcs() and related code
Florin Malita
2017-05-26
*
Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"
Brian Osman
2017-05-26
*
Fix resource and skp paths in Android viewer
Brian Salomon
2017-05-26
*
avoid rebuilding pipeline w/ only tricolors
Mike Reed
2017-05-26
*
Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure
Robert Phillips
2017-05-26
*
Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext
Brian Osman
2017-05-26
*
Unexport private SkShader classes
Florin Malita
2017-05-26
*
rasterpipeline:
Mike Reed
2017-05-26
*
Tag CodecSrc bitmaps with standard color spaces
Matt Sarett
2017-05-26
*
Add method to GrContext to purge unlocked resources.
Derek Sollenberger
2017-05-26
*
Create blacklist for new SKP repository
Ravi Mistry
2017-05-26
*
add SK_API to SkShaderBase
Mike Klein
2017-05-26
*
Revert "Update clearOp for split-OpList world (take 2)"
Mike Klein
2017-05-26
*
Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"
Mike Klein
2017-05-26
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
SkPDF: assert premultiplied bitmaps are valid in debug.
Hal Canary
2017-05-25
*
force SkRasterPipeline when using complex blends
Mike Klein
2017-05-25
*
Remove unused PM4f blitters
Florin Malita
2017-05-25
*
Add tail handling for SSE* to SkJumper.
Herb Derby
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25
*
Revert "Clear atlas textures at creation in Chrome"
Brian Salomon
2017-05-25
*
Fix two bugs with drawVertices on GPU
Brian Osman
2017-05-25
*
GrTessellator: fix for three edges becoming collinear after splitting.
Stephen White
2017-05-25
*
add srcover_rgba_8888
Mike Klein
2017-05-25
*
Omit more shapes tests for ANGLE Release.
Ben Wagner
2017-05-25
*
Add NexusPlayer Vulkan perf bot
Greg Daniel
2017-05-25
*
Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code
Florin Malita
2017-05-25
*
Workaround Mali static analysis bug
Brian Osman
2017-05-25
*
Update clearOp for split-OpList world (take 2)
Robert Phillips
2017-05-25
*
Initialize blit framebuffer in GL even if not doing msaa
Greg Daniel
2017-05-25
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
bail out of ChooseBitmapXferProc with a color space
Mike Klein
2017-05-25
*
Disable MSAA for Intel GPUs and re-enable GrSurfaceRenderability test
Robert Phillips
2017-05-25
*
make sure to_srgb maps 1 to 1
Mike Klein
2017-05-25
*
Update Skia milestone to 61
Heather Miller
2017-05-25
*
Rename HD4000 GPU to IntelHD4000 on bots
Robert Phillips
2017-05-25
*
add stage for gaussian alpha to rgba for shadows
Mike Reed
2017-05-24
*
Revert "Add animated webp images to DM testing"
Leon Scroggins
2017-05-24
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
Enable chromecast gpu perf
Kevin Lubick
2017-05-24
*
Reduce absolute paths in generated ninja files in skia
Wei-Yin Chen (陳威尹)
2017-05-24
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