| Commit message (Collapse) | Author | Age |
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No-Try: true
Docs-Preview: https://skia.org/?cl=90403
Bug: skia:
Change-Id: Ifa078bde8e46bfc6f71ba17706a12517756b2fc4
Reviewed-on: https://skia-review.googlesource.com/90403
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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This reverts commit 6f1151140f331c78d99ede3cac10462dc8b32cde.
Chrome has been updated, so this should be able to land.
Bug: skia:
Change-Id: I5a66782a39fecfac00edeb66fbd03dae4df1712c
Reviewed-on: https://skia-review.googlesource.com/90205
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This change stages SkFloatToDecimal() for possible re-use by pdfium.
Change-Id: Iedc0c78c8a633f0b0973365d2d8b540b5443590d
Reviewed-on: https://skia-review.googlesource.com/90400
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
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Bug: skia:
Change-Id: I6e87758f2e5bff18e885834baaaa4a5add564cb1
Reviewed-on: https://skia-review.googlesource.com/90543
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Change-Id: I3a1cb400190cf18241436b7e655a4a267bb2e22d
Reviewed-on: https://skia-review.googlesource.com/90482
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/93b059db4a5a..8b5e8fdb3c35
$ git log 93b059db4..8b5e8fdb3 --date=short --no-merges --format='%ad %ae %s'
2017-12-15 oetuaho Replace remaining usage of TName with TSymbol
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: I690fe56cc5db6a8d1e91b28b4a71fbaa76c4a60c
Reviewed-on: https://skia-review.googlesource.com/90602
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
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Bug: skia:
Change-Id: I2a4ce9c959616a7a7121028b81c6d89a41a26bdd
Reviewed-on: https://skia-review.googlesource.com/90484
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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- buffers are always 'cross-process'
- readbuffer is always validating
Bug:796107
Change-Id: I59614e9c29490c0b029c60d2aafe2806671bc9e1
Reviewed-on: https://skia-review.googlesource.com/90560
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Bug: skia:2679
Change-Id: Ia462af01b9832da90206b9e9be2278cb48c6c502
Reviewed-on: https://skia-review.googlesource.com/86401
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Bug: skia:
Change-Id: I2f3471c45018b4439f777a711c7d4d55227f0cd1
Reviewed-on: https://skia-review.googlesource.com/90363
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I7f2bd68cc4f6ad65660a4415a08777bc71d34ab6
Reviewed-on: https://skia-review.googlesource.com/90522
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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android
Some errors:
frameworks/base/core/jni/android/graphics/Bitmap.cpp:385: error: undefined reference to 'gDitherMatrix_4Bit_16'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:397: error: undefined reference to 'gDitherMatrix_4Bit_16'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:373: error: undefined reference to 'gDitherMatrix_3Bit_16'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:322: error: undefined reference to 'SkPM4f::toF16() const'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:333: error: undefined reference to 'SkFloatToHalf(float)'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:334: error: undefined reference to 'SkFloatToHalf(float)'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:335: error: undefined reference to 'SkFloatToHalf(float)'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:336: error: undefined reference to 'SkFloatToHalf(float)'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:639: error: undefined reference to 'SkPM4f::toF16() const'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:494: error: undefined reference to 'SkPM4f::FromF16(unsigned short const*)'
frameworks/base/core/jni/android/graphics/Bitmap.cpp:494: error: undefined reference to 'SkPM4f::unpremul() const'
external/skia/src/core/SkUtils.h:24: error: undefined reference to 'SkOpts::memset32'
frameworks/base/core/jni/android/graphics/NinePatch.cpp:112: error: undefined reference to 'SkLatticeIter::Valid(int, int, SkCanvas::Lattice const&)'
frameworks/base/core/jni/android/graphics/NinePatch.cpp:113: error: undefined reference to 'SkLatticeIter::SkLatticeIter(SkCanvas::Lattice const&, SkRect const&)'
frameworks/base/core/jni/android/graphics/NinePatch.cpp:118: error: undefined reference to 'SkLatticeIter::next(SkRect*, SkRect*, bool*, unsigned int*)'
frameworks/base/core/jni/android/graphics/NinePatch.cpp:118: error: undefined reference to 'SkLatticeIter::next(SkRect*, SkRect*, bool*, unsigned int*)'
frameworks/base/core/jni/android/graphics/NinePatch.cpp:118: error: undefined reference to 'SkLatticeIter::next(SkRect*, SkRect*, bool*, unsigned int*)'
external/skia/src/core/SkGeometry.h:427: error: undefined reference to 'SkConic::computeQuadPOW2(float) const'
external/skia/src/core/SkGeometry.h:430: error: undefined reference to 'SkConic::chopIntoQuadsPOW2(SkPoint*, int) const'
frameworks/base/core/jni/android/graphics/Shader.cpp:77: error: undefined reference to 'SkMakeImageFromRasterBitmap(SkBitmap const&, SkCopyPixelsMode)'
Bug: skia:7454
Change-Id: I49b7c0890ac38b576b39e1ce76b22e2420c99889
Reviewed-on: https://skia-review.googlesource.com/90524
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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- move some lattice routines into shared helper (SkCanvasPriv)
Bug: skia:
Change-Id: Ibbb80dd7461c7fd3082a0220604ab42cbb8815be
Reviewed-on: https://skia-review.googlesource.com/90540
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Update includes to fix minor edits
and bookmaker bugs.
Also update SkPoint.h for the first
time to see if that sticks.
TBR=reed@google.com
Bug: skia:6898
Change-Id: I7d11dea45482602248e2d15b05699bb4c86ea4c6
Reviewed-on: https://skia-review.googlesource.com/90541
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
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allow examples to work with colorspace
fix point array plural form
fix spacing after private message
add some SkImage documentation
TBR=caryclark@google.com
Docs-Preview: https://skia.org/?cl=90360
Bug: skia:6898
Change-Id: I045ee68e7dd9747ec5d40d95588bbc1594c45366
Reviewed-on: https://skia-review.googlesource.com/90360
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
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https://chromium.googlesource.com/angle/angle.git/+log/d8724a947bd8..93b059db4a5a
$ git log d8724a947..93b059db4 --date=short --no-merges --format='%ad %ae %s'
2017-12-20 oetuaho Index symbols by id in OutputHLSL
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: Ieeb219907200dde9552e332b8e94ffdcb47f129a
Reviewed-on: https://skia-review.googlesource.com/90503
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
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NoTry: true
Bug: skia:7432
Change-Id: Ic55be5b18b47d7ae9ce40247e6f2c99c0c998b4b
Reviewed-on: https://skia-review.googlesource.com/89904
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/910a3dafda47..d8724a947bd8
$ git log 910a3dafd..d8724a947 --date=short --no-merges --format='%ad %ae %s'
2017-12-29 oetuaho Start D3D constant register allocations from 1 on NVIDIA
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: If49dec2d5c0018b54f1cefff55d2931481ac6636
Reviewed-on: https://skia-review.googlesource.com/90500
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
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https://chromium.googlesource.com/angle/angle.git/+log/c8c9a24a117a..910a3dafda47
$ git log c8c9a24a1..910a3dafd --date=short --no-merges --format='%ad %ae %s'
2017-11-15 jie.a.chen ES31 program query: support TRANSFORM_FEEDBACK_VARYING
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: Ib78667bdc8ace5674b967cef137229eda0523eb6
Reviewed-on: https://skia-review.googlesource.com/90084
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
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Bug: skia:
Change-Id: If8ca5e3d649dab3cf8b2bdb1cf072ff23cea9465
Reviewed-on: https://skia-review.googlesource.com/90026
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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SkPath::interpolate() seems to use 'weight' opposite from documentation.
TBR=
Change-Id: I678f7939776bfb21614095df8a2c2dcaa4ecd5f5
Reviewed-on: https://skia-review.googlesource.com/90341
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Bug: skia:
Change-Id: Ifd6d3cfc4499afda763353ceaeecbbb28a97ff2c
Reviewed-on: https://skia-review.googlesource.com/90265
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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SkPath supports interpolation, no reason to handle that explicitly in
Skotty.
Change skotty::ShapeValue to convert to SkPaths upfront, when parsing,
and then rely in native interpolation.
TBR=
Change-Id: I32d424ea359e0736909d4e51602ffeb14403feed
Reviewed-on: https://skia-review.googlesource.com/90362
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/c33f1e8c3514..c8c9a24a117a
$ git log c33f1e8c3..c8c9a24a1 --date=short --no-merges --format='%ad %ae %s'
2018-01-02 jmadill Entry Points: Refactor generator script.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: I61952c1d409fdc986bfaa800d6b08ed514a2b674
Reviewed-on: https://skia-review.googlesource.com/90324
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
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Animations have explicit bounds. Updated Viewer to map the animation
to its full viewport.
TBR=
Change-Id: I5a016cace8ae97e9b4f0b93261fcfb4993ea2307
Reviewed-on: https://skia-review.googlesource.com/90263
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Change-Id: If4c9c7b8fe0b9aa4b8b3b904c5ccf7ba014dd67b
Reviewed-on: https://skia-review.googlesource.com/90381
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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I've also updated/simplified our source code
to match the document.
Please ignore everything except the md and cpp file.
See the rendered document in:
https://skia.org/dev/design/conical?cl=89340
If the math is not rendered properly, refresh the page.
No-Try: true
Docs-Preview: https://skia.org/?cl=89340
Bug: skia:
Change-Id: I9b9306c1979960ccec0d3ab833391c649edb833c
Reviewed-on: https://skia-review.googlesource.com/89340
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:7388
Change-Id: I8d68fe754ceeedea8ca7ff53ad9d2bb18a328288
Reviewed-on: https://skia-review.googlesource.com/90241
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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Bug: skia:
Change-Id: Ia93ee09dd213b8d6ad5c18e887add5ff3448c824
Reviewed-on: https://skia-review.googlesource.com/90243
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/d078c68128f1..c33f1e8c3514
$ git log d078c6812..c33f1e8c3 --date=short --no-merges --format='%ad %ae %s'
2017-12-29 oetuaho Simplify creating the call DAG
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: Ifaabd89fa5f70f3bf0c4268feba6352812fe3ec5
Reviewed-on: https://skia-review.googlesource.com/90302
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
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Example failure- https://chromium-swarm.appspot.com/task?id=3a97e6c00ff78010
Example success- https://chromium-swarm.appspot.com/task?id=3a9814b474fcf910
Bug: skia:7432
Change-Id: I2459b7568ac2d12a0ed81b1eec9ddd61cff5b643
Reviewed-on: https://skia-review.googlesource.com/87767
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/ffa2cd04b645..d078c68128f1
$ git log ffa2cd04b..d078c6812 --date=short --no-merges --format='%ad %ae %s'
2018-01-02 jmadill VertexArray: Add enabled attribs bitmask.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: I81878b8033a98bb1a3b21c863648070d77ff275c
Reviewed-on: https://skia-review.googlesource.com/90321
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
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See https://skia-review.googlesource.com/c/skia/+/89340 for the doc
Bug: skia:
Change-Id: I7a57eea317bbc424278c9eaa524a6b7e3b36178e
Reviewed-on: https://skia-review.googlesource.com/90203
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/8c3988c59ebe..ffa2cd04b645
$ git log 8c3988c59..ffa2cd04b --date=short --no-merges --format='%ad %ae %s'
2017-12-28 jmadill Entry Points: Speed up auto-gen.
2017-12-20 jiawei.shao ES31: Clean up Program::link
2017-12-06 yizhou.jiang Enable depth buffer to workaround driver bug on Intel windows
2017-12-12 oetuaho Clean up creating constant folded nodes
2017-12-20 oetuaho Unify looking for symbols with a specific name in the AST
2017-12-13 jiawei.shao ES31: Support struct arrays as Geometry Shader inputs
Created with:
roll-dep skia/third_party/externals/angle2BUG=782317
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: I01a7103887aa4fdb7390be043e3b27586bccaea1
Reviewed-on: https://skia-review.googlesource.com/90300
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
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Bug: skia:
Change-Id: Id9f3b6d0bc22993f5cfc9019354c9299441db05f
Reviewed-on: https://skia-review.googlesource.com/90261
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
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Closer to what I think the docs are trying to articulate.
Change-Id: I784c4daaf3f6f2c70b2e9636c30a763ab0c711e7
Reviewed-on: https://skia-review.googlesource.com/90242
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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- rely more on readPad32
- try to use signed or unsigned read-int correctly
Bug: skia:
Change-Id: Idd9c9b52f54cb47717dbba0d6da654419b3466e8
Reviewed-on: https://skia-review.googlesource.com/89902
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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image doc is still a work in progress.
Update online version to latest; updating
include header is still a ways off.
Remove SkPaint::flatten() example since
parameter is not publicly accessible.
Minor changes to fix typedef and std::function
references.
TBR=rmistry@google.com
Docs-Preview: https://skia.org/?cl=87120
Bug: skia:6898
Change-Id: I3553bc5fca97c5997aa61ea034b5ca10cb10df75
Reviewed-on: https://skia-review.googlesource.com/87120
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
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Bug: chromium:798173
Change-Id: I2ac0ee94ecc6230fd450c17b6a0de9065f5b3f16
Reviewed-on: https://skia-review.googlesource.com/90202
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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Bug: skia:
Change-Id: I51bf6619e8d857d5d14fcd6651c144bd3c59453f
Reviewed-on: https://skia-review.googlesource.com/90027
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: I1042e25c28b60e99b6ced44b9971d51a3ac239ee
Reviewed-on: https://skia-review.googlesource.com/90201
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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FPs that were elided by analysis (eg SkColorShader) would previously
have their impact on input color ignored when it came time to build
vertex data for the run.
Bug: skia:7297
Change-Id: Id5d741ccf3607c2f34b8b01bb3a2289fa22d5c11
Reviewed-on: https://skia-review.googlesource.com/89640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This brings a little more symmetry to _stages.cpp and _stages_lowp.cpp.
Change-Id: Icfcbd3f264ab97d8445ad8e14c25b4a07c780aea
Reviewed-on: https://skia-review.googlesource.com/90030
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Disable Skotty support in G3 for now.
TBR=
Change-Id: Ic64f62bc21e9d4a531cdfa2495710edc1ba531f8
Reviewed-on: https://skia-review.googlesource.com/90029
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Generates a filmstrip with evenly distributed frames for a Skotty animation.
TBR=
Change-Id: Ia89e0d65d59fd5ab4ef221a231e9b3e0c033828a
Reviewed-on: https://skia-review.googlesource.com/90025
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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From my local testing, this brings incremental link times back where
they were before switching to Z7 (55s -> 15s). It also speeds up full
builds times by a similar margin (so no real impact on per-translation
unit build time).
https://blogs.msdn.microsoft.com/vcblog/2016/10/05/faster-c-build-cycle-in-vs-15-with-debugfastlink/
Bug: skia:
Change-Id: I83a3b8a3d6492eb9a6bd7fe8b6893b2dd6970b06
Reviewed-on: https://skia-review.googlesource.com/89800
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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TBR=
Change-Id: I29ce2e6a29492fb0ec51f28f095392594ea6781c
Reviewed-on: https://skia-review.googlesource.com/90024
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Automatic commit by the RecreateSKPs bot.
TBR=update-skps@skia.org
NO_MERGE_BUILDS
Change-Id: I1aa9189cde5d4fc5df289afc434f8c3060f353f8
Reviewed-on: https://skia-review.googlesource.com/90140
Reviewed-by: update-skps <update-skps@skia.org>
Commit-Queue: update-skps <update-skps@skia.org>
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... and add a transform animation sample
TBR=
Change-Id: I27a67d7861dffb9ca22a5e7155ee0eba3b4575f6
Reviewed-on: https://skia-review.googlesource.com/90023
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Coarse workflow:
* Construction
1) build a Json tree
2) collect asset IDs (for preComp/image layer resolution)
3) "attach" pass
- traverse the Json tree
- build an SkSG dom, one fragment at a time
- attach "animator" objects to the dom, for each animated prop
4) done, we can throw away the Json tree
* For each animation tick
1) iterate over active animators and poke their respective dom nodes/attributes
2) revalidate the SkSG dom
3) draw the SkSG dom
Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).
Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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