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* Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for ↵Gravatar Robert Phillips2017-06-07
| | | | | | | | | | | | | ANGLE D3D9 For ANGLE D3D9 ES2 we're seeing GL_CHROMIUM_framebuffer_multisample but not GL_ANGLE_framebuffer_multisample. The same occurs for ANGLE D3D11 ES2 but kAlpha8 is renderable in that case. Bug: 730082 Change-Id: I7eda844b0ad48150d19406517d1dfbe453e9e478 Reviewed-on: https://skia-review.googlesource.com/18980 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Fix croppedrects GMGravatar Chris Dalton2017-06-07
| | | | | | | | | | | | | The stroke-to-rect test was accidentally doing both non-aa draws and non-filtered texture sampling on exact half pixel boundaries. So sometimes the CPU and GPU rounded in different directions. This CL updates the draws and sampling to fall on integer boundaries. Bug: skia:5522 Change-Id: If968bcbb327106eba8919e4abf3a7211c5326daf Reviewed-on: https://skia-review.googlesource.com/18960 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Fix alpha issues in SkGifCodecGravatar Leon Scroggins III2017-06-07
| | | | | | | | | | | | | | | | - Call conversion_possible with the proper alpha type for the frame. - Always use kUnpremul for the transform. Previously we used the alpha type for the first frame. If it was opaque and a later frame was not, this would be incorrect. Also fix Codec_frames test. Most of the tests were not running due to a return statement in a loop. Change that to continue, and correct errors in the test. Provide better debugging information. Change-Id: Icd40c09526b1d599168bfe90d93d8ddcdd9ca20f Reviewed-on: https://skia-review.googlesource.com/18935 Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* move SkPathRef.h into privateGravatar Mike Reed2017-06-07
| | | | | | | | Bug: skia: Change-Id: I3370c594301ae833ec1fe3cb16ac544e5b2128e8 Reviewed-on: https://skia-review.googlesource.com/18982 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 6383b298489504d7f8f822d7da575b04b14a9737. Reason for revert: Test failures Original change's description: > Handle too many (or too large) paths in GrDefaultPathRenderer > > PathGeoBuilder constructs the geometry with the same basic > technique as before, but allows interrupting the process > to emit multiple draws. > > Original test case was 2000 non-AA stroked circles, which > created ~66000 vertices. That now renders, as do various > tests with a single large path (as well as filled paths). > > TODO: I think that this could be extracted and re-used for > MSAA path renderer without too much work? I need to read > that code more carefully to make sure it lines up. > > Bug: skia:6695 > Change-Id: I18983ba3d4f475ae0651946958b4911008aa623f > Reviewed-on: https://skia-review.googlesource.com/18360 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:6695 Change-Id: I78ce9879a2e45e19f53027ca506cc2e8fae664b3 Reviewed-on: https://skia-review.googlesource.com/18981 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Update showmiplevel gm to round coords the same for both variations of the GMGravatar Greg Daniel2017-06-07
| | | | | | | | | | | | | | | | The versions of showmiplevel that take both a width and height, round the coords of draws to integers. The basic version did not do this which caused sampling bugs on adreno when using nearest neighbor at half pixel coords. Since this GM isn't testing the GPU rendering of the mips, this workaround is okay. Bug: skia:5905 Change-Id: I4080532e8c1f37d74c60089970c5d0fc83cd5373 Reviewed-on: https://skia-review.googlesource.com/18939 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
* Touch input support for WindowsGravatar Brian Osman2017-06-07
| | | | | | | | | | | | | | | | | | | Had to add some logic to avoid touch and mouse cross-talk, because (at least on my laptop), the touch screen generates both kinds of events. This seems really useful [1] for the many [2] Skia developers with touch-enabled Windows devices. ---------- 1: No, not really. 2: N = 1? Bug: skia: Change-Id: Ib888bf4198f2cc0a29a31581ec4b64d3d9008c33 Reviewed-on: https://skia-review.googlesource.com/18920 Reviewed-by: Yuqian Li <liyuqian@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Fix use of uninitialized value in SkColor4Shader::CreateProcGravatar Brian Osman2017-06-07
| | | | | | | | | Bug: chromium:727678 Change-Id: I4c59d9222d47b866b3c30408322ec456f304aa53 Reviewed-on: https://skia-review.googlesource.com/18938 Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-07
| | | | | | | | | | | | | | | | | | | | PathGeoBuilder constructs the geometry with the same basic technique as before, but allows interrupting the process to emit multiple draws. Original test case was 2000 non-AA stroked circles, which created ~66000 vertices. That now renders, as do various tests with a single large path (as well as filled paths). TODO: I think that this could be extracted and re-used for MSAA path renderer without too much work? I need to read that code more carefully to make sure it lines up. Bug: skia:6695 Change-Id: I18983ba3d4f475ae0651946958b4911008aa623f Reviewed-on: https://skia-review.googlesource.com/18360 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Limit Adreno 4xx stencil clear workaround to older driversGravatar Brian Salomon2017-06-07
| | | | | | | | Bug: skia:5587 Change-Id: I00f377c06228deb9053b1cf7d9f413e0bf2fb490 Reviewed-on: https://skia-review.googlesource.com/18936 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* we can std::move work to avoid copying itGravatar Mike Klein2017-06-07
| | | | | | | | | clang-tidy pointed out this opportunity in the Google3 build. Change-Id: Id3c7b291fec12cbf860e7fc2583c1a34ad23f697 Reviewed-on: https://skia-review.googlesource.com/18927 Reviewed-by: Yuqian Li <liyuqian@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Mark SkThreadedBMPDevice destructors with overrideGravatar Kevin Lubick2017-06-07
| | | | | | | | | | Very new versions of Clang (5.0 TOT) call out this problem. Bug: skia: Change-Id: Ie86d3936c26769c0d3387a81fd2c247ea1272d1c Reviewed-on: https://skia-review.googlesource.com/18930 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* we can move dst hereGravatar Mike Klein2017-06-07
| | | | | | | | | clang-tidy pointed out this opportunity in the Google3 build. Change-Id: I2ab01602fae2d3132a229006c06625371342e18a Reviewed-on: https://skia-review.googlesource.com/18926 Commit-Queue: Matt Sarett <msarett@google.com> Reviewed-by: Matt Sarett <msarett@google.com>
* Show SkPaint/blendMode in debuggerGravatar Florin Malita2017-06-07
| | | | | | | Change-Id: I4347ab1bf3e26ca3b8c18dead85ec3646d3694bd Reviewed-on: https://skia-review.googlesource.com/18921 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* remove unneeded class declarationsGravatar Mike Reed2017-06-07
| | | | | | | | Bug: skia: Change-Id: I7ca7f69e444279fe85d8aa66367194768736995f Reviewed-on: https://skia-review.googlesource.com/18964 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* GrTessellator: implement out-of-range splitting and AEL rewinding.Gravatar Stephen White2017-06-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to floating point inaccuracy, when intersecting edges, the intersection point may fall above one of the edges' top vertices or below one of the bottom vertices. In these cases, we were simply splitting one edge on the relevant endpoint of the other edge. This is incorrect if the intersection is far from the endpoint (e.g., the test case in the linked bug, where one of the intersected edges is near-horizontal but the intersection falls below both of its endpoints, in the middle of the edge.) The correct solution is to split both edges as normal, and take care to produce edges with the correct ordering where the intersection is above or below an edge. However, since the new vertex may be above the current vertex, simply restarting intersection checks at the current vertex won't work. We need to process the intersection vertex before the current one. This introduces another problem: unlike all other splitting modes (which always shorten edges), splitting an edge above the top or below the bottom can lengthen it, causing it to violate the AEL with an adjacent edge which then shortens it back to the original point (in cleanup_active_edges()). Since the splitting and merging code can't agree, we loop forever. Instead of simply fusing neighboring edges in cleanup_active_edges(), the proper fix to this problem is to detect the AEL violation and rewind all processing to the vertex above it. For performance, we only rewind when we detect that a split edge is no longer ordered within the mesh (merge_enclosing_edges()) or within the the AEL (rewind_if_necessary()). We also store the enclosing edges of each vertex, which allows us to rewind quickly, since we know exactly which edges need to be added/removed from the AEL. cleanup_active_edges(), fix_active_state() and Vertex::fProcessed have been removed. In their place are rewind_active_edges() and rewind_if_necessary(), which uses the same logic as cleanup_active_edges() but uses it to know when to rewind. Bug: skia:5026 Change-Id: I3638a429f5428498d6df6bb7b98c67374dc291aa Reviewed-on: https://skia-review.googlesource.com/18900 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
* Revert "Revert "Workaround Adreno driver issue with stencil clears.""Gravatar Mike Klein2017-06-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 8b06ed7c9f76760563ed3c46716e8e8f27ec2311. Reason for revert: try again. Original change's description: > Revert "Workaround Adreno driver issue with stencil clears." > > This reverts commit 4e8c581f2aa911bf49f97a246cc26134da292a8c. > > Reason for revert: breaks Google3 roll > > Original change's description: > > Workaround Adreno driver issue with stencil clears. > > > > This also removes the "debug wire rect" which was not used and not implemented for Vulkan. > > > > Also some declared but not implemented methods are removed from GrGLGpu. > > > > Bug: skia:5587 > > > > Change-Id: I750051e90e6cfbfad6a6fe20792226182f698bcf > > Reviewed-on: https://skia-review.googlesource.com/18639 > > Reviewed-by: Chris Dalton <csmartdalton@google.com> > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,csmartdalton@google.com > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia:5587 > > Change-Id: I65aa16b3f8c70cdef56ff16e16304ba09604c475 > Reviewed-on: https://skia-review.googlesource.com/18924 > Reviewed-by: Mike Klein <mtklein@google.com> > Commit-Queue: Mike Klein <mtklein@google.com> TBR=mtklein@google.com,bsalomon@google.com,reviews@skia.org,csmartdalton@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:5587 Change-Id: Ice49027bda1c1ff7e0362d0680341ac862159850 Reviewed-on: https://skia-review.googlesource.com/18928 Reviewed-by: Mike Klein <mtklein@google.com>
* Revert "Workaround Adreno driver issue with stencil clears."Gravatar Mike Klein2017-06-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 4e8c581f2aa911bf49f97a246cc26134da292a8c. Reason for revert: breaks Google3 roll Original change's description: > Workaround Adreno driver issue with stencil clears. > > This also removes the "debug wire rect" which was not used and not implemented for Vulkan. > > Also some declared but not implemented methods are removed from GrGLGpu. > > Bug: skia:5587 > > Change-Id: I750051e90e6cfbfad6a6fe20792226182f698bcf > Reviewed-on: https://skia-review.googlesource.com/18639 > Reviewed-by: Chris Dalton <csmartdalton@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,csmartdalton@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:5587 Change-Id: I65aa16b3f8c70cdef56ff16e16304ba09604c475 Reviewed-on: https://skia-review.googlesource.com/18924 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
* Fix invalid assert in GrMesh::setIndexedGravatar Chris Dalton2017-06-06
| | | | | | | | | | | When drawing a single point it's valid for the first and last indices to be equal. Bug: skia:6728 Change-Id: Ice8cd89b306ed9564cdd9a77c557628662e18abb Reviewed-on: https://skia-review.googlesource.com/18904 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Use more stable root finding methods for cubicsGravatar Christopher Dalton2017-06-06
| | | | | | | | | | | | | | Applies the quadratic formula from "Numerical Recipes in C", Section 5.6, to the homogeneous quadratic equations that find cubic inflection points and loop intersections. Also addresses KLM orientation ahead of time, rather than negating K and L after the fact. Bug: skia: Change-Id: Ic7e0818e2fe49b7724f9b583bae52281cfb1aea1 Reviewed-on: https://skia-review.googlesource.com/13481 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Cary Clark <caryclark@google.com>
* more exclusion of SkImageEncoder_none.cppGravatar Mike Klein2017-06-06
| | | | | | | | | | | The current roll is failing due to double linking: multiple definition of 'SkEncodeImage(SkWStream*, SkPixmap const&, SkEncodedImageFormat, int)' src/images/SkImageEncoder.pic.o: previous definition here Change-Id: I64ada3591b4c4c0cb8deada0dc796d9a0376b6a7 Reviewed-on: https://skia-review.googlesource.com/18855 Reviewed-by: Matt Sarett <msarett@google.com>
* Workaround Adreno driver issue with stencil clears.Gravatar Brian Salomon2017-06-06
| | | | | | | | | | | | | This also removes the "debug wire rect" which was not used and not implemented for Vulkan. Also some declared but not implemented methods are removed from GrGLGpu. Bug: skia:5587 Change-Id: I750051e90e6cfbfad6a6fe20792226182f698bcf Reviewed-on: https://skia-review.googlesource.com/18639 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Image encoder cleanup: speculative fix for bzl rollGravatar Matt Sarett2017-06-06
| | | | | | | Bug: skia: Change-Id: I1e09e66e4d257eebcf959cec44b5d4f0fa876545 Reviewed-on: https://skia-review.googlesource.com/18851 Reviewed-by: Mike Klein <mtklein@google.com>
* Opt-in burst mechanism for pipeline shadersGravatar Florin Malita2017-06-06
| | | | | | | | | | | | | | Add a dedicated virtual for shaders to select burst mode. Enabled for linear gradients with more than 8 stops, as a start. BUG=skia:6710 Change-Id: I1b19124f42d1d805de27a5db6a26601c386bb9ff Reviewed-on: https://skia-review.googlesource.com/18628 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Revert "Handle different types of streams in different jpeg source managers"Gravatar Matt Sarett2017-06-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 96cc36124d06e023005dd901b32c59b29f55a135. Reason for revert: I think this is break one of our test bots. I will reland once that is figured out. Original change's description: > Handle different types of streams in different jpeg source managers > > For streams that are memory backed (stream->getMemoryBase() returns > a non-null ptr and hasLength() returns true), handle the stream > with skjpeg_mem_source_mgr, which directly assigns memory base to > the source manager. For other non memory backed streams, handle the > stream with skjpeg_buffered_source_mgr, which is renamed from > the old skjpeg_source_mgr with no implementation change. > > Signed-off-by: cjbao <cathy.bao@intel.com> > Bug: skia: > Change-Id: I748de0bdba726bbb318922c08497135e73e37329 > Reviewed-on: https://skia-review.googlesource.com/17296 > Reviewed-by: Leon Scroggins <scroggo@google.com> > Reviewed-by: Matt Sarett <msarett@google.com> > Commit-Queue: Matt Sarett <msarett@google.com> > TBR=msarett@google.com,scroggo@google.com,cathy.bao@intel.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: Idf6c426468cc959b3f4661c0b3e86cb4d5e93688 Reviewed-on: https://skia-review.googlesource.com/18850 Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Matt Sarett <msarett@google.com>
* Roll recipe dependencies (trivial).Gravatar recipe-roller2017-06-06
| | | | | | | | | | | | | | | | | | | | | | | | This is an automated CL created by the recipe roller. This CL rolls recipe changes from upstream projects (e.g. depot_tools) into downstream projects (e.g. tools/build). More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug. depot_tools: https://crrev.com/0ffdf2de157ed4252983254913f8c0b5e231d99c git-cl-comments: Support Gerrit file- and line-comments (agable@chromium.org) recipe_engine: https://crrev.com/267b9221c5fbd2712527852550d86f9e2e3874ff [file] Derive user-facing error from StepFailure and set FAILURE status on step. (iannucci@chromium.org) https://crrev.com/1ec7ad4df3efbdd7224f249179390aab4a66c562 [file] add log listings to file.listdir and file.glob_paths. (iannucci@chromium.org) TBR=borenet@google.com Recipe-Tryjob-Bypass-Reason: Autoroller Bugdroid-Send-Email: False Change-Id: Ibc3d2c87bcfa3ea96031f0470536636deb0c9dff Reviewed-on: https://skia-review.googlesource.com/18847 Reviewed-by: Recipe Roller <recipe-roller@chromium.org> Commit-Queue: Recipe Roller <recipe-roller@chromium.org>
* Add basic support for ARM so Skia can be built on Linux 4 Tegra (L4T)Gravatar Neal Norwitz2017-06-06
| | | | | | | | | | which is used in the Nvidia Jetson TX2 dev kit. It is Linux on ARM64. Bug: skia: Change-Id: I97b99226a8eb2b28190d3cf281d4a1a8278ae5b0 Reviewed-on: https://skia-review.googlesource.com/18884 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
* use smarter float -> skfixed15 logic everywhereGravatar Mike Klein2017-06-06
| | | | | | | | | | | | | | | | | | | | | | This is the same logic from constant_color, covering all the other places where we convert from float to fixed, e.g. scale_1_float. This isn't quite ideal yet. We replace mulss+cvttss2si for addss+movd, which is great, but this leads to a silly sequence of code: addss %xmm2, %xmm0 movd %xmm0, %r9d movd %r9d, %xmm0 pshuflw $0x0, %xmm0, %xmm0 Those two movd are pointless... Again, all diffs due to switching from truncation to rounding. Change-Id: Icf6f3b6eb370fe41cea0cebcfda0b8907e055f41 Reviewed-on: https://skia-review.googlesource.com/18846 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* less naive lowp constant_colorGravatar Mike Klein2017-06-06
| | | | | | | | | | | This is as good as we can get without switching away from float inputs. All diffs due to rounding (from the +256.0f). Change-Id: I0d314f111d313577ce9078660178be17e865f11e Reviewed-on: https://skia-review.googlesource.com/18845 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Reed <reed@google.com>
* define HWCAP_* ourselves in SkCpu.cppGravatar Mike Klein2017-06-06
| | | | | | | | | | | | | For compatibility with older system headers, instead of looking for HWCAP_ values in asm/hwcap.h, just define the bits we want to test ourselves. This lets us compile this code on systems before those bits were defined. At runtime the bits will harmlessly test as zero. Change-Id: I44b6aba7d6f0fc2c5df08ad262c2b0537d900209 Reviewed-on: https://skia-review.googlesource.com/18844 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Add color space support to 4f gradientsGravatar Florin Malita2017-06-06
| | | | | | | | | | | Similar to the raster pipeline stage, transform the stops into the dest color space before interpolation. Change-Id: I626b6ef18606fd2308d7da166ce70d05f3951e21 Reviewed-on: https://skia-review.googlesource.com/18767 Reviewed-by: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
| | | | | | | | Bug: skia: Change-Id: Ib4f3398b0cdc6b0f575f6db80d2ce0bf9666f077 Reviewed-on: https://skia-review.googlesource.com/18843 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
| | | | | | | | | | | | | | | | | This should be immediately useful in the Skia-Android rendering pipeline. Possible future uses include creating a "renderable" SkImage from a bitmap with a funny color space. Inspired by: https://skia-review.googlesource.com/c/13981/ Bug: b/62347704 Change-Id: I388c7af1fc43834b8ad22022d0caf3ac90b734c8 Reviewed-on: https://skia-review.googlesource.com/18598 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Matt Sarett <msarett@google.com>
* remove unused xfermode methodsGravatar Mike Reed2017-06-06
| | | | | | | | | CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD Bug: skia: Change-Id: Ibc7d581bcc40134ee7cf57bb65fee2d70e119bc7 Reviewed-on: https://skia-review.googlesource.com/18842 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Use chrome-infra Git CIPD packageGravatar Eric Boren2017-06-06
| | | | | | | | | | | Add Git recipe module to easily use this version of Git anywhere. This fixes recipe bundling and unblocks the recipe roll. Bug: skia: Change-Id: Ib4d1361b7a52676e1992025b29e630ea3ada173b Reviewed-on: https://skia-review.googlesource.com/18833 Reviewed-by: Ravi Mistry <rmistry@google.com> Commit-Queue: Eric Boren <borenet@google.com>
* more easy lowp stagesGravatar Mike Klein2017-06-06
| | | | | | | Change-Id: I8a292bc98135b41ceedb4242451436c3657616fc Reviewed-on: https://skia-review.googlesource.com/18722 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Expose SkWriteBuffer in component buildsGravatar Adrienne Walker2017-06-05
| | | | | | | | | | | | The chromium compositor wants to lean on Skia internal serialization (at least temporarily, but possibly long term as well) for certain types. As flattening types requires an SkWriteBuffer, make SkWriteBuffer have public visibility in component builds. Change-Id: I635f89bcf816aa376682bd7f7ef46de7d5669e12 Reviewed-on: https://skia-review.googlesource.com/18700 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* SkJumper: only omit leaf frame pointersGravatar Mike Klein2017-06-05
| | | | | | | | | This seems to make Instruments work a lot better. Change-Id: I078f005d32e427b4eb31bc92c731e3444f2faffb Reviewed-on: https://skia-review.googlesource.com/18635 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Simplify SkCodecs' call to SkColorSpaceXform::applyGravatar Leon Scroggins III2017-06-05
| | | | | | | | | | | | | | | | | | | | | | | | | | Most SkCodec subclasses did the following to apply their SkColorSpaceXform: dstFormat = select_xform_format(dstInfo.colorType()); srcFormat = select_xform_format(<something that doesn't change>); xformAlphaType = select_xform_alpha(dstInfo.alphaType(), this->getInfo().alphaType()); this->colorXform()->apply(dstFormat, dst, srcFormat, src, width, xformAlphaType); Consolidate the computation of these parameters into SkCodec and add a new method to SkCodec that calls apply() with those parameters. Add a SkColorSpaceXform::ColorFormat to SkCodec. This allows the new method SkCodec::applyColorXform to supply the ColorFormat. TBR=reed@google.com (No change to public API.) Change-Id: I8ea7ba4c0024be827a9f9359796c778744330f6e Reviewed-on: https://skia-review.googlesource.com/18523 Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Fix GrReducedClip.cpp: assertion failure surrounding tiny query boundsGravatar Chris Dalton2017-06-05
| | | | | | | | | | Some assertions cannot be relied upon due to FP error. Bug: skia:5990 Change-Id: I32445b320b9100ae2f80d2f762707d823da77805 Reviewed-on: https://skia-review.googlesource.com/18602 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Add TiledDrawScheduler so we can concurrently draw and enqueGravatar Yuqian Li2017-06-05
| | | | | | | | | | | | | | | | | (instead of finishing enque before draw). The highlight is that we can now achieve 9x speedup compared to 5x in all our previous approaches (including multi-picture draw). The schedulers here are experimental. I'd like to move on to try initializing once for each draw before further polishing and optimizing the schedule mechanism. Bug: skia: Change-Id: Idc3d030d475af9645c24c5372ff62b9a402206cc Reviewed-on: https://skia-review.googlesource.com/17826 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Yuqian Li <liyuqian@google.com>
* more lowp blend modesGravatar Mike Klein2017-06-05
| | | | | | | | Change-Id: Id62e989d4278f273c040b159ed4d2fd6a2f209e0 Reviewed-on: https://skia-review.googlesource.com/18627 Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* SkPDF: Draw paths with mask filters; color filter.Gravatar Hal Canary2017-06-05
| | | | | | | | | | | | | | | Also: - drawPaint, drawPath w/ perspective shaders - text with mask filters, stroking, path effect. - SkPDFUtils::GetShaderLocalMatrix BUG=skia:237 BUG=skia:238 BUG=skia:5607 Change-Id: Iffeaf2d7abbde13fd2577ce9feaa178657f48364 Reviewed-on: https://skia-review.googlesource.com/18200 Commit-Queue: Hal Canary <halcanary@google.com> Reviewed-by: Ben Wagner <bungeman@google.com>
* lowp: add some big easy stagesGravatar Mike Klein2017-06-05
| | | | | | | | | | srcover_rgba_8888, lerp_u8, lerp_1_float, scale_u8, scale_1_float... this is enough for _lots_ of drawing. Change-Id: Ibe42adb8b1da6c66db3085851561dc9070556ee3 Reviewed-on: https://skia-review.googlesource.com/18622 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Defend against ICOs with large BMPs embeddedGravatar Leon Scroggins III2017-06-05
| | | | | | | | | | | If the ICO reports that it has a large BMP file embedded, do not crash if we attempt to allocate too much memory. Bug: b/38116746 Change-Id: I70eb66f5e4ffc15587007b398bbe843665eae500 Reviewed-on: https://skia-review.googlesource.com/18447 Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Update link to testing infrastructure.Gravatar Ben Wagner2017-06-05
| | | | | | | | | No-Try: true Docs-Preview: https://skia.org/?cl=18596 Change-Id: I0d3cae67ccb7db06f3a85a0b1360873a77bbe78f Reviewed-on: https://skia-review.googlesource.com/18596 Reviewed-by: Eric Boren <borenet@google.com> Commit-Queue: Ben Wagner <benjaminwagner@google.com>
* In shapes_as_paths, draw zoom from pixmaps, not imagesGravatar Brian Osman2017-06-05
| | | | | | | | | | | | Trying to track down why the Galaxy S6 sometimes claims that every pixel is different, even though the zoomed images look identical. It's helpful to draw what's actually being diffed. Bug: skia:6653 Change-Id: Ia577aa70ed11d806fa204eaffdef41e6a65a60f2 Reviewed-on: https://skia-review.googlesource.com/18623 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Brian Osman <brianosman@google.com>
* sk_sp-ify GrResourceProvider some moreGravatar Robert Phillips2017-06-05
| | | | | | | | | | I believe this addresses the concerns of this particular bug (although more remains to be done) Bug: skia:5327 Change-Id: Ie82f08f87b3cf3d7986fe4eeb16a5d2553173913 Reviewed-on: https://skia-review.googlesource.com/18599 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Destroy ANGLE displays in destroyGLContext"Gravatar Robert Phillips2017-06-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit c1359888c021ad4594d22d849b2414fd0cdec6f5. Reason for revert: failing botbots Original change's description: > Destroy ANGLE displays in destroyGLContext > > Bug: skia:6711 > Change-Id: I770bb390d7b4e156116411bc6ce796375a6ddf21 > Reviewed-on: https://skia-review.googlesource.com/18588 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> > TBR=bsalomon@google.com,robertphillips@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:6711 Change-Id: I2087153f1601dfade8442f0918ffd71e0cacff08 Reviewed-on: https://skia-review.googlesource.com/18621 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* lowp: add constant_color, swap, move_dst_srcGravatar Mike Klein2017-06-05
| | | | | | | | | | This is enough for us to do some really simple draws. Also add some debug tools to help prioritize porting. Change-Id: I334f8fd2133be1aeec3f3406371a81aa6c184776 Reviewed-on: https://skia-review.googlesource.com/18597 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com>