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* Put skia_directwrite back for now.Gravatar Mike Klein2014-07-16
* skia_directwrite -> skia_gdiGravatar Mike Klein2014-07-16
* Revert of Reopened: Caching the result of readPixelsSupported (https://codere...Gravatar bungeman2014-07-16
* make gm self-tests launch python unittests automaticallyGravatar epoger2014-07-16
* Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of...Gravatar mtklein2014-07-16
* Leaking CGBitmapContext in SkFontHost_macGravatar ljagielski2014-07-15
* Fix some issues with sfnt maxp headers.Gravatar bungeman2014-07-15
* remove dead code from sampleGravatar reed2014-07-15
* Remove kImageIsImmutable_Flag.Gravatar scroggo2014-07-15
* Use va_list variable safelyGravatar qiankun.miao2014-07-15
* Make SkTextureCompressor compile with Clang 3.5Gravatar halcanary2014-07-15
* Always have GrLayer's rect be validGravatar robertphillips2014-07-15
* Fixed the bug in drawVertices when no colors or texture coordinates are provi...Gravatar dandov2014-07-15
* Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...Gravatar bsalomon2014-07-15
* Caching the result of readPixelsSupportedGravatar piotaixr2014-07-15
* revert timer changesGravatar Mike Klein2014-07-15
* nanobench on Windows: try compiler barriers around timer instead.Gravatar Mike Klein2014-07-15
* Disable LTCG for nanobench.Gravatar Mike Klein2014-07-15
* Try to debug Windows infinite loops in nanobench.Gravatar Mike Klein2014-07-15
* Keep at most one GPU device alive at a time.Gravatar mtklein2014-07-15
* SkAutoRef seems lonely. Might as well delete it.Gravatar mtklein2014-07-15
* DM: destroy contexts after each GPU task instead of beforeGravatar Mike Klein2014-07-15
* Change SkCanvasState to use inheritance.Gravatar scroggo2014-07-15
* destroyContexts after each bench instead of beforeGravatar Mike Klein2014-07-15
* Give windows boring bars and use 'us' for microseconds.Gravatar mtklein2014-07-15
* force another buildGravatar Mike Klein2014-07-15
* Force a build for nanobench.Gravatar Mike Klein2014-07-15
* Add --resetGpuContext to both DM and nanobench.Gravatar mtklein2014-07-15
* https://chromiumcodereview.appspot.com/331133004/Gravatar kozyatinskiy2014-07-15
* Another forced run for Android bots.Gravatar Mike Klein2014-07-15
* force buildGravatar Mike Klein2014-07-15
* Whitespace change to test failures after https://skia.googlesource.com/buildb...Gravatar borenet2014-07-15
* manual bench rebase after f459c85, adjusted with ed458688e284508f17a0408a093d...Gravatar bensong2014-07-14
* Revert of drawVertices bug on gpu side (https://codereview.chromium.org/38711...Gravatar dandov2014-07-14
* patch from issue 383923002Gravatar reed2014-07-14
* Fixed the bug in drawVertices when no colors or texture coordinates are provi...Gravatar dandov2014-07-14
* Fix memory leak introduced in http://crrev.com/387863005Gravatar halcanary2014-07-14
* Cleanup: Remove unused/unimplemented SkTextLayout.h.Gravatar tfarina2014-07-14
* nanobench: add --runOnce.Gravatar mtklein2014-07-14
* Add support for NEON intrinsics to speed up texture compression. We canGravatar krajcevski2014-07-14
* nanobench: support --outResultsFileGravatar mtklein2014-07-14
* Include SkTypes before using ifdefs.Gravatar scroggo2014-07-14
* Alphabetize defines in generated SkUserConfig.Gravatar scroggo2014-07-14
* Fix for saveLayer() with filters vs. the BBox Hierarchy.Gravatar senorblanco2014-07-14
* remove unused SkPixelRef constructorGravatar reed2014-07-14
* remove SK_SUPPORT_LEGACY_PIXELREF_UNFLATTENABLE codeGravatar reed2014-07-14
* Move SkPDFStream back to SkStream to save memory.Gravatar halcanary2014-07-14
* Revert of Enable the SSSE3 compile time check on all platforms. (https://code...Gravatar halcanary2014-07-14
* Revert "Fix for saveLayer() with filters vs. the BBox Hierarchy." andGravatar senorblanco2014-07-14
* Enable the SSSE3 compile time check on all platforms.Gravatar djsollen2014-07-14