| Commit message (Collapse) | Author | Age |
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3569
Change-Id: I211f4a80ced951a0d2f29763f85fe75a5daccff7
Reviewed-on: https://skia-review.googlesource.com/3569
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
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In the initial patch, we modified the subset passed to incremental
decoding to account for sampling in Y. This allowed SkSampledCodec to
use a tighter bounds. But it also means that the implementation cannot
distinguish between lines that are excluded due to subsetting and those
excluded at the beginning and end due to sampling. This becomes
problematic in GIF (crrev.com/2045293002), which may need to fill,
requiring it to reconstruct the actual destination. In truth,
SkGifCodec does not need to support subsets, but cannot distinguish
between the tighter bounds and a true subset.
Fix this by passing the scaled subset to incremental decode, without
using the tighter bounds.
Make SkSampler::rowNeeded take the starting coordinate into account.
In SkPngCodec, compute the number of rows needed in the output, and use
that as a signal to stop.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2420843003
Review-Url: https://codereview.chromium.org/2420843003
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Doesn't appear that anyone is using these anymore. The last user was
removed with https://codereview.chromium.org/1985163002/ landed as
https://skia.googlesource.com/skia/+/c2878e23d405e7ae77f6110602ad75ce1f6b941c
Change-Id: I224354cd0d1ecbbb1100aa1e4b415d48637a51f3
Reviewed-on: https://skia-review.googlesource.com/3582
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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Original Commit Message:
"""
Avoid integer overflow in SkIcoCodec
Definitely good to avoid overflow here.
FWIW, this looks to be harmless for Android's current use.
They will just fail later on when trying to allocate the
bitmap.
BUG=skia:5857
"""
With the new test, ASAN also caught an integer overflow
bug in SkImageInfo. Fix this as well.
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-ASAN;master.client.skia.android:Test-Android-Clang-AndroidOne-CPU-MT6582-arm-Debug-GN_Android
BUG=skia:5857
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3568
Change-Id: I0d777a547850474ea6cea87e36efa05434e33635
Reviewed-on: https://skia-review.googlesource.com/3568
Reviewed-by: Kevin Lubick <kjlubick@google.com>
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Debugger is the last user of the deprecated SkPaintFilterCanvas
constructor. Stop using it and remove the constructor.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3268
Change-Id: I3e9180d48abdf86cb2c05bd8d95acabcdaa70427
Reviewed-on: https://skia-review.googlesource.com/3268
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Automatic commit by the RecreateSKPs bot.
TBR=
NO_MERGE_BUILDS
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2430443002
Review-Url: https://codereview.chromium.org/2430443002
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This tries to match the behavior you would see if you rendered directly to
a canvas without going through this round-trip. Specifically, mips are
built in the same way that they would be according to the context's
internal logic. To make things clearer, the user passes in the color space
of the destination surface, not our (internal) enum.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3526
Change-Id: If8c61500d34ae712227da0284f3a80cacf84113a
Reviewed-on: https://skia-review.googlesource.com/3526
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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compiles with GN.
NOTRY=true
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2281733003
Review-Url: https://codereview.chromium.org/2281733003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2427693002
Review-Url: https://codereview.chromium.org/2427693002
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This fixes a software rendering bug in Android. Vector drawable
icons were being drawn "too light" because they were missing this
step.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3563
Change-Id: I9b9c0dc571244dab17ee125ecb7814d7f85181e2
Reviewed-on: https://skia-review.googlesource.com/3563
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Win-MSVC-x86-Debug-ANGLE-Trybot;master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Release-ANGLE-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3539
Change-Id: I076c4c5972344b6688d648a8ea5e5618e87fd88d
Reviewed-on: https://skia-review.googlesource.com/3539
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Recent runs have been timing out.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3562
Change-Id: I891d95fce0506df7ffe6cc57c9d2238bab1e547f
Reviewed-on: https://skia-review.googlesource.com/3562
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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This is an artificially small color space, for testing rendering with
values that fall outside of [0,1]. All of the saturated sRGB colors used
in our tests will end up landing outside of [0,1] in this space, so we can
verify that nothing that crashes, or produces wildly incorrect results.
Of course, many GMs *do* produce wildly incorrect results, but I need
to catalog all of those and start figuring out why.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3532
Change-Id: Idb44ee6250f2d7198e634755cd2b1f3bc8f15412
Reviewed-on: https://skia-review.googlesource.com/3532
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This reverts commit 20cba06a4bc9bde60b2dc37907d11ca81ba35ce8.
Reason for revert: <INSERT REASONING HERE>
TBR=msarett@google.com,scroggo@google.com,kjlubick@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Id8f48a90a7dc620f9c0ee2f419d14bae2b0c1e7e
Reviewed-on: https://skia-review.googlesource.com/3564
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
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BUG=skia:5626
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2428603002
Review-Url: https://codereview.chromium.org/2428603002
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Definitely good to avoid overflow here.
FWIW, this looks to be harmless for Android's current use.
They will just fail later on when trying to allocate the
bitmap.
BUG=skia:5857
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3527
Change-Id: Ia1fb7d864d21ecdb127a1dd1a72cab8375cb43fb
Reviewed-on: https://skia-review.googlesource.com/3527
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
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CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-ANGLE-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3537
Change-Id: I5f2c7efeed77775b25d623de98894858a5458d50
Reviewed-on: https://skia-review.googlesource.com/3537
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Angle does not yet link, but it does compile.
I chickened out and wrote cp.py to be the copy tool on Windows. I've got all platforms using it for consistency.
CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-ANGLE-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3533
Change-Id: I15f4b63a47121528b2fd2672c26c62765966147c
Reviewed-on: https://skia-review.googlesource.com/3533
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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NOTRY=true
Change-Id: I4d4c46b5889ab8e8b8f54e8c631b3932912051dd
Reviewed-on: https://skia-review.googlesource.com/3534
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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I recently switched over MSVC to simpler log lines from Ninja. This makes GCC- or Clang-based builds use the same set of messages. It's less noise when things go right; Ninja prints the whole line when a step fails.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3540
Change-Id: I36b638ee180210c6fb35c2bccb1b6d3c58437d36
Reviewed-on: https://skia-review.googlesource.com/3540
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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BUG=skia:5843
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2429513002
Review-Url: https://codereview.chromium.org/2429513002
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TBR=reed@google.com
BUG=654939, 655829, 656149
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2425733002
Review-Url: https://codereview.chromium.org/2425733002
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SkBitmapProvider is always stack-allocated and tightly-scoped. It
should be safe to store a SkImage rawptr instead of a ref object.
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2424813002
Review-Url: https://codereview.chromium.org/2424813002
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No reason to delegate through a SkBitmapProvider AFAICT. This avoids
some ref churn.
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2419333002
Review-Url: https://codereview.chromium.org/2419333002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2425603003
Review-Url: https://codereview.chromium.org/2425603003
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BUG=skia:5843
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2423093002
Review-Url: https://codereview.chromium.org/2423093002
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This is only useful in the rare case that the dst does not
fall into one of our main paths.
But it's a good optimization, since this does happen,
and typically, the dst won't change.
ColorCodecBench z620 --nonstd --xform_only
Without Patch 511us
With Patch 348us
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3400
Change-Id: Ibf68d9ce7072680465662922f4aa15630545e3d6
Reviewed-on: https://skia-review.googlesource.com/3400
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3425
NOTRY=true
DOCS_PREVIEW= https://skia.org/?cl=3425
Change-Id: Iafd5a7b9feca6855d595f9ecbc05292a924e00e4
Reviewed-on: https://skia-review.googlesource.com/3425
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Not quite there yet for ANGLE. The rest should be good to go.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3424
Change-Id: I9d6ad1de75bb0d9c1e18a9220a7ca82c84f74235
Reviewed-on: https://skia-review.googlesource.com/3424
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3423
Change-Id: I1875c86b785da4483038c10715af7827b7d71f0b
Reviewed-on: https://skia-review.googlesource.com/3423
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3422
Change-Id: Idc0a192faa7ff843aef023229186580c69baf1f7
Reviewed-on: https://skia-review.googlesource.com/3422
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This should make each compilation unit's SkNx types distinct from each other's as far as C++ cares. This keeps us from violating the One Definition Rule with different implementations for the same function.
Here's an example I like. Sk4i SkNx_cast(Sk4b) has at least 4 different sensible implementations:
- SSE2: punpcklbw xmm, zero; punpcklbw xmm, zero
- SSSE3: load mask; pshufb xmm, mask
- SSE4.1: pmovzxbd
- AVX2: vpmovzxbd
We really want all these to inline, but if for some reason they don't (Debug build, poor inliner) and they're compiled in SkOpts.cpp, SkOpts_ssse3.cpp, SkOpts_sse41.cpp, SkOpts_hsw.cpp... boom!
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3461
Change-Id: I0088ebfd7640c1b0de989738ed43c81b530dc0d9
Reviewed-on: https://skia-review.googlesource.com/3461
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3480
BUG=skia:5804
Change-Id: Idd86f96a92420ec98c7cf07962f4857e0b81b9c6
Reviewed-on: https://skia-review.googlesource.com/3480
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3504
Change-Id: Ifd1280402e6701e940c325654a8e9968b1b42065
Reviewed-on: https://skia-review.googlesource.com/3504
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Win-MSVC-x86_64-Release-Vulkan-Trybot;master.client.skia:Test-Win10-MSVC-ShuttleA-GPU-GTX660-x86_64-Debug-Vulkan-Trybot,Perf-Win10-MSVC-ShuttleA-GPU-GTX660-x86_64-Release-Vulkan-Trybot,Perf-Win10-MSVC-ShuttleA-GPU-GTX660-x86_64-Debug-Vulkan-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3421
Change-Id: I7012719fff66778488589ab9c15fd2fa2a109cd1
Reviewed-on: https://skia-review.googlesource.com/3421
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3416
Change-Id: I2baeb954bceb9d92e43e585320ae5fda1b996641
Reviewed-on: https://skia-review.googlesource.com/3416
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3501
Change-Id: I0e3a166cd07560501cb350b780e264c274c81601
Reviewed-on: https://skia-review.googlesource.com/3501
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2420163002
Review-Url: https://codereview.chromium.org/2420163002
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Now that we've identified this as the "fast path", it has
become (somewhat) stable, and I'm ready to ship it, I feel
comfortable playing games with clang to get the behavior
we want.
toSRGB Performance on HP z620:
Before: 370us or 470us (depending on the mood of my computer)
After: 345us (or better, always)
My guess is that clang optimizers do a better job of interleaving
instructions effectively when we put everything into one function.
Regardless of being silly about performance, I also acutally
prefer how the code reads this way.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3440
Change-Id: Id7a40fb9966341ab184a5331b3e4da19b3af3344
Reviewed-on: https://skia-review.googlesource.com/3440
Commit-Queue: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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https://codereview.chromium.org/2398653002/ )
Reason for revert:
Instead of trying to run the presubmit for try jobs and at every commit, let's do it only for try jobs, which worked fine without this CL.
Original issue's description:
> Presubmit recipe: call presubmit_support.py directly
>
> For some reason, presubmit_support.py can't find PRESUBMIT.py
> unless it has a diff. Calling this script directly allows us
> to specify a fake upstream to force it to find a diff and
> therefore be able to find PRESUBMIT.py.
>
> BUG=skia:5823
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2398653002
>
> Committed: https://skia.googlesource.com/skia/+/c1c7c21fdd2793b2c03b8ffc06461a00c4241a18
TBR=rmistry@google.com,borenet@chromium.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:5823
Review-Url: https://codereview.chromium.org/2414133003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2414413002
Review-Url: https://codereview.chromium.org/2414413002
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This is the last use of kSkiaGamma8888_GrPixelConfig
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3417
Change-Id: I307479c41f1ca437733dfafd044bb1baeb42f31d
Reviewed-on: https://skia-review.googlesource.com/3417
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2413423003
Review-Url: https://codereview.chromium.org/2413423003
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Similar to https://codereview.chromium.org/2409583003/, perform the
premul in 4f. It turns out it's even faster to avoid the 255 load
multiplication in this case.
Also includes some template plumbing because DstTraits<>::load now needs
to be premul-aware (previously it wasn't).
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2416233002
Review-Url: https://codereview.chromium.org/2416233002
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Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
Review-Url: https://codereview.chromium.org/2381033002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3405
Change-Id: Ie920f4bcbb3dd28114a66f2363643bb10009b840
Reviewed-on: https://skia-review.googlesource.com/3405
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3409
NOTRY=true
DOCS_PREVIEW= https://skia.org/?cl=3409
Change-Id: I5f524b2d04822dd9780302fae9bd064d81f10c6c
Reviewed-on: https://skia-review.googlesource.com/3409
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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I really wanted this today, so I got it working again.
Change-Id: I1a37d48d4806198b55c59d1df5ff15a03500195f
Reviewed-on: https://skia-review.googlesource.com/3383
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Necessary because PNGs like to specify their gamma this way.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3402
Change-Id: I399984d611db907b115b345df1afc88d39326fbb
Reviewed-on: https://skia-review.googlesource.com/3402
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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This change is a different version of:
https://skia-review.googlesource.com/c/3269/
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3345
Change-Id: I49d4f2987740d3ad1307f6aba3add0d63a46b22d
Reviewed-on: https://skia-review.googlesource.com/3345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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