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Commit message (
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Author
Age
*
[recipes] Try removing the possibly-over-conservative git step
Eric Boren
2017-05-31
*
clean up now that min_stride == 1
Mike Klein
2017-05-31
*
call compile in convert_with_pipeline()
Mike Klein
2017-05-31
*
Allow GPU blur fast path for circles and rects when using ignore xform
Greg Daniel
2017-05-31
*
Revert "Delete SkGaussianEdgeShader"
Florin Malita
2017-05-31
*
Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak
Florin Malita
2017-05-30
*
Add aarch64 tail code.
Herb Derby
2017-05-30
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Delete SkGaussianEdgeShader
Florin Malita
2017-05-30
*
move perlinenoise2 into effects
Mike Reed
2017-05-30
*
simplify sse41::srcover_srgb_srgb
Mike Klein
2017-05-30
*
Add arm tail code.
Herb Derby
2017-05-30
*
remove sse2::srcover_srgb_srgb
Mike Klein
2017-05-30
*
Don't pull private headers in SkOverdrawColorFilter.h
Florin Malita
2017-05-30
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
*
Restore SampleApp picture drawing
Florin Malita
2017-05-30
*
Add GM to test the IgnoreTransform flag on blurs
Greg Daniel
2017-05-30
*
bug fix in convert_with_pipeline()
Mike Klein
2017-05-30
*
Convert DstTexture to DstProxy (take 2)
Robert Phillips
2017-05-29
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Update SKP version
UpdateSKPs
2017-05-28
*
Roll recipe dependencies (trivial).
recipe-roller
2017-05-27
*
Add casts for SkColor constant macros.
danakj
2017-05-26
*
Hide ctors of SkShader, SkImage & SkColorSpace
Florin Malita
2017-05-26
*
no sprite blitters support gamut conversion
Mike Klein
2017-05-26
*
Add tests for tail handling in SkJumper.
Herb Derby
2017-05-26
*
Reduce tree depth on iOS too
Brian Osman
2017-05-26
*
Really work around iOS varying limit in GLPrograms test
Brian Osman
2017-05-26
*
wait for DM status thread to exit on iOS
Mike Klein
2017-05-26
*
Explicitly check edge count >= 2 in non-debug build
Yuqian Li
2017-05-26
*
Faster and more accurate blit_row_s32a_opaque for ARM
Matteo Franchin
2017-05-26
*
Fix two more drawVertices "bugs"
Brian Osman
2017-05-26
*
Delete onChooseBlitProcs() and related code
Florin Malita
2017-05-26
*
Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"
Brian Osman
2017-05-26
*
Fix resource and skp paths in Android viewer
Brian Salomon
2017-05-26
*
avoid rebuilding pipeline w/ only tricolors
Mike Reed
2017-05-26
*
Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure
Robert Phillips
2017-05-26
*
Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext
Brian Osman
2017-05-26
*
Unexport private SkShader classes
Florin Malita
2017-05-26
*
rasterpipeline:
Mike Reed
2017-05-26
*
Tag CodecSrc bitmaps with standard color spaces
Matt Sarett
2017-05-26
*
Add method to GrContext to purge unlocked resources.
Derek Sollenberger
2017-05-26
*
Create blacklist for new SKP repository
Ravi Mistry
2017-05-26
*
add SK_API to SkShaderBase
Mike Klein
2017-05-26
*
Revert "Update clearOp for split-OpList world (take 2)"
Mike Klein
2017-05-26
*
Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"
Mike Klein
2017-05-26
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
SkPDF: assert premultiplied bitmaps are valid in debug.
Hal Canary
2017-05-25
*
force SkRasterPipeline when using complex blends
Mike Klein
2017-05-25
*
Remove unused PM4f blitters
Florin Malita
2017-05-25
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