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* [recipes] Try removing the possibly-over-conservative git stepGravatar Eric Boren2017-05-31
* clean up now that min_stride == 1Gravatar Mike Klein2017-05-31
* call compile in convert_with_pipeline()Gravatar Mike Klein2017-05-31
* Allow GPU blur fast path for circles and rects when using ignore xformGravatar Greg Daniel2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leakGravatar Florin Malita2017-05-30
* Add aarch64 tail code.Gravatar Herb Derby2017-05-30
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* move perlinenoise2 into effectsGravatar Mike Reed2017-05-30
* simplify sse41::srcover_srgb_srgbGravatar Mike Klein2017-05-30
* Add arm tail code.Gravatar Herb Derby2017-05-30
* remove sse2::srcover_srgb_srgbGravatar Mike Klein2017-05-30
* Don't pull private headers in SkOverdrawColorFilter.hGravatar Florin Malita2017-05-30
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30
* Restore SampleApp picture drawingGravatar Florin Malita2017-05-30
* Add GM to test the IgnoreTransform flag on blursGravatar Greg Daniel2017-05-30
* bug fix in convert_with_pipeline()Gravatar Mike Klein2017-05-30
* Convert DstTexture to DstProxy (take 2)Gravatar Robert Phillips2017-05-29
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Update SKP versionGravatar UpdateSKPs2017-05-28
* Roll recipe dependencies (trivial).Gravatar recipe-roller2017-05-27
* Add casts for SkColor constant macros.Gravatar danakj2017-05-26
* Hide ctors of SkShader, SkImage & SkColorSpaceGravatar Florin Malita2017-05-26
* no sprite blitters support gamut conversionGravatar Mike Klein2017-05-26
* Add tests for tail handling in SkJumper.Gravatar Herb Derby2017-05-26
* Reduce tree depth on iOS tooGravatar Brian Osman2017-05-26
* Really work around iOS varying limit in GLPrograms testGravatar Brian Osman2017-05-26
* wait for DM status thread to exit on iOSGravatar Mike Klein2017-05-26
* Explicitly check edge count >= 2 in non-debug buildGravatar Yuqian Li2017-05-26
* Faster and more accurate blit_row_s32a_opaque for ARMGravatar Matteo Franchin2017-05-26
* Fix two more drawVertices "bugs"Gravatar Brian Osman2017-05-26
* Delete onChooseBlitProcs() and related codeGravatar Florin Malita2017-05-26
* Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"Gravatar Brian Osman2017-05-26
* Fix resource and skp paths in Android viewerGravatar Brian Salomon2017-05-26
* avoid rebuilding pipeline w/ only tricolorsGravatar Mike Reed2017-05-26
* Initialize rects in SkValidatingReadBuffer readRect & readIRect on failureGravatar Robert Phillips2017-05-26
* Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContextGravatar Brian Osman2017-05-26
* Unexport private SkShader classesGravatar Florin Malita2017-05-26
* rasterpipeline:Gravatar Mike Reed2017-05-26
* Tag CodecSrc bitmaps with standard color spacesGravatar Matt Sarett2017-05-26
* Add method to GrContext to purge unlocked resources.Gravatar Derek Sollenberger2017-05-26
* Create blacklist for new SKP repositoryGravatar Ravi Mistry2017-05-26
* add SK_API to SkShaderBaseGravatar Mike Klein2017-05-26
* Revert "Update clearOp for split-OpList world (take 2)"Gravatar Mike Klein2017-05-26
* Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"Gravatar Mike Klein2017-05-26
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* SkPDF: assert premultiplied bitmaps are valid in debug.Gravatar Hal Canary2017-05-25
* force SkRasterPipeline when using complex blendsGravatar Mike Klein2017-05-25
* Remove unused PM4f blittersGravatar Florin Malita2017-05-25