aboutsummaryrefslogtreecommitdiffhomepage
Commit message (Expand)AuthorAge
...
* Fix release-developer build.Gravatar bsalomon2015-02-23
* Remove canApplyCoverage from XP and all related functions in gpu code.Gravatar egdaniel2015-02-23
* Reset conicWeights in SkPath::consumeDegenerateSegments when rewinding to las...Gravatar robertphillips2015-02-23
* Make STDPQueue::at() available in all builds.Gravatar bsalomon2015-02-23
* SkDiscardablePixelRef should favor not decoding to YUV if they already decode...Gravatar vmiura2015-02-23
* Remove EGL header from SkANGLELContext.hGravatar bsalomon2015-02-23
* Revert of DM: lazy decoding on SKP playback (patchset #4 id:60001 of https://...Gravatar halcanary2015-02-23
* DM: lazy decoding on SKP playbackGravatar halcanary2015-02-23
* Remove unnecessary include of gles2 header in SkANGLEGLContext.hGravatar bsalomon2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Use #if instead of #ifdef with SK_HAS_DWRITE_X.Gravatar bungeman2015-02-23
* Add stencil buffer create tracking to GPU stats.Gravatar bsalomon2015-02-23
* Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chro...Gravatar mtklein2015-02-23
* Use IDWriteFontFallback when available.Gravatar bungeman2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Don't require AA in order to use shader-based clipsGravatar bsalomon2015-02-23
* clear stencil buffer using special purpose FBOGravatar bsalomon2015-02-23
* Dynamically create stencil buffer when needed.Gravatar bsalomon2015-02-23
* Use D3D11 backend for ANGLE when available.Gravatar bsalomon2015-02-23
* Default path renderer batchGravatar joshualitt2015-02-23
* Remove SkFontHost includes and friends.Gravatar bungeman2015-02-23
* remove dead code (covered by surfaceprops)Gravatar reed2015-02-23
* Revert of non-aa rects batch (patchset #6 id:90001 of https://codereview.chro...Gravatar joshualitt2015-02-23
* non-aa rects batchGravatar joshualitt2015-02-23
* Remove SK_SUPPORT_LEGACY_GET_PIXELS_ENUM.Gravatar scroggo2015-02-23
* Roll ANGLEGravatar bsalomon2015-02-23
* make strokes3 full sizeGravatar caryclark2015-02-23
* Swap render target instead of creating a new gpu device for surface copy-on-w...Gravatar kkinnunen2015-02-22
* Update SKP versionGravatar skia.buildbots2015-02-22
* move GMSampleView into its own cppGravatar reed2015-02-21
* remove dead code from sampleapp, trim bad assertsGravatar reed2015-02-21
* [SVGDevice] Text whitespace unittestGravatar fmalita2015-02-20
* PDF: remove unnecessary mutexes.Gravatar halcanary2015-02-20
* Implement onMatchFamilyStyleCharacter for DirectWrite.Gravatar bungeman2015-02-20
* Remove historical assert in AAConvexPathRendererGravatar joshualitt2015-02-20
* Make SkPixelRef::isLocked() debug-only, remove related dead code.Gravatar mtklein2015-02-20
* Enable override keyword for GCC versions >= 4.7Gravatar djsollen2015-02-20
* Port GrGLCaps over to use SkTHash.Gravatar mtklein2015-02-20
* Fix layer hoisting bug in SkCanvas::drawPicture pathGravatar robertphillips2015-02-20
* Use simpler SkTHashSet in DM to store reference goldGravatar mtklein2015-02-20
* PDF: Now threadsafe!Gravatar halcanary2015-02-20
* Round stencil buffers dims up to next pow2 when allowedGravatar bsalomon2015-02-20
* This uses quad approximations of the outer and inner paths describing a strok...Gravatar caryclark2015-02-20
* PDF : New factory function for SkPDFDeviceGravatar halcanary2015-02-20
* PDF: remove unused SkPDFDevice::setDCTEncoder()Gravatar halcanary2015-02-20
* Revert of Make SkPixelRef::isLocked() debug-only, remove related dead code. (...Gravatar reed2015-02-19
* PDF: Remove SkPDFDeviceFlattenerGravatar halcanary2015-02-19
* Remove unused parameters to SkDocument::CreatePDFGravatar halcanary2015-02-19
* Make SkPixelRef::isLocked() debug-only, remove related dead code.Gravatar mtklein2015-02-19
* Rename onGetPixelsEnum back to onGetPixels.Gravatar scroggo2015-02-19