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* SkEncodeImage: no more link-time registrationGravatar Hal Canary2016-11-30
* Remove GrBatch::renderTarget() and use GrBatch::renderTargetUniqueID() instead.Gravatar Brian Salomon2016-11-30
* Remove unused copySurfaceAsDraw code from GrVkGpuGravatar Brian Osman2016-11-30
* fold more in SkRasterPipelineBlitterGravatar Mike Klein2016-11-30
* constant means constantGravatar Mike Klein2016-11-30
* Remove batch bounds drawing debug optionGravatar Brian Salomon2016-11-30
* Revert "Show constant-foldable runs in SkRasterPipeline::dump()."Gravatar Mike Klein2016-11-30
* Fix error: ‘access’ may be used uninitialized in this functionGravatar Joe Gregorio2016-11-30
* remove more old cmake filesGravatar Hal Canary2016-11-30
* Make GrGpuCommandBuffer infer its render target from first drawGravatar Brian Salomon2016-11-30
* Bring back SkRasterPipeline::run() for one-off uses.Gravatar Mike Klein2016-11-30
* Revert "remove (empty) SkXfermode.h"Gravatar Brian Osman2016-11-30
* Disable mipmap pre-generation pathGravatar Eric Karl2016-11-30
* [nobuildbot] Rename Win bots back to Win8/Win10Gravatar Eric Boren2016-11-30
* Show constant-foldable runs in SkRasterPipeline::dump().Gravatar Mike Klein2016-11-30
* restore sRGB memset optimizationGravatar Mike Klein2016-11-30
* remove (empty) SkXfermode.hGravatar Mike Reed2016-11-30
* Clarify documentation for CQ_INCLUDE_TRYBOTS.Gravatar Ben Wagner2016-11-30
* [nobuildbot] Remaining Win botsGravatar Eric Boren2016-11-30
* Add support for resources on android ViewerGravatar Greg Daniel2016-11-30
* Remove cmake/Gravatar Mike Klein2016-11-30
* Add additional guard to the Analytic AA changeGravatar Yuqian Li2016-11-29
* Make pipeline getter a GrDrawBatch::pipeline() a protected method.Gravatar Brian Salomon2016-11-29
* Fixes for SkColorLookUpTable::interp3DGravatar Matt Sarett2016-11-29
* support a8Gravatar Mike Klein2016-11-29
* Fuzzer assert in GradientShaderBase4fContext::TSamplerGravatar Florin Malita2016-11-29
* Remove caps image storage caps hack.Gravatar Brian Salomon2016-11-29
* Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactoryGravatar Brian Salomon2016-11-29
* Make SkNWayCanvas use conservative clipping.Gravatar Mike Klein2016-11-29
* In GetResourceAsBitmap, don't crash if the resource is missingGravatar Brian Osman2016-11-29
* Add the missing shift to the dyGravatar Yuqian Li2016-11-29
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* teach MSAN about maskloadGravatar Mike Klein2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Delete unnecessary SkSurface_Base APIGravatar Matt Sarett2016-11-29
* Remove duplicate storage of fCanvas in SkOverdrawCanvasGravatar Matt Sarett2016-11-29
* gather_i8Gravatar Mike Klein2016-11-29
* Fix fuzzRangeGravatar Kevin Lubick2016-11-29
* Rm assert that image texture array is null unless GrCaps has images support.Gravatar Brian Salomon2016-11-29
* Use AdditiveBlitter for partial rowsGravatar Yuqian Li2016-11-29
* Add #define for Nsight compatibilityGravatar Jim Van Verth2016-11-29
* Revert "Use /MD for Windows builds."Gravatar Joe Gregorio2016-11-29
* Compute slope using fSnappedYGravatar Yuqian Li2016-11-29
* Fix DrawFunctions fuzzer to initialize bitmapsGravatar Kevin Lubick2016-11-29
* Fix documents for creating a GPU surface.Gravatar Brian Salomon2016-11-29
* Make gather() look and work more like load().Gravatar Mike Klein2016-11-29
* Use /MD for Windows builds.Gravatar Mike Klein2016-11-29
* document x_tail encodingGravatar Mike Klein2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Fix float/int bug in SkRawCodecGravatar Matt Sarett2016-11-29