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* Revert 2289. GLSL version detection not robust enough. May think we don't hav...Gravatar bsalomon@google.com2011-09-20
* [GPU] Use new Var type for inputs/outputs of FS and VSGravatar bsalomon@google.com2011-09-20
* add SK_RESTRICT in shadeSpan methodsGravatar reed@google.com2011-09-20
* revert match for newAlpha to exactly match old math, so we don't driveGravatar reed@google.com2011-09-19
* update baselinesGravatar reed@google.com2011-09-19
* Add missing header SkTArray.h to core.gypGravatar bsalomon@google.com2011-09-19
* Fix pdf suppression test for gm.Gravatar bungeman@google.com2011-09-19
* use new SkDrawTreatAsHairline method to decide when to approximate a thin-lineGravatar reed@google.com2011-09-19
* add getFlags() to gm baseclassGravatar reed@google.com2011-09-19
* add gm test for drawing hairlines (and varying thin lines) in xfermodesGravatar reed@google.com2011-09-19
* Include GrGLInterface.h instead of forward declaring, since we have to get NU...Gravatar bsalomon@google.com2011-09-16
* Fix forward declGravatar bsalomon@google.com2011-09-16
* Make GrGpuGL release its resources before GrGLInterface is released.Gravatar bsalomon@google.com2011-09-16
* Fix some mac compilation errors generated when building utils withinGravatar seanpaul@google.com2011-09-16
* Simplify specification of default interfaceGravatar bsalomon@google.com2011-09-16
* Change AdditionalOptions to a list from a string. This fixes compilation errorsGravatar seanpaul@google.com2011-09-16
* Update SkCoInitialize to better match spec.Gravatar bungeman@google.com2011-09-16
* Add mac filltypepersp baselines.Gravatar bsalomon@google.com2011-09-16
* Fix assertions in GrResourceCache::removeAll, don't reattached invalidated re...Gravatar bsalomon@google.com2011-09-15
* Move edgeAA shader gen code to its own functionGravatar bsalomon@google.com2011-09-15
* Refactor the bench and common gyp/gypi files to allow for building bench withinGravatar seanpaul@google.com2011-09-15
* enable OES derivatives extension in shaders that use itGravatar bsalomon@google.com2011-09-14
* make string's reference counting thread-safeGravatar reed@google.com2011-09-14
* Workaround crash in cmd buffer validation code when GL shaders/programs failGravatar bsalomon@google.com2011-09-14
* Fix compilation error related to using nonexistent sk_malloc instead of sk_ma...Gravatar bsalomon@google.com2011-09-14
* GrTArray->SkTArray & docsGravatar bsalomon@google.com2011-09-14
* Remove unnecessary forward decl that was causing a warning.Gravatar bsalomon@google.com2011-09-14
* Shutup strict aliasing warnings in SkTLazyGravatar bsalomon@google.com2011-09-14
* remove nonexistent files from gyps and make AdditionalOptions a list rather t...Gravatar bsalomon@google.com2011-09-13
* add filltypepersp baselines for linuxGravatar bsalomon@google.com2011-09-13
* Use push_back_n() in place of multiple push_back()sGravatar bsalomon@google.com2011-09-13
* SampleApp: fixing bad ref counting on non dynamically allocated objectGravatar junov@google.com2011-09-13
* add override for max-text-size for lcdGravatar reed@google.com2011-09-13
* Remove wrong file, add right fileGravatar bsalomon@google.com2011-09-13
* Fix some issues in gpu device with perspective. Add a gm that would have caug...Gravatar bsalomon@google.com2011-09-13
* Add SkCanvas::getClipDescription() and getClipDeviceBounds() so clients don'tGravatar tomhudson@google.com2011-09-13
* Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy useGravatar tomhudson@google.com2011-09-13
* add SK_RESTRICT to mask procsGravatar reed@google.com2011-09-13
* set max size for lcdtextGravatar reed@google.com2011-09-13
* write 0 to our refcnt in the destructor, in the off-chance of it helping usGravatar reed@google.com2011-09-12
* Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(),Gravatar tomhudson@google.com2011-09-12
* Add perspective support to the gpu aa hairline renderer.Gravatar bsalomon@google.com2011-09-12
* Add operator = to GrPaintGravatar bsalomon@google.com2011-09-12
* Fix GrContext::drawPaint with perspective, also never apply AAGravatar bsalomon@google.com2011-09-12
* [gpu] Remove getMaxStretch for perspective, use mapRadius for perspective pat...Gravatar bsalomon@google.com2011-09-09
* cache offscreen HDCGravatar reed@google.com2011-09-09
* Add 'K' to SampleApp to trigger animated perspective renderingGravatar bsalomon@google.com2011-09-08
* fix INHERITED to match classGravatar reed@google.com2011-09-08
* add test for hairlines and xfermodesGravatar reed@google.com2011-09-08
* disable premul check for now in 16bit blit, until we cleanup GDI's messGravatar reed@google.com2011-09-07