| Commit message (Collapse) | Author | Age |
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This reverts commit 8785df15fe5a57651597d138d3c5aea0ffe3f661.
Reason for revert: Chrome bug
Bug: chromium:726226
Original change's description:
> Clear atlas textures at creation in Chrome
>
> Bug: chromium:656320
> Change-Id: Ia65274aa733f199be188579821e745920493aefc
> Reviewed-on: https://skia-review.googlesource.com/17824
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:656320
Change-Id: Ibc4dd7f184866b58481f2dc7e7e88da9169e7adc
Reviewed-on: https://skia-review.googlesource.com/17988
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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1) In SkGpuDevice.cpp, the SkVertices refactor had a copy-paste error
when moving the paint initialization code into the helper function.
This caused draws with texs (but no colors, and no shader) to fail
to draw. Previously (and with this change) that draws solid filled
triangles. This is still different from CPU (which draws outlines).
This is an odd edge case, but it's also the easiest way to create
the second bug...
2) In GrDrawVerticesOp.cpp, we always claimed to have SkColor colors.
That's only true if the SkVertices has colors, otherwise we use the
paint's color, which is GrColor. Normally, this doesn't matter,
because we'll use uniform color which is always GrColor. But if you
induce batching (and the meshes have different colors), we expand
the per-mesh color to a per-vertex color. Then, the geo proc code
thinks that those per-vertex colors are SkColors, and swaps the red
and blue channels, leading to incorrect results.
Bug: skia:
Change-Id: I3401e030d4ffea8666efd02e20a5fdedcfbd8485
Reviewed-on: https://skia-review.googlesource.com/17986
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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In rare cases, a single edge can become collinear with two adjacent
neighbour edges after it's split. The solution is to continue to merge
until no collinear edges are found.
BUG=722000
Change-Id: Ia5dd212b7acfb40ed1d6c74ebfa9e4a4746fe40a
Reviewed-on: https://skia-review.googlesource.com/17963
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Change-Id: Iabdc79183ccd2f9cc513d4bdc530fb078b1627ab
Reviewed-on: https://skia-review.googlesource.com/17930
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:6534
Change-Id: I182a207ea827451daad5ed7f982289c0a29ce24d
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/17929
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Bug: skia:
Change-Id: I67594a109ea51bd8627cb47978e263b5493e7737
Reviewed-on: https://skia-review.googlesource.com/17933
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Behold the first raster pipeline-only gradient!
Change-Id: Ib6f53224e4ff9506aafdae1d2303102fc5235dfc
Reviewed-on: https://skia-review.googlesource.com/17982
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Comment describes it: Unless we do something to confuse their optimizer,
they will (incorrectly) deduce that uniform opaque color (modulated only
by a texture fetch) is always going to remain opaque. Then they skip
inserting their shader based blending code, turning SrcOver into Src.
Doing a max against zero is enough to squelch the optimization.
Bug: skia:
Change-Id: I74676cebb0b0c8d121da868dd8a88050e0cfcc0d
Reviewed-on: https://skia-review.googlesource.com/17924
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it.
Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world)
Change-Id: I97f3fb81e6258d430e7f7cf1ea8bd51a392f9f47
Reviewed-on: https://skia-review.googlesource.com/17830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: I6b7290485e0c3123c62a50ec156738862e9ad18c
Reviewed-on: https://skia-review.googlesource.com/17926
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This fixes the paint-color parts of the gamut GM,
and a handful of other similar problems.
We'll still memset in the blitter, just after we get in the right gamut.
BUG=skia:6679
Change-Id: I2b16259ad689c63ae304fb600802acf9125b8c25
Reviewed-on: https://skia-review.googlesource.com/17922
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This CL replaces: https://skia-review.googlesource.com/c/17710/ (Re-enable GrSurfaceRenderability test)
Change-Id: I5626e4fc3581cd2b17fe0f0ad3a9e9bc35b7aa4c
Reviewed-on: https://skia-review.googlesource.com/17764
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Release-SK_CPU_LIMIT_SSE2,Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Release-SK_CPU_LIMIT_SSE41,Test-Android-Clang-Nexus10-CPU-Exynos5250-arm-Release-Android,Test-Android-Clang-PixelC-CPU-TegraX1-arm64-Release-Android,Test-Android-Clang-Ci20-CPU-IngenicJZ4780-mipsel-Release-Android
BUG=skia:6678,skia:6683
Change-Id: I217084fa0a11ad661a8751f0c3b1cade5cc52473
Reviewed-on: https://skia-review.googlesource.com/17902
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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BUG=skia:
Change-Id: I9602ddb0f5a08481365e7c74f1fc93836f7e5080
Reviewed-on: https://skia-review.googlesource.com/17920
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
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This is so the blanket disabling of MSAA on Intel bots (in test.py & perf.py) actually disables it on the HD4000.
Change-Id: Ief3c0c85ed53e312f5e584ab51ba76f78fb8c036
Reviewed-on: https://skia-review.googlesource.com/17822
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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speeds up GM:shadow_utils 20%
Bug: skia:
Change-Id: If52dd5e2c76ace82d06351af1419e0663a3a634f
Reviewed-on: https://skia-review.googlesource.com/17844
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reverts commit 6ecc373cde276ecf19d9599f7502b79ebf575936.
Reason for revert: skbug.com/6682
Original change's description:
> Add animated webp images to DM testing
>
> Change-Id: Idb6f95574136cbcb4fb45784a5bf1db3fa97ab32
> Reviewed-on: https://skia-review.googlesource.com/17832
> Reviewed-by: Matt Sarett <msarett@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
>
TBR=borenet@google.com,msarett@google.com,scroggo@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I6674dbb66a24e425b3432309a8f37e19cf484d48
Reviewed-on: https://skia-review.googlesource.com/17846
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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The new #ifndef account for what the chromecast sdk
cannot handle (e.g. posix).
Bug: skia:6581
Change-Id: I3d64d25980d80185f8b95c05badee5f665d97cd3
Reviewed-on: https://skia-review.googlesource.com/13811
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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BUG=chromium:723856
Change-Id: Ifa065daddfe1d775e843307587e4007ad6dae6d4
Reviewed-on: https://skia-review.googlesource.com/17802
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Since skia is currently requiring the dst to be opaque for lcd draws this
change is safe to make in terms of correctly. It will also be faster than
the current shader based blending.
Bug: chromium:725879
Change-Id: I0c14b80eb5ab819500afc55030df83d5ddbef94a
Reviewed-on: https://skia-review.googlesource.com/17840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This is similar to copyToAndReset().
Also use this in SkPDF, for minor memory savings:
Single-threaded DM's peak RSS drops from 239MB
to 228MB.
Change-Id: I352a980e6dd54eb05d74cd057bd50e02312753b0
Reviewed-on: https://skia-review.googlesource.com/17714
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Syntactic sugar, gets rid of some boilerplate.
Change-Id: Ibdb28b7a8f1d5e4a4e18c12d423b987d7194e340
Reviewed-on: https://skia-review.googlesource.com/17837
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Bug: skia:
Change-Id: If6da119ee98f26981cef9373162ddb526db77be5
Reviewed-on: https://skia-review.googlesource.com/17422
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
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This helps make srgb triage easier.
Change-Id: Id9cf0568f28de94d4485ba4ccb6d3235d32373a3
Reviewed-on: https://skia-review.googlesource.com/17839
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I6a8cee08248462e4e17196028758dd8d44093b28
Reviewed-on: https://skia-review.googlesource.com/17831
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Call overhead does appear to be showing up on our profiles.
Change-Id: If3875a8972769f45282e0eb1d4aef6324cd56878
Reviewed-on: https://skia-review.googlesource.com/17833
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: Idb6f95574136cbcb4fb45784a5bf1db3fa97ab32
Reviewed-on: https://skia-review.googlesource.com/17832
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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The SKP repository was updated in skbug.com/6666
The CT bots are:
* Perf-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-CT_BENCH_1k_SKPs
* Perf-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Release-CT_BENCH_1k_SKPs
* Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-CT_DM_100k_SKPs
* Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-CT_IMG_DECODE_100k_SKPs
* Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-CT_DM_1m_SKPs
BUG=skia:6676
Change-Id: I625e6a3947bb6c3f377c19dd0dc55b417842ca5b
Reviewed-on: https://skia-review.googlesource.com/17821
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
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Change-Id: I1457eec9831736f386e3b3b80d9eac8dbb337a9b
Reviewed-on: https://skia-review.googlesource.com/17829
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
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Bug: chromium:656320
Change-Id: Ia65274aa733f199be188579821e745920493aefc
Reviewed-on: https://skia-review.googlesource.com/17824
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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In some samples (whose frame time is really really small),
the fps number jumps so fast that I can hardly see even
the first digit of the number. This problem will become
more severe for threaded backend which substantially lowers
the frame time. Taking an average over a long time would
give me a much more stable fps number.
Bug: skia:
Change-Id: Ie6052b4735d9410d5e644331bf025b5bf9f40323
Reviewed-on: https://skia-review.googlesource.com/17823
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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Change-Id: I76f1f0c29b3408bffb7732ee1afb8337c478605e
Reviewed-on: https://skia-review.googlesource.com/17768
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Bug: skia:6581
Change-Id: Iaaada6efda4737db5f7ad81c20da1b1323bad17a
Reviewed-on: https://skia-review.googlesource.com/17825
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:6673
Change-Id: Ia2bae4f6a9039a007a10b6b45bcf2f0854bf6e5c
Reviewed-on: https://skia-review.googlesource.com/17794
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Since we cache the cipd files in isolate to save a lot of speed on RPIs,
it is no longer necessary to stop compressing our cipd packages.
It only saved us a few seconds on extracting anyway, which is now likely
lost because of the extra download times.
(https://skia-review.googlesource.com/c/16490)
Bug: skia:
NOTRY=true
Change-Id: Ib9b1a29088cddc8790a685935995b0fce07d864f
Reviewed-on: https://skia-review.googlesource.com/17799
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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Very new versions of Clang (5.0 TOT) call out this problem.
Bug: skia:
Change-Id: If90f658f258ca52ebb21e2352fbf3180c41008bd
Reviewed-on: https://skia-review.googlesource.com/17795
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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We special case N32, but need to also handle f16
Change-Id: I0d6061d55e55c5952c740255e4600366d8d77919
Reviewed-on: https://skia-review.googlesource.com/17786
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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Bug: skia:
Change-Id: I035603ad75158d9984cce7807bef6a668d9eb014
Reviewed-on: https://skia-review.googlesource.com/17793
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: Icaa1e2854775d8a79a8b3520163a863605336d05
Reviewed-on: https://skia-review.googlesource.com/17792
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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cleared upon creation. ""
This reverts commit a9e795eab5f59a52d96b8fdc39351452835f5eb9.
Bug: skia:
Change-Id: Ibfc51497ae99f332f8f72a799393a1b2996f7f3f
Reviewed-on: https://skia-review.googlesource.com/17767
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:6655
Change-Id: I1431fb5bcf955dd32c15dad9d24a6a7a7aa626f0
Reviewed-on: https://skia-review.googlesource.com/17788
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This also fixes a bug where CQ keywords were added multiple times because it was
looking for them in the wrong place (new_description_lines instead of the footers).
Bug: skia:6667
Change-Id: I91232297343145884b3fe7c2e923373679cf029e
Reviewed-on: https://skia-review.googlesource.com/17704
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
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Bug: skia:5526
Change-Id: I12bd44c7dabd72f215a34ce9e733bb7a29d3fc68
Reviewed-on: https://skia-review.googlesource.com/17763
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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BUG=skia:6667
NOTRY=true
DOCS_PREVIEW= https://skia.org/?cl=17762
Change-Id: I440b5565589102ae6026b5da4716fd43d4a48d6a
Reviewed-on: https://skia-review.googlesource.com/17762
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
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We were setting a flag meant for Mesh.fFlags on the Op's fFlags. Switch
the Mesh's flags to be a pair of bools, to avoid this in the future.
Bug: skia:
Change-Id: Ib660f3bc9c54874d088a85251f629758c365c8c6
Reviewed-on: https://skia-review.googlesource.com/17766
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This creates a temporary SkCanvas, which needs to be wrapped in a color
xform canvas to behave appropriately.
bug:725372
Change-Id: I572437770f271b7fb813519c0966cd3177b9eeaf
Reviewed-on: https://skia-review.googlesource.com/17658
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Christopher Cameron <ccameron@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Prior to 557fbbe05ba48bcc20be684d11fe0edfc24c87ba, if there was a
colorXform, we told libwebp to decode to unpremul, since
premultiplication is handled by the colorXform. In that CL, I handled
this in the case where the dst color type was not 8888 or when blending
with the prior frame, but not in the 8888/not blending with the prior
frame case.
Rearrange the code so we always tell libwebp to use BGRA_8888 unpremul
if there is a colorXform.
Change-Id: Ie1121bc65da6520af895e8eb72d53573426b7bd6
Reviewed-on: https://skia-review.googlesource.com/17781
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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