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* Clean up more references to GYP.Gravatar Mike Klein2017-02-06
* Add refcnt'ed immutable vertices class for SkCanvas::drawVertices.Gravatar Brian Salomon2017-02-06
* SkXPS: Begin refactoring SkXPSDeviceGravatar Hal Canary2017-02-06
* Fix getMaxResidentSetSizeMB() on iOS.Gravatar Mike Klein2017-02-06
* Add back a gaggle of iOS bots.Gravatar Mike Klein2017-02-06
* remove all GYP filesGravatar Hal Canary2017-02-06
* start removing uses of SkScalarMulGravatar Mike Reed2017-02-06
* iOS: cd into Documents folder at startupGravatar Mike Klein2017-02-06
* Start updating iOS docs.Gravatar Mike Klein2017-02-06
* Add toXYZD50() to SkColorSpace APIGravatar Matt Sarett2017-02-06
* Revert "Respect canvas size and frame offset in webp decoder"Gravatar Robert Phillips2017-02-06
* Roll recipe DEPSGravatar Eric Boren2017-02-06
* Remove unused assignment in SkScan::AntiFillXRect.Gravatar Jeremy Roman2017-02-05
* Update SKP versionGravatar UpdateSKPs2017-02-05
* Respect canvas size and frame offset in webp decoderGravatar Matt Sarett2017-02-03
* Improved SkShadowUtils cachingGravatar Brian Salomon2017-02-03
* Disable unpremul f16 image testsGravatar Matt Sarett2017-02-03
* iOS: set up device dirs to be relativeGravatar Mike Klein2017-02-03
* Revert "Revert "Don't instantiate shaders with non-invertible local matrix""Gravatar Florin Malita2017-02-03
* expose new tight-bounds method on SkPathGravatar Mike Reed2017-02-03
* Restore ios_flavor.Gravatar Mike Klein2017-02-03
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03
* GrTessellator (AA): Fix for missing fill artifacts.Gravatar Stephen White2017-02-03
* Initialize some more variables in SpotShadowTessellatorGravatar Jim Van Verth2017-02-03
* experimental tight-boundsGravatar Mike Reed2017-02-03
* Added dead variable / code elimination to skslc.Gravatar Ethan Nicholas2017-02-03
* Batch across matrix changes in drawVertices and add GM to test.Gravatar Brian Salomon2017-02-03
* fix up shadow_utils gm dimensionsGravatar Brian Salomon2017-02-03
* iOS: dequote args one levelGravatar Mike Klein2017-02-02
* iOS: try running the binaryGravatar Mike Klein2017-02-02
* Revert "Revert "Spot shadow cleanup and optimization""Gravatar Brian Salomon2017-02-02
* bin/list-skia-botsGravatar Hal Canary2017-02-02
* Blacklist large images on 32-bit Win 2k8Gravatar Matt Sarett2017-02-02
* add package_ios.py to ios_binGravatar Mike Klein2017-02-02
* SkXPSDevice inherits from SkBaseDeviceGravatar Hal Canary2017-02-02
* Revert "Don't instantiate shaders with non-invertible local matrix"Gravatar Hal Canary2017-02-02
* Revert "Spot shadow cleanup and optimization"Gravatar Hal Canary2017-02-02
* Temporarily remove unused iOS builds.Gravatar Mike Klein2017-02-02
* iOS: package and deployGravatar Mike Klein2017-02-02
* Tear down old iOS bots, bring up one new one.Gravatar Mike Klein2017-02-02
* Spot shadow cleanup and optimizationGravatar Jim Van Verth2017-02-02
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* Don't instantiate shaders with non-invertible local matrixGravatar Florin Malita2017-02-02
* Force instantiation in GaussianBlur to hopefully prevent (and diagnose) Chrom...Gravatar Robert Phillips2017-02-02
* Revert "Revert "SkScalar: delete code that doesn't compile.""Gravatar Hal Canary2017-02-02
* Copy modules back in from skia-recipes repoGravatar Eric Boren2017-02-02
* Revert "SkScalar: delete code thqat doesn't compile."Gravatar Leon Scroggins2017-02-02
* gen_tasks.go: Read jobs, Android, and GPU mappings from a JSON fileGravatar Eric Boren2017-02-02
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Have Vulkan advertise that compressed textures are currently unsupportedGravatar Robert Phillips2017-02-02