aboutsummaryrefslogtreecommitdiffhomepage
Commit message (Expand)AuthorAge
...
* Rename non-aa rect methods on GrDrawContext in anticipation of making them su...Gravatar bsalomon2015-11-05
* For non-opaque SkBitmapDevices, replace malloc-then-zero with calloc.Gravatar mtklein2015-11-05
* Make bicubic FP factories return const FPsGravatar bsalomon2015-11-05
* Wire up SDL on AndroidGravatar joshualitt2015-11-05
* Add ifdef guard around gpu-specific code in native windows window.Gravatar plesner2015-11-05
* Assert when running SampleApp with msaa 16 on Windows 10Gravatar aleksandar.stojiljkovic2015-11-05
* Fix for atlas doesn't call eviction functionsGravatar joshualitt2015-11-05
* Create SDL backed SkOSWindowGravatar joshualitt2015-11-04
* Revert[4] of "stop using drawSprite (at least w/ no filters) as it is going a...Gravatar reed2015-11-04
* SkRecord: text blobsGravatar mtklein2015-11-04
* Avoid hang in OncePtr test with --threads 1Gravatar kkinnunen2015-11-04
* Add outer blur to bleed GM familyGravatar bsalomon2015-11-04
* Make AndroidOptions constGravatar scroggo2015-11-04
* Update RecordReplaceDraw unit testGravatar robertphillips2015-11-04
* Compile bitmap_region_decoder on AndroidGravatar msarett2015-11-04
* Fix an error messageGravatar scroggo2015-11-04
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-04
* change alpha bmp generator in bleed to make more discernable resultsGravatar bsalomon2015-11-04
* bin/deps-and-gyp -> bin/sync-and-gypGravatar mtklein2015-11-03
* Revert of Reland "By default purge resources that haven't been used for 64 fl...Gravatar bsalomon2015-11-03
* Revert of Revert[2] of "stop using drawSprite (at least w/ no filters) as it ...Gravatar reed2015-11-03
* bin/deps-and-gyp: deal with corner cases cleanlyGravatar halcanary2015-11-03
* Take mutex when calling into FreeType.Gravatar bungeman2015-11-03
* Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of...Gravatar egdaniel2015-11-03
* bin/deps-and-gyp: gclient-free solutionGravatar halcanary2015-11-03
* tools/git-sync-deps: speed up common case by skipping fetchGravatar halcanary2015-11-03
* SkRemote: saveLayerGravatar mtklein2015-11-03
* Fix setColocatedSampleLocations on ES and GL < 4.5Gravatar cdalton2015-11-03
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-03
* Combine native sampling with samplingGravatar scroggo2015-11-03
* Reland "By default purge resources that haven't been used for 64 flushes (pat...Gravatar bsalomon2015-11-03
* SkRemote: some images, many TODOsGravatar mtklein2015-11-03
* Revert[2] of "stop using drawSprite (at least w/ no filters) as it is going a...Gravatar reed2015-11-03
* Clean up GrAtlas and rename it GrLayerAtlasGravatar robertphillips2015-11-03
* DM+VB: WallTimer -> SkTime::GetNSecs().Gravatar mtklein2015-11-03
* Simplify SkGpuBlurUtils.Gravatar senorblanco2015-11-03
* Revert of stop using drawSprite (at least w/ no filters) as it is going away ...Gravatar robertphillips2015-11-03
* SkScan_Antihair: assert in debug and potentialy lost last pixelsGravatar aleksandar.stojiljkovic2015-11-02
* Make SkBlurImageFilter capable of cropping during blur (raster path)Gravatar senorblanco2015-11-02
* Add bleed GM variants for bmp backed by an oversized textureGravatar bsalomon2015-11-02
* stop using drawSprite (at least w/ no filters) as it is going awayGravatar reed2015-11-02
* Revert of Make SkBlurImageFilter capable of cropping during blur (patchset #1...Gravatar senorblanco2015-11-02
* Allow max tile size to be overridden separately from max texture size.Gravatar bsalomon2015-11-02
* Enable building Skia for iOS with bazel.Gravatar iroth2015-11-02
* Make SkBlurImageFilter capable of cropping during blur (raster path)Gravatar senorblanco2015-11-02
* bin/sync-and-gyp: gclient hackeryGravatar halcanary2015-11-02
* Start making all .cpp files compile-able on all platforms.Gravatar mtklein2015-11-02
* [SkDebugger] Remove unneeded SkDebuggerGUI includesGravatar fmalita2015-11-02
* SkRemote: all paint effects except typefaceGravatar mtklein2015-11-02
* Fix assert in GrGLShaderBuilder regarding shader outputsGravatar egdaniel2015-11-02