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* remove DM status threadGravatar Mike Klein2017-06-23
* Remove SK_SUPPORT_LEGACY_DITHERING dead codeGravatar Florin Malita2017-06-23
* Add rest of paint flags to debug canvas.Gravatar Ben Wagner2017-06-23
* use mul_inv instead of div for tilingGravatar Mike Reed2017-06-23
* Finish a few MDB TODOsGravatar Robert Phillips2017-06-23
* Roll isolate binaries to pick up some auth fixes.Gravatar Vadim Shtayura2017-06-23
* Hack to fix MSAA GL -> Vk transition on Windows ViewerGravatar Brian Osman2017-06-23
* remove SkDebugfsGravatar Mike Klein2017-06-23
* SkPDF: remove duplicate dict entryGravatar Hal Canary2017-06-23
* skbug5221 unit test should not require N32 support from GPUGravatar Brian Salomon2017-06-23
* Complete another MDB todoGravatar Robert Phillips2017-06-23
* Move mock gpu and caps, add Gr prefix, and create via GrContext::CreateGravatar Brian Salomon2017-06-23
* SkPDF: implement SkPDFArray::reserve.Gravatar Hal Canary2017-06-23
* Add correctness testing for ANGLE D3D11 ES3Gravatar Brian Salomon2017-06-23
* Clip FreeType glyph bitmap to mask.Gravatar Ben Wagner2017-06-23
* SkPDF: add some TRACE_EVENTsGravatar Hal Canary2017-06-22
* fix repeat/mirror sampling bleedGravatar Mike Klein2017-06-22
* Remove static initializer restriction for Vulkan testsGravatar Jim Van Verth2017-06-22
* Blacklist TransferPixelsTest on NVIDIA ShieldGravatar Jim Van Verth2017-06-22
* Revert "Revert "clean up sksl dead variable handling""Gravatar Ethan Nicholas2017-06-22
* Replace variant system with arenaGravatar Herb Derby2017-06-22
* Revert "Revert "Clean up onTransferPixels""Gravatar Jim Van Verth2017-06-22
* Roll ANGLEGravatar Robert Phillips2017-06-22
* Revert "Revert "SkRegion: more robust validation""Gravatar Hal Canary2017-06-22
* add tile flagGravatar Mike Reed2017-06-22
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* Add a concat method to SkTInternalLListGravatar Chris Dalton2017-06-21
* Revert "clean up sksl dead variable handling"Gravatar Greg Daniel2017-06-21
* Add GL_APPLE_sync supportGravatar Brian Osman2017-06-21
* When flushing a surface with semaphores, have last semaphore op call glFlushGravatar Greg Daniel2017-06-21
* Fix cross context test to actually use shared GL contextsGravatar Brian Osman2017-06-21
* Revert "SkRegion: more robust validation"Gravatar Hal Canary2017-06-21
* clean up sksl dead variable handlingGravatar Ethan Nicholas2017-06-21
* remove unused SkFilterProcsGravatar Mike Reed2017-06-21
* Update luci-go isolate.sha1 filesGravatar Ravi Mistry2017-06-21
* Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...Gravatar Mike Reed2017-06-21
* use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...Gravatar Mike Reed2017-06-21
* SkRegion: more robust validationGravatar Hal Canary2017-06-21
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-21
* Revert "Clean up onTransferPixels"Gravatar Jim Van Verth2017-06-21
* Clean up onTransferPixelsGravatar Jim Van Verth2017-06-21
* remove SkImageEncoder_none.cppGravatar Hal Canary2017-06-21
* Simplify PathGeoBuilderGravatar Brian Osman2017-06-21
* Fix WavyPathText sampleGravatar Chris Dalton2017-06-21
* Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...Gravatar Mike Reed2017-06-21
* Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...Gravatar Ethan Nicholas2017-06-20
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-20
* Add makeBuffer and caps to GrOnFlushResourceProviderGravatar Chris Dalton2017-06-20
* Revert "Revert "remove unused api on xfermodeimagefilter""Gravatar Mike Reed2017-06-20
* Revert "Revert "remove unused api""Gravatar Mike Reed2017-06-20