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Author
Age
*
remove DM status thread
Mike Klein
2017-06-23
*
Remove SK_SUPPORT_LEGACY_DITHERING dead code
Florin Malita
2017-06-23
*
Add rest of paint flags to debug canvas.
Ben Wagner
2017-06-23
*
use mul_inv instead of div for tiling
Mike Reed
2017-06-23
*
Finish a few MDB TODOs
Robert Phillips
2017-06-23
*
Roll isolate binaries to pick up some auth fixes.
Vadim Shtayura
2017-06-23
*
Hack to fix MSAA GL -> Vk transition on Windows Viewer
Brian Osman
2017-06-23
*
remove SkDebugfs
Mike Klein
2017-06-23
*
SkPDF: remove duplicate dict entry
Hal Canary
2017-06-23
*
skbug5221 unit test should not require N32 support from GPU
Brian Salomon
2017-06-23
*
Complete another MDB todo
Robert Phillips
2017-06-23
*
Move mock gpu and caps, add Gr prefix, and create via GrContext::Create
Brian Salomon
2017-06-23
*
SkPDF: implement SkPDFArray::reserve.
Hal Canary
2017-06-23
*
Add correctness testing for ANGLE D3D11 ES3
Brian Salomon
2017-06-23
*
Clip FreeType glyph bitmap to mask.
Ben Wagner
2017-06-23
*
SkPDF: add some TRACE_EVENTs
Hal Canary
2017-06-22
*
fix repeat/mirror sampling bleed
Mike Klein
2017-06-22
*
Remove static initializer restriction for Vulkan tests
Jim Van Verth
2017-06-22
*
Blacklist TransferPixelsTest on NVIDIA Shield
Jim Van Verth
2017-06-22
*
Revert "Revert "clean up sksl dead variable handling""
Ethan Nicholas
2017-06-22
*
Replace variant system with arena
Herb Derby
2017-06-22
*
Revert "Revert "Clean up onTransferPixels""
Jim Van Verth
2017-06-22
*
Roll ANGLE
Robert Phillips
2017-06-22
*
Revert "Revert "SkRegion: more robust validation""
Hal Canary
2017-06-22
*
add tile flag
Mike Reed
2017-06-22
*
Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...
Mike Reed
2017-06-22
*
Add a concat method to SkTInternalLList
Chris Dalton
2017-06-21
*
Revert "clean up sksl dead variable handling"
Greg Daniel
2017-06-21
*
Add GL_APPLE_sync support
Brian Osman
2017-06-21
*
When flushing a surface with semaphores, have last semaphore op call glFlush
Greg Daniel
2017-06-21
*
Fix cross context test to actually use shared GL contexts
Brian Osman
2017-06-21
*
Revert "SkRegion: more robust validation"
Hal Canary
2017-06-21
*
clean up sksl dead variable handling
Ethan Nicholas
2017-06-21
*
remove unused SkFilterProcs
Mike Reed
2017-06-21
*
Update luci-go isolate.sha1 files
Ravi Mistry
2017-06-21
*
Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...
Mike Reed
2017-06-21
*
use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...
Mike Reed
2017-06-21
*
SkRegion: more robust validation
Hal Canary
2017-06-21
*
implemented mustImplementGSInvocationsWithLoop workaround in sksl
Ethan Nicholas
2017-06-21
*
Revert "Clean up onTransferPixels"
Jim Van Verth
2017-06-21
*
Clean up onTransferPixels
Jim Van Verth
2017-06-21
*
remove SkImageEncoder_none.cpp
Hal Canary
2017-06-21
*
Simplify PathGeoBuilder
Brian Osman
2017-06-21
*
Fix WavyPathText sample
Chris Dalton
2017-06-21
*
Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...
Mike Reed
2017-06-21
*
Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...
Ethan Nicholas
2017-06-20
*
Handle too many (or too large) paths in GrDefaultPathRenderer
Brian Osman
2017-06-20
*
Add makeBuffer and caps to GrOnFlushResourceProvider
Chris Dalton
2017-06-20
*
Revert "Revert "remove unused api on xfermodeimagefilter""
Mike Reed
2017-06-20
*
Revert "Revert "remove unused api""
Mike Reed
2017-06-20
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