| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
|
|
| |
With Herb's latest change, the codecs themselves are emitting images
tagged based on the new (separate) global flag. All of the changes we
had here to fixup color profile type are no longer needed (and just
create more confusion). This change effectively reverts the file to
where it was two commits ago.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904943003
Review URL: https://codereview.chromium.org/1904943003
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905993002
Review URL: https://codereview.chromium.org/1905993002
|
|
|
|
|
|
|
|
|
| |
This should fix 'CFI Linux' buildbot, which is currently horribly broken:
https://build.chromium.org/p/chromium.fyi/builders/CFI%20Linux/builds/5115
BUG=605337
Review URL: https://codereview.chromium.org/1908763002
|
|
|
|
|
|
|
|
|
|
|
|
| |
cache key.
Fixes a bug in skiaserve when switching between L32 and S32 modes - we were
reusing blobs created with the other (wrong) masks.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905683004
Review URL: https://codereview.chromium.org/1905683004
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With updating the SDK, the debug layers also showed multiple bugs.
I have fixed those as well in this CL. These include:
1. Incorrectly tracking the allocated descriptor sets from the descriptor pools
2. Using MemoryBarriers inside render passes.
3. Correctly setting the Stencil Image layout anytime we are using a render pass with a stencil attachment
4. Setting the correct aspect mask for Depth/Stencil in a barrier.
TBR=bsalomon@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906623002
Review URL: https://codereview.chromium.org/1906623002
|
|
|
|
|
|
| |
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903253003
Review URL: https://codereview.chromium.org/1903253003
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1911703002
Review URL: https://codereview.chromium.org/1911703002
|
|
|
|
|
|
|
|
|
| |
This is logically a partial revert of https://codereview.chromium.org/1903503002.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906813002
Review URL: https://codereview.chromium.org/1906813002
|
|
|
|
|
|
|
|
|
|
|
| |
Also some #include cleanup.
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905753002
Review URL: https://codereview.chromium.org/1905753002
|
|
|
|
|
|
|
|
| |
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1912583002
Review URL: https://codereview.chromium.org/1912583002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
https://codereview.chromium.org/1897863008/ )
Reason for revert:
Das roll ist gebusted: https://build.chromium.org/p/tryserver.chromium.mac/builders/mac_chromium_rel_ng/builds/214775/steps/compile%20%28with%20patch%29/logs/stdio
FAILED: /b/build/slave/cache/cipd/goma/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/third_party/WebKit/Source/platform/graphics/paint/blink_platform_unittests.PaintArtifactToSkCanvasTest.o.d -DV8_DEPRECATION_WARNINGS -DCLD_VERSION=2 -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORE=0 -DCHROMIUM_BUILD -DCR_CLANG_REVISION=266460-1 -DUSE_LIBJPEG_TURBO=1 -DENABLE_WEBRTC=1 -DENABLE_MEDIA_ROUTER=1 -DUSE_PROPRIETARY_CODECS -DENABLE_PEPPER_CDMS -DENABLE_NOTIFICATIONS -DENABLE_TOPCHROME_MD=1 -DDCHECK_ALWAYS_ON=1 -DFIELDTRIAL_TESTING_ENABLED -DENABLE_TASK_MANAGER=1 -DENABLE_EXTENSIONS=1 -DENABLE_PDF=1 -DENABLE_PLUGIN_INSTALLATION=1 -DENABLE_PLUGINS=1 -DENABLE_SESSION_SERVICE=1 -DENABLE_THEMES=1 -DENABLE_AUTOFILL_DIALOG=1 -DENABLE_PRINTING=1 -DENABLE_BASIC_PRINTING=1 -DENABLE_PRINT_PREVIEW=1 -DENABLE_SPELLCHECK=1 -DUSE_BROWSER_SPELLCHECKER=1 -DENABLE_CAPTIVE_PORTAL_DETECTION=1 -DENABLE_APP_LIST=1 -DENABLE_SETTINGS_APP=1 -DENABLE_SUPERVISED_USERS=1 -DENABLE_SERVICE_DISCOVERY=1 -DV8_USE_EXTERNAL_STARTUP_DATA -DFULL_SAFE_BROWSING -DSAFE_BROWSING_CSD -DSAFE_BROWSING_DB_LOCAL -DINSIDE_BLINK -DMOJO_USE_SYSTEM_IMPL -DGTEST_HAS_POSIX_RE=0 -DGTEST_LANG_CXX11=0 -DUNIT_TEST -DGTEST_HAS_RTTI=0 -DENABLE_LAYOUT_UNIT_IN_INLINE_BOXES=0 -DENABLE_OILPAN=1 -DWTF_USE_CONCATENATED_IMPULSE_RESPONSES=1 -DENABLE_INPUT_MULTIPLE_FIELDS_UI=1 -DWTF_USE_ICCJPEG=1 -DWTF_USE_QCMSLIB=1 -DU_USING_ICU_NAMESPACE=0 -DU_ENABLE_DYLOAD=0 -DU_NOEXCEPT= -DU_STATIC_IMPLEMENTATION -DSK_SUPPORT_GPU=1 -DSK_IGNORE_LINEONLY_AA_CONVEX_PATH_OPTS -DCHROME_PNG_WRITE_SUPPORT -DPNG_USER_CONFIG -DUSE_LIBPCI=1 -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS -DNDEBUG -DNVALGRIND -DDYNAMIC_ANNOTATIONS_ENABLED=0 -D_FORTIFY_SOURCE=2 -Igen -Igen/blink -I../.. -I../../skia/config -I../../third_party/WebKit/Source -I../../third_party/khronos -I../../gpu -Igen/angle -I../../third_party/WebKit -Igen/third_party/WebKit -I../../testing/gmock/include -I../../testing/gtest/include -I../../third_party/icu/source/i18n -I../../third_party/icu/source/common -I../../third_party/skia/include/core -I../../third_party/skia/include/effects -I../../third_party/skia/include/pdf -I../../third_party/skia/include/gpu -I../../third_party/skia/include/lazy -I../../third_party/skia/include/pathops -I../../third_party/skia/include/pipe -I../../third_party/skia/include/ports -I../../third_party/skia/include/utils -I../../third_party/skia/include/utils/mac -I../../skia/ext -I../../third_party/harfbuzz-ng/src -I../../third_party/qcms/src -I../../third_party/libpng -I../../third_party/zlib -I../../third_party/libwebp -I../../third_party/ots/include -I../../v8/include -I../../third_party/iccjpeg -I../../third_party/libjpeg_turbo -isysroot /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -O2 -fvisibility=hidden -Werror -mmacosx-version-min=10.7 -arch x86_64 -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wno-selector-type-mismatch -Wpartial-availability -Wheader-hygiene -Wno-char-subscripts -Wno-unneeded-internal-declaration -Wno-covered-switch-default -Wstring-conversion -Wno-c++11-narrowing -Wno-deprecated-register -Wno-inconsistent-missing-override -Wno-shift-negative-value -std=c++11 -stdlib=libc++ -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -fno-threadsafe-statics -Xclang -load -Xclang /b/build/slave/mac/build/src/third_party/llvm-build/Release+Asserts/lib/libFindBadConstructs.dylib -Xclang -add-plugin -Xclang find-bad-constructs -Xclang -plugin-arg-find-bad-constructs -Xclang check-templates -Xclang -plugin-arg-find-bad-constructs -Xclang follow-macro-expansion -Xclang -plugin-arg-find-bad-constructs -Xclang check-implicit-copy-ctors -fcolor-diagnostics -fno-strict-aliasing -Xclang -load -Xclang /b/build/slave/mac/build/src/third_party/llvm-build/Release+Asserts/lib/libBlinkGCPlugin.dylib -Xclang -add-plugin -Xclang blink-gc-plugin -Xclang -plugin-arg-blink-gc-plugin -Xclang enable-oilpan -Xclang -plugin-arg-blink-gc-plugin -Xclang warn-raw-ptr -c ../../third_party/WebKit/Source/platform/graphics/paint/PaintArtifactToSkCanvasTest.cpp -o obj/third_party/WebKit/Source/platform/graphics/paint/blink_platform_unittests.PaintArtifactToSkCanvasTest.o
../../third_party/WebKit/Source/platform/graphics/paint/PaintArtifactToSkCanvasTest.cpp:201:22: error: 'LayerIter' is a protected member of 'SkCanvas'
return SkCanvas::LayerIter(canvas, false).clip();
^
../../third_party/skia/include/core/SkCanvas.h:1230:18: note: declared protected here
class SK_API LayerIter /*: SkNoncopyable*/ {
^
1 error generated.
ninja: build stopped: subcommand failed.
Original issue's description:
> Hide SkCanvas::LayerIter
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897863008
>
> Committed: https://skia.googlesource.com/skia/+/a814000cbb0e90624a410b4359fff7f3ec66f0e0
TBR=reed@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1906573003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
may choose to eliminate the final matrix-filter buffer before the sprite blit, but at the moment want to defer that change to a 2nd CL.
heavily inspired by https://codereview.chromium.org/1140943004
Need these CLs to land first:
https://codereview.chromium.org/1898193005/#
https://codereview.chromium.org/1902253003/
BUG=skia:3288
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1899263002
Review URL: https://codereview.chromium.org/1899263002
|
|
|
|
|
|
| |
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897863008
Review URL: https://codereview.chromium.org/1897863008
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893203006
Review URL: https://codereview.chromium.org/1893203006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This uses the same logic we worked out for SkOncePtr to reduce
the memory footprint of SkOnce from a done byte and lock byte
to a single 3-state byte:
- NotStarted: no thread has tried to run fn() yet
- Active: a thread is running fn()
- Done: fn() is complete
Threads which see Done return immediately.
Threads which see NotStarted try to move to Active, run fn(), then move to Done.
Threads which see Active spin until the active thread moves to Done.
This additionally fixes a too-weak memory order bug in SkOncePtr,
and adds a big note to explain.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003
Committed: https://skia.googlesource.com/skia/+/df02d338be8e3c1c50b48a3a9faa582703a39c07
Review URL: https://codereview.chromium.org/1904483003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
https://codereview.chromium.org/1904483003/ )
Reason for revert:
bust the roll
Original issue's description:
> SkOnce: 2 bytes -> 1 byte
>
> This uses the same logic we worked out for SkOncePtr to reduce
> the memory footprint of SkOnce from a done byte and lock byte
> to a single 3-state byte:
>
> - NotStarted: no thread has tried to run fn() yet
> - Active: a thread is running fn()
> - Done: fn() is complete
>
> Threads which see Done return immediately.
> Threads which see NotStarted try to move to Active, run fn(), then move to Done.
> Threads which see Active spin until the active thread moves to Done.
>
> This additionally fixes a too-weak memory order bug in SkOncePtr,
> and adds a big note to explain.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003
>
> Committed: https://skia.googlesource.com/skia/+/df02d338be8e3c1c50b48a3a9faa582703a39c07
TBR=herb@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1898413004
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
All this does is build an SkEncodedInfo for each codec, and
then convert it to an SkImageInfo.
In future steps I intend to:
(1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
(2) Support more conversions in SkSwizzler (non-native
BGRA/RGBA, 16-bit components, float, fixed point)
(3) Investigate optimizing conversions from encoded data
to linear color spaces.
BUG=skia:4133
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002
Committed: https://skia.googlesource.com/skia/+/f682d9ad70d690a343bc15e26ef321d86770be41
Review URL: https://codereview.chromium.org/1820073002
|
|
|
|
|
|
|
|
|
|
|
| |
This CL focuses on removing the Proxy objects but takes some other stuff with it.
BUG=skia:4965
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1896383003
Review URL: https://codereview.chromium.org/1896383003
|
|
|
|
|
|
|
|
|
| |
What appears to be happening in this fuzz is that a paint index inside the picture of an SkPictureImageFilter is getting changed to be out of range.
BUG=skia:5192
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893423002
Review URL: https://codereview.chromium.org/1893423002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This uses the same logic we worked out for SkOncePtr to reduce
the memory footprint of SkOnce from a done byte and lock byte
to a single 3-state byte:
- NotStarted: no thread has tried to run fn() yet
- Active: a thread is running fn()
- Done: fn() is complete
Threads which see Done return immediately.
Threads which see NotStarted try to move to Active, run fn(), then move to Done.
Threads which see Active spin until the active thread moves to Done.
This additionally fixes a too-weak memory order bug in SkOncePtr,
and adds a big note to explain.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003
Review URL: https://codereview.chromium.org/1904483003
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903203003
Review URL: https://codereview.chromium.org/1903203003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
id:160001 of https://codereview.chromium.org/1888473002/ )
Reason for revert:
Lots of sync issues with paths and text.
Original issue's description:
> Use transfer buffer for BatchAtlas texture copies.
>
> Sets up use of transfer buffer (if available) to do one-copy transfers.
> Get transfer buffers working properly in GL.
> Implement GrVkGpu::onTransferPixels.
> Check caps to ensure we can create a transfer buffer.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002
>
> Committed: https://skia.googlesource.com/skia/+/b0ec9836dbf7f2304a3a29289b818719ca0a39bd
TBR=robertphillips@google.com,egdaniel@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1904723003
|
|
|
|
|
|
|
|
| |
SkTArray cannot currently contain move only elements because its swap
currently requires the SkTArray to be copyable. This makes SkTArray
movable and makes its swap move instead of copy.
Review URL: https://codereview.chromium.org/1904663004
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893313006
Review URL: https://codereview.chromium.org/1893313006
|
|
|
|
|
|
|
|
|
| |
Test this out with `GYP_DEFINES=skia_mesa=1`.
Also uses the `library_dirs` keyword, which is relatively new.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903233002
Review URL: https://codereview.chromium.org/1903233002
|
|
|
|
|
|
| |
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1900193002
Review URL: https://codereview.chromium.org/1900193002
|
|
|
|
|
|
|
|
|
|
| |
Move static functions only used by GPU into if SK_SUPPORT_GPU guard.
This enables building MSAN, which seems to default to not supporting
GPU.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908493002
DOCS_PREVIEW= https://skia.org/?cl=1908493002
Review URL: https://codereview.chromium.org/1908493002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
Review URL: https://codereview.chromium.org/1885863004
|
|
|
|
|
|
|
|
|
|
|
|
| |
Sets up use of transfer buffer (if available) to do one-copy transfers.
Get transfer buffers working properly in GL.
Implement GrVkGpu::onTransferPixels.
Check caps to ensure we can create a transfer buffer.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002
Review URL: https://codereview.chromium.org/1888473002
|
|
|
|
|
|
|
|
|
|
| |
Nothing interesting.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904673003
Review URL: https://codereview.chromium.org/1904673003
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1882563002
Review URL: https://codereview.chromium.org/1882563002
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902333002
Review URL: https://codereview.chromium.org/1902333002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
id:120001 of https://codereview.chromium.org/1885863004/ )
Reason for revert:
breaking bots
Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1896013003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Review URL: https://codereview.chromium.org/1885863004
|
|
|
|
|
|
|
|
| |
It seems safer (and is probably more performant) to enforce this internal to SkSpecialSurface.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903553002
Review URL: https://codereview.chromium.org/1903553002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- floor with roundps is about 4.5x faster when available
- f16 srcover_n is similar to but a little faster than the version in https://codereview.chromium.org/1884683002. This new one fuses the dst load/stores into the f16<->f32 conversions:
+0x180 movups (%r15), %xmm1
+0x184 vcvtph2ps (%rbx), %xmm2
+0x189 movaps %xmm1, %xmm3
+0x18c shufps $255, %xmm3, %xmm3
+0x190 movaps %xmm0, %xmm4
+0x193 subps %xmm3, %xmm4
+0x196 mulps %xmm2, %xmm4
+0x199 addps %xmm1, %xmm4
+0x19c vcvtps2ph $0, %xmm4, (%rbx)
+0x1a2 addq $16, %r15
+0x1a6 addq $8, %rbx
+0x1aa decl %r14d
+0x1ad jne +0x180
If we decide to land this it'd be a good idea to convert most or all users of SkFloatToHalf_01 and SkHalfToFloat_01 over to the pointer-based versions.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1891513002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Committed: https://skia.googlesource.com/skia/+/cbe3c1af987d622ea67ef560d855b41bb14a0ce9
Committed: https://skia.googlesource.com/skia/+/3faf74b8364491ca806f523fbb1d8a97be592663
Review URL: https://codereview.chromium.org/1891513002
|
|
|
|
|
|
|
| |
BUG=skia:3288
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902253003
Review URL: https://codereview.chromium.org/1902253003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Moves CPU feature detection to its own file.
- Cleans up some redundant feature detection scattered around core/ and opts/.
- Can now detect a few new CPU features:
* F16C -> Intel f16<->f32 instructions, added between AVX and AVX2
* FMA -> Intel FMA instructions, added at the same time as AVX2
* VFP_FP16 -> ARM f16<->f32 instructions, quite common
* NEON_FMA -> ARM FMA instructions, also quite common
* SSE and SSE3... why not?
This new internal API makes it very cheap to do fine-grained runtime CPU
feature detection. Redundant calls to SkCpu::Supports() should be eliminated
and it's hoistable out of loops. It compiles away entirely when we have the
appropriate instructions available at compile time.
This means we can call it to guard even a little snippet of 1 or 2 instructions
right where needed and let inlining hoist the check (if any at all) up to
somewhere that doesn't hurt performance. I've explained how I made this work
in the private section of the new header.
Once this lands and bakes a bit, I'll start following up with CLs to use it more
and to add a bunch of those little 1-2 instruction snippets we've been wanting,
e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
(for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607
Review URL: https://codereview.chromium.org/1890483002
|
|
|
|
|
|
|
|
|
| |
Frontend change: https://codereview.chromium.org/1900233002/
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902143002
Review URL: https://codereview.chromium.org/1902143002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Static initializers run in a confusing unspecified order,
so it's best to have as few of them as possible.
Most tools and clients I can find already call SkGraphics::Init(),
(or equivalently create an SkAutoGraphics) which calls SkOpts::Init():
- Chrome
- Chrome renderer
- Android
- DM
- nanobench
- SampleApp
- VisualBench
- the old debugger
Seems like the only thing relying on this static initializer today is
the new debugger, fixed here.
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903503002
Review URL: https://codereview.chromium.org/1903503002
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903483003
Review URL: https://codereview.chromium.org/1903483003
|
|
|
|
|
|
|
|
|
| |
TBR=bsalomon@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897373002
Review URL: https://codereview.chromium.org/1897373002
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Back when this was originally reverted I was able to easily repro the perf regression locally. At ToT Skia/Chrome I can no longer repro the perf regression with this CL (in fact there is a modest perf improvement).
I propose landing this and then watching the Chromium perf bots.
BUG=602300,598028
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901513002
Review URL: https://codereview.chromium.org/1901513002
|
|
|
|
|
|
|
|
|
| |
Playback of my test GM works correctly on both raster and GPU, in all three modes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893393002
Review URL: https://codereview.chromium.org/1893393002
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1877073002
Review URL: https://codereview.chromium.org/1877073002
|
|
|
|
|
|
| |
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901713004
Review URL: https://codereview.chromium.org/1901713004
|
|
|
|
|
|
|
|
|
|
|
| |
Planning to re-use this code in skiaserve in an upcoming change.
TBR=mtklein@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901113002
Review URL: https://codereview.chromium.org/1901113002
|
|
|
|
|
|
|
| |
TBR=
NOTRY=true
Review URL: https://codereview.chromium.org/1900173002
|
|
|
|
|
|
| |
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902063002
Review URL: https://codereview.chromium.org/1902063002
|
|
|
|
|
|
|
|
| |
CodexTest confuses me almost every time I try to open it. Renaming it
to what my brain thinks it should be called.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897973004
Review URL: https://codereview.chromium.org/1897973004
|