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-rw-r--r--tools/flags/SkCommonFlagsConfig.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/tools/flags/SkCommonFlagsConfig.cpp b/tools/flags/SkCommonFlagsConfig.cpp
index 5763e4a6ca..abd8bdb78d 100644
--- a/tools/flags/SkCommonFlagsConfig.cpp
+++ b/tools/flags/SkCommonFlagsConfig.cpp
@@ -185,19 +185,8 @@ SkCommandLineConfigGpu::SkCommandLineConfigGpu(
if (useInstanced) {
fContextOptions |= ContextOptions::kUseInstanced;
}
- // Subtle logic: If the config has a color space attached, we're going to be rendering to sRGB,
- // so we need that capability. In addition, to get the widest test coverage, we DO NOT require
- // that we can disable sRGB decode. (That's for rendering sRGB sources to legacy surfaces).
- //
- // If the config doesn't have a color space attached, we're going to be rendering in legacy
- // mode. In that case, we can't allow a context to be created that has sRGB support without
- // the ability to disable sRGB decode. Otherwise, all of our sRGB source resources will be
- // treated as sRGB textures, but we will be unable to prevent the decode, causing them to be
- // too dark.
if (fColorSpace) {
fContextOptions |= ContextOptions::kRequireSRGBSupport;
- } else {
- fContextOptions |= ContextOptions::kRequireSRGBDecodeDisableSupport;
}
}
static bool parse_option_int(const SkString& value, int* outInt) {