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Diffstat (limited to 'tools/flags/SkCommonFlagsConfig.cpp')
-rw-r--r-- | tools/flags/SkCommonFlagsConfig.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/tools/flags/SkCommonFlagsConfig.cpp b/tools/flags/SkCommonFlagsConfig.cpp index abd8bdb78d..5763e4a6ca 100644 --- a/tools/flags/SkCommonFlagsConfig.cpp +++ b/tools/flags/SkCommonFlagsConfig.cpp @@ -185,8 +185,19 @@ SkCommandLineConfigGpu::SkCommandLineConfigGpu( if (useInstanced) { fContextOptions |= ContextOptions::kUseInstanced; } + // Subtle logic: If the config has a color space attached, we're going to be rendering to sRGB, + // so we need that capability. In addition, to get the widest test coverage, we DO NOT require + // that we can disable sRGB decode. (That's for rendering sRGB sources to legacy surfaces). + // + // If the config doesn't have a color space attached, we're going to be rendering in legacy + // mode. In that case, we can't allow a context to be created that has sRGB support without + // the ability to disable sRGB decode. Otherwise, all of our sRGB source resources will be + // treated as sRGB textures, but we will be unable to prevent the decode, causing them to be + // too dark. if (fColorSpace) { fContextOptions |= ContextOptions::kRequireSRGBSupport; + } else { + fContextOptions |= ContextOptions::kRequireSRGBDecodeDisableSupport; } } static bool parse_option_int(const SkString& value, int* outInt) { |