diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/GLProgramsTest.cpp | 39 |
1 files changed, 15 insertions, 24 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp index dd0f80f42f..2264385902 100644 --- a/tests/GLProgramsTest.cpp +++ b/tests/GLProgramsTest.cpp @@ -35,42 +35,33 @@ bool GrGLProgramDesc::setRandom(SkRandom* random, int numStages = numColorStages + numCoverageStages; fKey.reset(); - GR_STATIC_ASSERT(0 == kEffectKeyLengthsOffset % sizeof(uint32_t)); + GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); // Make room for everything up to and including the array of offsets to effect keys. - fKey.push_back_n(kEffectKeyLengthsOffset + sizeof(uint32_t) * numStages); - - size_t offset = fKey.count(); - int offsetIndex = 0; + fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * numStages); bool dstRead = false; bool fragPos = false; bool vertexCode = false; for (int s = 0; s < numStages; ++s) { - uint32_t* offsetLocation = reinterpret_cast<uint32_t*>(fKey.begin() + - kEffectKeyLengthsOffset + - offsetIndex * sizeof(uint32_t)); - *offsetLocation = offset; - ++offsetIndex; - - const GrBackendEffectFactory& factory = stages[s]->getEffect()->getFactory(); + uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + + kEffectKeyOffsetsAndLengthOffset + + s * 2 * sizeof(uint16_t)); + uint32_t effectKeyOffset = fKey.count(); + if (effectKeyOffset > SK_MaxU16) { + fKey.reset(); + return false; + } GrDrawEffect drawEffect(*stages[s], useLocalCoords); GrEffectKeyBuilder b(&fKey); - if (!factory.getGLEffectKey(drawEffect, gpu->glCaps(), &b)) { + uint16_t effectKeySize; + if (!GetEffectKeyAndUpdateStats(*stages[s], gpu->glCaps(), useLocalCoords, &b, + &effectKeySize, &dstRead, &fragPos, &vertexCode)) { fKey.reset(); return false; } - if (stages[s]->getEffect()->willReadDstColor()) { - dstRead = true; - } - if (stages[s]->getEffect()->willReadFragmentPosition()) { - fragPos = true; - } - if (stages[s]->getEffect()->hasVertexCode()) { - vertexCode = true; - } - - offset += b.size(); + offsetAndSize[0] = effectKeyOffset; + offsetAndSize[1] = effectKeySize; } KeyHeader* header = this->header(); |