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-rw-r--r--tests/ShaderOpacityTest.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/ShaderOpacityTest.cpp b/tests/ShaderOpacityTest.cpp
index a8177eeb8b..0af25d1ec2 100644
--- a/tests/ShaderOpacityTest.cpp
+++ b/tests/ShaderOpacityTest.cpp
@@ -13,9 +13,9 @@
static void test_bitmap(skiatest::Reporter* reporter) {
SkBitmap bmp;
bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
-
+
// test 1: bitmap without pixel data
- SkShader* shader = SkShader::CreateBitmapShader(bmp,
+ SkShader* shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
@@ -25,7 +25,7 @@ static void test_bitmap(skiatest::Reporter* reporter) {
bmp.allocPixels();
// test 2: not opaque by default
- shader = SkShader::CreateBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
@@ -33,7 +33,7 @@ static void test_bitmap(skiatest::Reporter* reporter) {
// test 3: explicitly opaque
bmp.setIsOpaque(true);
- shader = SkShader::CreateBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, shader->isOpaque());
@@ -41,7 +41,7 @@ static void test_bitmap(skiatest::Reporter* reporter) {
// test 4: explicitly not opaque
bmp.setIsOpaque(false);
- shader = SkShader::CreateBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
@@ -102,7 +102,7 @@ static void test_color(skiatest::Reporter* reporter)
SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
- // with inherrited color, shader must declare itself as opaque,
+ // with inherrited color, shader must declare itself as opaque,
// since lack of opacity will depend solely on the paint
SkColorShader colorShader4;
REPORTER_ASSERT(reporter, colorShader4.isOpaque());