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-rw-r--r--tests/GrPipelineDynamicStateTest.cpp22
1 files changed, 8 insertions, 14 deletions
diff --git a/tests/GrPipelineDynamicStateTest.cpp b/tests/GrPipelineDynamicStateTest.cpp
index 87db111a1a..0f786e7c23 100644
--- a/tests/GrPipelineDynamicStateTest.cpp
+++ b/tests/GrPipelineDynamicStateTest.cpp
@@ -58,9 +58,9 @@ struct Vertex {
class GrPipelineDynamicStateTestProcessor : public GrGeometryProcessor {
public:
GrPipelineDynamicStateTestProcessor()
- : INHERITED(kGrPipelineDynamicStateTestProcessor_ClassID) {
- this->setVertexAttributeCnt(2);
- }
+ : INHERITED(kGrPipelineDynamicStateTestProcessor_ClassID)
+ , fVertex(this->addVertexAttrib("vertex", kHalf2_GrVertexAttribType))
+ , fColor(this->addVertexAttrib("color", kUByte4_norm_GrVertexAttribType)) {}
const char* name() const override { return "GrPipelineDynamicStateTest Processor"; }
@@ -68,19 +68,13 @@ public:
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
-private:
- const Attribute& onVertexAttribute(int i) const override {
- return IthAttribute(i, kVertex, kColor);
- }
-
- static constexpr Attribute kVertex = {"vertex", kHalf2_GrVertexAttribType};
- static constexpr Attribute kColor = {"color", kUByte4_norm_GrVertexAttribType};
+protected:
+ const Attribute& fVertex;
+ const Attribute& fColor;
friend class GLSLPipelineDynamicStateTestProcessor;
typedef GrGeometryProcessor INHERITED;
};
-constexpr GrPrimitiveProcessor::Attribute GrPipelineDynamicStateTestProcessor::kVertex;
-constexpr GrPrimitiveProcessor::Attribute GrPipelineDynamicStateTestProcessor::kColor;
class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
@@ -92,10 +86,10 @@ class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor {
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
varyingHandler->emitAttributes(mp);
- varyingHandler->addPassThroughAttribute(mp.kColor, args.fOutputColor);
+ varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
- v->codeAppendf("float2 vertex = %s;", mp.kVertex.name());
+ v->codeAppendf("float2 vertex = %s;", mp.fVertex.name());
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
GrGLSLFPFragmentBuilder* f = args.fFragBuilder;