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-rw-r--r--tests/GLProgramsTest.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 26df90e8e0..51259781f2 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -218,7 +218,11 @@ static void set_random_color_coverage_stages(GrPaint* paint,
if (d->fRandom->nextF() < procTreeProbability) {
// A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits
// (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive.
- const int maxTreeLevels = 4;
+ int maxTreeLevels = 4;
+ // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
+#ifdef SK_BUILD_FOR_IOS
+ maxTreeLevels = 2;
+#endif
sk_sp<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels));
paint->addColorFragmentProcessor(std::move(fp));
} else {