diff options
Diffstat (limited to 'src/views/sdl/SkOSWindow_SDL.cpp')
-rw-r--r-- | src/views/sdl/SkOSWindow_SDL.cpp | 92 |
1 files changed, 74 insertions, 18 deletions
diff --git a/src/views/sdl/SkOSWindow_SDL.cpp b/src/views/sdl/SkOSWindow_SDL.cpp index 8edcd72bff..80802a1dd0 100644 --- a/src/views/sdl/SkOSWindow_SDL.cpp +++ b/src/views/sdl/SkOSWindow_SDL.cpp @@ -7,7 +7,11 @@ #include "SkOSWindow_SDL.h" #include "SkCanvas.h" +#if defined(SK_BUILD_FOR_ANDROID) +#include <GLES/gl.h> +#else #include <GL/gl.h> +#endif const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; @@ -19,17 +23,50 @@ static void handle_error() { } SkOSWindow::SkOSWindow(void* screen) : fQuit(false) , fGLContext(nullptr) { - //Create window - SDL_Init(SDL_INIT_VIDEO|SDL_INIT_GAMECONTROLLER|SDL_INIT_EVENTS); - fWindow = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, - SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN ); +#if defined(SK_BUILD_FOR_ANDROID) + // TODO we should try and get a 3.0 context first + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + fWindowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | + SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP | + SDL_WINDOW_ALLOW_HIGHDPI; +#else + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_StartTextInput(); + + fWindowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; +#endif + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); + + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { + handle_error(); + return; + } + + SDL_DisplayMode dm; + if (SDL_GetDesktopDisplayMode(0, &dm) != 0) { + handle_error(); + return; + } + + fWindow = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + dm.w, dm.h, fWindowFlags); + if (!fWindow) { handle_error(); return; } - SDL_StartTextInput(); - this->resize(SCREEN_WIDTH, SCREEN_HEIGHT); + this->resize(SkIntToScalar(dm.w), SkIntToScalar(dm.h)); } SkOSWindow::~SkOSWindow() { @@ -49,22 +86,32 @@ void SkOSWindow::detach() { SDL_GL_DeleteContext(fGLContext); fGLContext = nullptr; } -} -bool SkOSWindow::attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*) { - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); +#if defined(SK_BUILD_FOR_ANDROID) + if (fWindow) { + // Destroy window + // Not totally sure why, but we have to do this or swapbuffers will hang + SDL_DestroyWindow(fWindow); + fWindow = nullptr; + } +#endif +} - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); +bool SkOSWindow::attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo* info) { + if (!fWindow) { + fWindow = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + SCREEN_WIDTH, SCREEN_HEIGHT, + fWindowFlags); + } if (msaaSampleCount > 0) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaaSampleCount); } + info->fSampleCount = msaaSampleCount; + info->fStencilBits = 8; + fGLContext = SDL_GL_CreateContext(fWindow); if (!fGLContext) { handle_error(); @@ -77,7 +124,7 @@ bool SkOSWindow::attach(SkBackEndTypes attachType, int msaaSampleCount, Attachme return false; } - glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + glViewport(0, 0, SkScalarFloorToInt(this->width()), SkScalarFloorToInt(this->height())); glClearColor(1, 1, 1, 1); glClearStencil(0); glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); @@ -209,14 +256,23 @@ void SkEvent::SignalQueueTimer(SkMSec delay) { // just need to record the delay time. We handle waking up for it in } -////////////////////////////////////////////////////////////////////////////////////////////// +void SkOSWindow::onHandleInval(const SkIRect& rect) { +} + +void SkOSWindow::onPDFSaved(const char title[], const char desc[], const char path[]) { +} +////////////////////////////////////////////////////////////////////////////////////////////// #include "SkApplication.h" #include "SkEvent.h" #include "SkWindow.h" -int main(int argc, char** argv){ +#if defined(SK_BUILD_FOR_ANDROID) +int SDL_main(int argc, char** argv) { +#else +int main(int argc, char** argv) { +#endif SkOSWindow* window = create_sk_window(nullptr, argc, argv); // drain any events that occurred before |window| was assigned. |