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diff --git a/src/sksl/sksl_fp.inc b/src/sksl/sksl_fp.inc
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+STRINGIFY(
+
+// defines built-in interfaces supported by SkiaSL fragment shaders
+
+layout(builtin=15) in float4 sk_FragCoord;
+layout(builtin=3) float sk_ClipDistance[1];
+
+// 9999 is a temporary value that causes us to ignore these declarations beyond
+// adding them to the symbol table. This works fine in GLSL (where they do not
+// require any further handling) but will fail in SPIR-V. We'll have a better
+// solution for this soon.
+layout(builtin=9999) float4 gl_LastFragData[1];
+layout(builtin=9999) half4 gl_LastFragColor;
+layout(builtin=9999) half4 gl_LastFragColorARM;
+layout(builtin=9999) int gl_SampleMaskIn[1];
+layout(builtin=9999) out int gl_SampleMask[1];
+layout(builtin=9999) half4 gl_SecondaryFragColorEXT;
+
+layout(builtin=10003) half4 sk_InColor;
+layout(builtin=10004) out half4 sk_OutColor;
+layout(builtin=10005) float2[] sk_TransformedCoords2D;
+layout(builtin=10006) sampler2D[] sk_TextureSamplers;
+
+half4 process(fragmentProcessor fp);
+)