diff options
Diffstat (limited to 'src/sksl/SkSLGLSLCodeGenerator.h')
-rw-r--r-- | src/sksl/SkSLGLSLCodeGenerator.h | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/src/sksl/SkSLGLSLCodeGenerator.h b/src/sksl/SkSLGLSLCodeGenerator.h index bb7d8b1080..ffc5a4d473 100644 --- a/src/sksl/SkSLGLSLCodeGenerator.h +++ b/src/sksl/SkSLGLSLCodeGenerator.h @@ -4,7 +4,7 @@ * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ - + #ifndef SKSL_GLSLCODEGENERATOR #define SKSL_GLSLCODEGENERATOR @@ -12,6 +12,7 @@ #include <tuple> #include <unordered_map> +#include "GrShaderCaps.h" #include "SkStream.h" #include "SkSLCodeGenerator.h" #include "ir/SkSLBinaryExpression.h" @@ -71,12 +72,11 @@ public: kTopLevel_Precedence = 18 }; - GLSLCodeGenerator(const Context* context, const Program* program, ErrorReporter* errors, - SkWStream* out) - : INHERITED(program, errors, out) - , fContext(*context) {} + GLSLCodeGenerator(const Context* context, const GrShaderCaps* caps) + : fContext(*context) + , fCaps(*caps) {} - virtual bool generateCode() override; + void generateCode(const Program& program, ErrorReporter& errors, SkWStream& out) override; private: void write(const char* s); @@ -104,17 +104,15 @@ private: void writeLayout(const Layout& layout); void writeModifiers(const Modifiers& modifiers, bool globalContext); - + void writeGlobalVars(const VarDeclaration& vs); void writeVarDeclarations(const VarDeclarations& decl, bool global); - void writeFragCoord(); - void writeVariableReference(const VariableReference& ref); void writeExpression(const Expression& expr, Precedence parentPrecedence); - + void writeIntrinsicCall(const FunctionCall& c); void writeMinAbsHack(Expression& absExpr, Expression& otherExpr); @@ -158,22 +156,21 @@ private: void writeReturnStatement(const ReturnStatement& r); const Context& fContext; + const GrShaderCaps& fCaps; + SkWStream* fOut = nullptr; SkDynamicMemoryWStream fHeader; SkString fFunctionHeader; Program::Kind fProgramKind; int fVarCount = 0; int fIndentation = 0; bool fAtLineStart = false; - // Keeps track of which struct types we have written. Given that we are unlikely to ever write - // more than one or two structs per shader, a simple linear search will be faster than anything + // Keeps track of which struct types we have written. Given that we are unlikely to ever write + // more than one or two structs per shader, a simple linear search will be faster than anything // fancier. std::vector<const Type*> fWrittenStructs; // true if we have run into usages of dFdx / dFdy bool fFoundDerivatives = false; bool fFoundImageDecl = false; - bool fSetupFragPosition = false; - - typedef CodeGenerator INHERITED; }; } |