diff options
Diffstat (limited to 'src/shaders/gradients')
-rw-r--r-- | src/shaders/gradients/SkGradientShader.cpp | 22 | ||||
-rw-r--r-- | src/shaders/gradients/SkGradientShaderPriv.h | 5 |
2 files changed, 11 insertions, 16 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp index 1975692faa..8e24919c94 100644 --- a/src/shaders/gradients/SkGradientShader.cpp +++ b/src/shaders/gradients/SkGradientShader.cpp @@ -498,15 +498,11 @@ bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const { return true; } -#ifdef SK_SUPPORT_LEGACY_FIXED_GRADIENT_POS static inline int SkFixedToFFFF(SkFixed x) { SkASSERT((unsigned)x <= SK_Fixed1); return x - (x >> 16); } -static constexpr unsigned kCacheShift = 8; -#endif - static constexpr int kGradientTextureSize = 256; void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType bitmapType) const { @@ -544,14 +540,13 @@ void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType // our own CS for identity/no transform. auto* cs = bitmapType != GradientBitmapType::kLegacy ? fColorSpace.get() : nullptr; + // TODO: refactor to avoid using fRecs. + static constexpr unsigned kCacheShift = 8; + int prevIndex = 0; for (int i = 1; i < fColorCount; i++) { -#ifdef SK_SUPPORT_LEGACY_FIXED_GRADIENT_POS int nextIndex = (fColorCount == 2) ? (kGradientTextureSize - 1) : SkFixedToFFFF(fRecs[i].fPos) >> kCacheShift; -#else - int nextIndex = SkScalarRoundToInt(this->getPos(i) * (kGradientTextureSize - 1)); -#endif SkASSERT(nextIndex < kGradientTextureSize); if (nextIndex > prevIndex) { @@ -659,8 +654,13 @@ void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const { memcpy(info->fColors, fOrigColors, fColorCount * sizeof(SkColor)); } if (info->fColorOffsets) { - for (int i = 0; i < fColorCount; ++i) { - info->fColorOffsets[i] = this->getPos(i); + if (fColorCount == 2) { + info->fColorOffsets[0] = 0; + info->fColorOffsets[1] = SK_Scalar1; + } else if (fColorCount > 2) { + for (int i = 0; i < fColorCount; ++i) { + info->fColorOffsets[i] = SkFixedToScalar(fRecs[i].fPos); + } } } } @@ -685,7 +685,7 @@ void SkGradientShaderBase::toString(SkString* str) const { if (fColorCount > 2) { str->append(" points: ("); for (int i = 0; i < fColorCount; ++i) { - str->appendScalar(this->getPos(i)); + str->appendScalar(SkFixedToScalar(fRecs[i].fPos)); if (i < fColorCount-1) { str->append(", "); } diff --git a/src/shaders/gradients/SkGradientShaderPriv.h b/src/shaders/gradients/SkGradientShaderPriv.h index 983c3ef124..9aad102491 100644 --- a/src/shaders/gradients/SkGradientShaderPriv.h +++ b/src/shaders/gradients/SkGradientShaderPriv.h @@ -125,11 +125,6 @@ private: }; SkColor fStorage[(kStorageSize + 3) >> 2]; public: - SkScalar getPos(int i) const { - SkASSERT(i < fColorCount); - return fOrigPos ? fOrigPos[i] : SkIntToScalar(i) / (fColorCount - 1); - } - SkColor* fOrigColors; // original colors, before modulation by paint in context. SkColor4f* fOrigColors4f; // original colors, as linear floats SkScalar* fOrigPos; // original positions |