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-rw-r--r--src/shaders/SkLocalMatrixShader.cpp110
1 files changed, 110 insertions, 0 deletions
diff --git a/src/shaders/SkLocalMatrixShader.cpp b/src/shaders/SkLocalMatrixShader.cpp
new file mode 100644
index 0000000000..e21e4a84b7
--- /dev/null
+++ b/src/shaders/SkLocalMatrixShader.cpp
@@ -0,0 +1,110 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkLocalMatrixShader.h"
+
+#if SK_SUPPORT_GPU
+#include "GrFragmentProcessor.h"
+#endif
+
+#if SK_SUPPORT_GPU
+sk_sp<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor(const AsFPArgs& args) const {
+ SkMatrix tmp = this->getLocalMatrix();
+ if (args.fLocalMatrix) {
+ tmp.preConcat(*args.fLocalMatrix);
+ }
+ return as_SB(fProxyShader)->asFragmentProcessor(AsFPArgs(
+ args.fContext, args.fViewMatrix, &tmp, args.fFilterQuality, args.fDstColorSpace));
+}
+#endif
+
+sk_sp<SkFlattenable> SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) {
+ SkMatrix lm;
+ buffer.readMatrix(&lm);
+ auto baseShader(buffer.readShader());
+ if (!baseShader) {
+ return nullptr;
+ }
+ return baseShader->makeWithLocalMatrix(lm);
+}
+
+void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const {
+ buffer.writeMatrix(this->getLocalMatrix());
+ buffer.writeFlattenable(fProxyShader.get());
+}
+
+SkShaderBase::Context* SkLocalMatrixShader::onMakeContext(
+ const ContextRec& rec, SkArenaAlloc* alloc) const
+{
+ ContextRec newRec(rec);
+ SkMatrix tmp;
+ if (rec.fLocalMatrix) {
+ tmp.setConcat(*rec.fLocalMatrix, this->getLocalMatrix());
+ newRec.fLocalMatrix = &tmp;
+ } else {
+ newRec.fLocalMatrix = &this->getLocalMatrix();
+ }
+ return as_SB(fProxyShader)->makeContext(newRec, alloc);
+}
+
+SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, enum TileMode* mode) const {
+ SkMatrix imageMatrix;
+ SkImage* image = fProxyShader->isAImage(&imageMatrix, mode);
+ if (image && outMatrix) {
+ // Local matrix must be applied first so it is on the right side of the concat.
+ *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix());
+ }
+
+ return image;
+}
+
+bool SkLocalMatrixShader::onAppendStages(SkRasterPipeline* p,
+ SkColorSpace* dst,
+ SkArenaAlloc* scratch,
+ const SkMatrix& ctm,
+ const SkPaint& paint,
+ const SkMatrix* localM) const {
+ SkMatrix tmp;
+ if (localM) {
+ tmp.setConcat(*localM, this->getLocalMatrix());
+ }
+ return as_SB(fProxyShader)->appendStages(p, dst, scratch, ctm, paint,
+ localM ? &tmp : &this->getLocalMatrix());
+}
+
+#ifndef SK_IGNORE_TO_STRING
+void SkLocalMatrixShader::toString(SkString* str) const {
+ str->append("SkLocalMatrixShader: (");
+
+ as_SB(fProxyShader)->toString(str);
+
+ this->INHERITED::toString(str);
+
+ str->append(")");
+}
+#endif
+
+sk_sp<SkShader> SkShader::makeWithLocalMatrix(const SkMatrix& localMatrix) const {
+ if (localMatrix.isIdentity()) {
+ return sk_ref_sp(const_cast<SkShader*>(this));
+ }
+
+ const SkMatrix* lm = &localMatrix;
+
+ sk_sp<SkShader> baseShader;
+ SkMatrix otherLocalMatrix;
+ sk_sp<SkShader> proxy(as_SB(this)->makeAsALocalMatrixShader(&otherLocalMatrix));
+ if (proxy) {
+ otherLocalMatrix.preConcat(localMatrix);
+ lm = &otherLocalMatrix;
+ baseShader = proxy;
+ } else {
+ baseShader = sk_ref_sp(const_cast<SkShader*>(this));
+ }
+
+ return sk_make_sp<SkLocalMatrixShader>(std::move(baseShader), *lm);
+}