diff options
Diffstat (limited to 'src/pathops/SkLineParameters.h')
-rw-r--r-- | src/pathops/SkLineParameters.h | 80 |
1 files changed, 42 insertions, 38 deletions
diff --git a/src/pathops/SkLineParameters.h b/src/pathops/SkLineParameters.h index 04074854a8..92343c691b 100644 --- a/src/pathops/SkLineParameters.h +++ b/src/pathops/SkLineParameters.h @@ -24,48 +24,50 @@ class SkLineParameters { public: - void cubicEndPoints(const SkDCubic& pts) { + bool cubicEndPoints(const SkDCubic& pts) { int endIndex = 1; cubicEndPoints(pts, 0, endIndex); if (dy() != 0) { - return; + return true; } if (dx() == 0) { cubicEndPoints(pts, 0, ++endIndex); SkASSERT(endIndex == 2); if (dy() != 0) { - return; + return true; } if (dx() == 0) { cubicEndPoints(pts, 0, ++endIndex); // line SkASSERT(endIndex == 3); - return; + return false; } } + // FIXME: after switching to round sort, remove bumping fA if (dx() < 0) { // only worry about y bias when breaking cw/ccw tie - return; + return true; } // if cubic tangent is on x axis, look at next control point to break tie // control point may be approximate, so it must move significantly to account for error if (NotAlmostEqualUlps(pts[0].fY, pts[++endIndex].fY)) { if (pts[0].fY > pts[endIndex].fY) { - a = DBL_EPSILON; // push it from 0 to slightly negative (y() returns -a) + fA = DBL_EPSILON; // push it from 0 to slightly negative (y() returns -a) } - return; + return true; } if (endIndex == 3) { - return; + return true; } SkASSERT(endIndex == 2); if (pts[0].fY > pts[3].fY) { - a = DBL_EPSILON; // push it from 0 to slightly negative (y() returns -a) + fA = DBL_EPSILON; // push it from 0 to slightly negative (y() returns -a) } + return true; } void cubicEndPoints(const SkDCubic& pts, int s, int e) { - a = pts[s].fY - pts[e].fY; - b = pts[e].fX - pts[s].fX; - c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY; + fA = pts[s].fY - pts[e].fY; + fB = pts[e].fX - pts[s].fX; + fC = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY; } double cubicPart(const SkDCubic& part) { @@ -77,32 +79,34 @@ public: } void lineEndPoints(const SkDLine& pts) { - a = pts[0].fY - pts[1].fY; - b = pts[1].fX - pts[0].fX; - c = pts[0].fX * pts[1].fY - pts[1].fX * pts[0].fY; + fA = pts[0].fY - pts[1].fY; + fB = pts[1].fX - pts[0].fX; + fC = pts[0].fX * pts[1].fY - pts[1].fX * pts[0].fY; } - void quadEndPoints(const SkDQuad& pts) { + bool quadEndPoints(const SkDQuad& pts) { quadEndPoints(pts, 0, 1); if (dy() != 0) { - return; + return true; } if (dx() == 0) { quadEndPoints(pts, 0, 2); - return; + return false; } if (dx() < 0) { // only worry about y bias when breaking cw/ccw tie - return; + return true; } + // FIXME: after switching to round sort, remove this if (pts[0].fY > pts[2].fY) { - a = DBL_EPSILON; + fA = DBL_EPSILON; } + return true; } void quadEndPoints(const SkDQuad& pts, int s, int e) { - a = pts[s].fY - pts[e].fY; - b = pts[e].fX - pts[s].fX; - c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY; + fA = pts[s].fY - pts[e].fY; + fB = pts[e].fX - pts[s].fX; + fC = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY; } double quadPart(const SkDQuad& part) { @@ -111,19 +115,19 @@ public: } double normalSquared() const { - return a * a + b * b; + return fA * fA + fB * fB; } bool normalize() { double normal = sqrt(normalSquared()); if (approximately_zero(normal)) { - a = b = c = 0; + fA = fB = fC = 0; return false; } double reciprocal = 1 / normal; - a *= reciprocal; - b *= reciprocal; - c *= reciprocal; + fA *= reciprocal; + fB *= reciprocal; + fC *= reciprocal; return true; } @@ -131,7 +135,7 @@ public: double oneThird = 1 / 3.0; for (int index = 0; index < 4; ++index) { distance[index].fX = index * oneThird; - distance[index].fY = a * pts[index].fX + b * pts[index].fY + c; + distance[index].fY = fA * pts[index].fX + fB * pts[index].fY + fC; } } @@ -139,33 +143,33 @@ public: double oneHalf = 1 / 2.0; for (int index = 0; index < 3; ++index) { distance[index].fX = index * oneHalf; - distance[index].fY = a * pts[index].fX + b * pts[index].fY + c; + distance[index].fY = fA * pts[index].fX + fB * pts[index].fY + fC; } } double controlPtDistance(const SkDCubic& pts, int index) const { SkASSERT(index == 1 || index == 2); - return a * pts[index].fX + b * pts[index].fY + c; + return fA * pts[index].fX + fB * pts[index].fY + fC; } double controlPtDistance(const SkDQuad& pts) const { - return a * pts[1].fX + b * pts[1].fY + c; + return fA * pts[1].fX + fB * pts[1].fY + fC; } double pointDistance(const SkDPoint& pt) const { - return a * pt.fX + b * pt.fY + c; + return fA * pt.fX + fB * pt.fY + fC; } double dx() const { - return b; + return fB; } double dy() const { - return -a; + return -fA; } private: - double a; - double b; - double c; + double fA; + double fB; + double fC; }; |