diff options
Diffstat (limited to 'src/pathops/SkDLineIntersection.cpp')
-rw-r--r-- | src/pathops/SkDLineIntersection.cpp | 242 |
1 files changed, 124 insertions, 118 deletions
diff --git a/src/pathops/SkDLineIntersection.cpp b/src/pathops/SkDLineIntersection.cpp index 13c0dbbef4..3b88b88702 100644 --- a/src/pathops/SkDLineIntersection.cpp +++ b/src/pathops/SkDLineIntersection.cpp @@ -75,13 +75,51 @@ int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) { return computePoints(a, used); } -/* - Determine the intersection point of two line segments - Return FALSE if the lines don't intersect - from: http://paulbourke.net/geometry/lineline2d/ - */ +static bool checkEndPoint(double x, double y, const SkDLine& l, double* tPtr, int useX) { + if (!between(l[0].fX, x, l[1].fX) || !between(l[0].fY, y, l[1].fY)) { + return false; + } + double xLen = l[1].fX - l[0].fX; + double yLen = l[1].fY - l[0].fY; + if (useX < 0) { + useX = SkTAbs(xLen) > SkTAbs(yLen); + } + // OPTIMIZATION: do between test before divide + double t = useX ? (x - l[0].fX) / xLen : (y - l[0].fY) / yLen; + if (!between(0, t, 1)) { + return false; + } + double opp = useX ? (1 - t) * l[0].fY + t * l[1].fY : (1 - t) * l[0].fX + t * l[1].fX; + if (!AlmostEqualUlps(opp, useX ? y : x)) { + return false; + } + *tPtr = t; + return true; +} +// note that this only works if both lines are neither horizontal nor vertical int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) { + // see if end points intersect the opposite line + double t; + for (int iA = 0; iA < 2; ++iA) { + if (!checkEndPoint(a[iA].fX, a[iA].fY, b, &t, -1)) { + continue; + } + insert(iA, t, a[iA]); + } + for (int iB = 0; iB < 2; ++iB) { + if (!checkEndPoint(b[iB].fX, b[iB].fY, a, &t, -1)) { + continue; + } + insert(t, iB, b[iB]); + } + if (used() > 0) { + SkASSERT(fUsed <= 2); + return used(); // coincident lines are returned here + } + /* Determine the intersection point of two line segments + Return FALSE if the lines don't intersect + from: http://paulbourke.net/geometry/lineline2d/ */ double axLen = a[1].fX - a[0].fX; double ayLen = a[1].fY - a[0].fY; double bxLen = b[1].fX - b[0].fX; @@ -105,64 +143,14 @@ int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) { && !approximately_zero_inverse(numerB))) && !sk_double_isnan(numerA) && !sk_double_isnan(numerB)) { if (mayNotOverlap) { - return fUsed = 0; + return 0; } fT[0][0] = numerA; fT[1][0] = numerB; fPt[0] = a.xyAtT(numerA); return computePoints(a, 1); } - /* See if the axis intercepts match: - ay - ax * ayLen / axLen == by - bx * ayLen / axLen - axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen) - axLen * ay - ax * ayLen == axLen * by - bx * ayLen - */ - if (!AlmostEqualUlps(axLen * a[0].fY - ayLen * a[0].fX, - axLen * b[0].fY - ayLen * b[0].fX)) { - return fUsed = 0; - } - const double* aPtr; - const double* bPtr; - if (fabs(axLen) > fabs(ayLen) || fabs(bxLen) > fabs(byLen)) { - aPtr = &a[0].fX; - bPtr = &b[0].fX; - } else { - aPtr = &a[0].fY; - bPtr = &b[0].fY; - } - double a0 = aPtr[0]; - double a1 = aPtr[2]; - double b0 = bPtr[0]; - double b1 = bPtr[2]; - // OPTIMIZATION: restructure to reject before the divide - // e.g., if ((a0 - b0) * (a0 - a1) < 0 || abs(a0 - b0) > abs(a0 - a1)) - // (except efficient) - double aDenom = a0 - a1; - if (approximately_zero(aDenom)) { - if (!between(b0, a0, b1)) { - return fUsed = 0; - } - fT[0][0] = fT[0][1] = 0; - } else { - double at0 = (a0 - b0) / aDenom; - double at1 = (a0 - b1) / aDenom; - if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) { - return fUsed = 0; - } - fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0); - fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0); - } - double bDenom = b0 - b1; - if (approximately_zero(bDenom)) { - fT[1][0] = fT[1][1] = 0; - } else { - int bIn = aDenom * bDenom < 0; - fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / bDenom, 1.0), 0.0); - fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / bDenom, 1.0), 0.0); - } - bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON; - SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second); - return computePoints(a, 1 + second); + return 0; } int SkIntersections::horizontal(const SkDLine& line, double y) { @@ -174,7 +162,7 @@ int SkIntersections::horizontal(const SkDLine& line, double y) { if (min > y || max < y) { return fUsed = 0; } - if (AlmostEqualUlps(min, max)) { + if (AlmostEqualUlps(min, max) && max - min < fabs(line[0].fX - line[1].fX)) { fT[0][0] = 0; fT[0][1] = 1; return fUsed = 2; @@ -183,42 +171,51 @@ int SkIntersections::horizontal(const SkDLine& line, double y) { return fUsed = 1; } +static bool checkEndPointH(const SkDPoint& end, double left, double right, + double y, bool flipped, double* tPtr) { + if (!between(left, end.fX, right) || !AlmostEqualUlps(y, end.fY)) { + return false; + } + double t = (end.fX - left) / (right - left); + SkASSERT(between(0, t, 1)); + *tPtr = flipped ? 1 - t : t; + return true; +} + int SkIntersections::horizontal(const SkDLine& line, double left, double right, double y, bool flipped) { - int result = horizontal(line, y); - switch (result) { - case 0: - break; - case 1: { - double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX); - if (!precisely_between(left, xIntercept, right)) { - return fUsed = 0; - } - fT[1][0] = (xIntercept - left) / (right - left); - break; + // see if end points intersect the opposite line + double t; + if (checkEndPoint(left, y, line, &t, true)) { + insert(t, flipped, left, y); + } + if (left != right) { + if (checkEndPoint(right, y, line, &t, true)) { + insert(t, !flipped, right, y); } - case 2: - double a0 = line[0].fX; - double a1 = line[1].fX; - double b0 = flipped ? right : left; - double b1 = flipped ? left : right; - // FIXME: share common code below - double at0 = (a0 - b0) / (a0 - a1); - double at1 = (a0 - b1) / (a0 - a1); - if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) { - return fUsed = 0; + for (int index = 0; index < 2; ++index) { + if (!checkEndPointH(line[index], left, right, y, flipped, &t)) { + continue; } - fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0); - fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0); - int bIn = (a0 - a1) * (b0 - b1) < 0; - fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0); - fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0); - bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON; - SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second); - return computePoints(line, 1 + second); + insert(index, t, line[index]); + } + } + if (used() > 0) { + SkASSERT(fUsed <= 2); + return used(); // coincident lines are returned here + } + int result = horizontal(line, y); + if (!result) { + return 0; + } + SkASSERT(result == 1); + double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX); + if (!precisely_between(left, xIntercept, right)) { + return fUsed = 0; } + fT[1][0] = (xIntercept - left) / (right - left); if (flipped) { - // OPTIMIZATION: instead of swapping, pass original line, use [1].fX - [0].fX + // OPTIMIZATION: ? instead of swapping, pass original line, use [1].fX - [0].fX for (int index = 0; index < result; ++index) { fT[1][index] = 1 - fT[1][index]; } @@ -244,40 +241,49 @@ int SkIntersections::vertical(const SkDLine& line, double x) { return fUsed = 1; } +static bool checkEndPointV(const SkDPoint& end, double top, double bottom, + double x, bool flipped, double* tPtr) { + if (!between(top, end.fY, bottom) || !AlmostEqualUlps(x, end.fX)) { + return false; + } + double t = (end.fY - top) / (bottom - top); + SkASSERT(between(0, t, 1)); + *tPtr = flipped ? 1 - t : t; + return true; +} + int SkIntersections::vertical(const SkDLine& line, double top, double bottom, - double x, bool flipped) { - int result = vertical(line, x); - switch (result) { - case 0: - break; - case 1: { - double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY); - if (!precisely_between(top, yIntercept, bottom)) { - return fUsed = 0; - } - fT[1][0] = (yIntercept - top) / (bottom - top); - break; + double x, bool flipped) { + // see if end points intersect the opposite line + double t; + if (checkEndPoint(x, top, line, &t, false)) { + insert(t, flipped, x, top); + } + if (top != bottom) { + if (checkEndPoint(x, bottom,line, &t, false)) { + insert(t, !flipped, x, bottom); } - case 2: - double a0 = line[0].fY; - double a1 = line[1].fY; - double b0 = flipped ? bottom : top; - double b1 = flipped ? top : bottom; - // FIXME: share common code above - double at0 = (a0 - b0) / (a0 - a1); - double at1 = (a0 - b1) / (a0 - a1); - if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) { - return fUsed = 0; + for (int index = 0; index < 2; ++index) { + if (!checkEndPointV(line[index], top, bottom, x, flipped, &t)) { + continue; } - fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0); - fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0); - int bIn = (a0 - a1) * (b0 - b1) < 0; - fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0); - fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0); - bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON; - SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second); - return computePoints(line, 1 + second); + insert( index, t, line[index]); + } + } + if (used() > 0) { + SkASSERT(fUsed <= 2); + return used(); // coincident lines are returned here + } + int result = vertical(line, x); + if (!result) { + return 0; + } + SkASSERT(result == 1); + double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY); + if (!precisely_between(top, yIntercept, bottom)) { + return fUsed = 0; } + fT[1][0] = (yIntercept - top) / (bottom - top); if (flipped) { // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY for (int index = 0; index < result; ++index) { |