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-rw-r--r--src/opts/Sk4px_NEON.h4
-rw-r--r--src/opts/Sk4px_SSE2.h4
-rw-r--r--src/opts/Sk4px_none.h3
-rw-r--r--src/opts/SkNx_neon.h4
-rw-r--r--src/opts/SkNx_sse.h5
-rw-r--r--src/opts/SkPMFloat_SSE2.h4
-rw-r--r--src/opts/SkPMFloat_SSSE3.h4
-rw-r--r--src/opts/SkPMFloat_neon.h4
-rw-r--r--src/opts/SkPMFloat_none.h4
9 files changed, 34 insertions, 2 deletions
diff --git a/src/opts/Sk4px_NEON.h b/src/opts/Sk4px_NEON.h
index f0d9b56c71..494052ceb7 100644
--- a/src/opts/Sk4px_NEON.h
+++ b/src/opts/Sk4px_NEON.h
@@ -5,6 +5,8 @@
* found in the LICENSE file.
*/
+namespace { // See Sk4px.h
+
inline Sk4px::Sk4px(SkPMColor px) : INHERITED((uint8x16_t)vdupq_n_u32(px)) {}
inline Sk4px Sk4px::Load4(const SkPMColor px[4]) {
@@ -88,3 +90,5 @@ inline Sk4px Sk4px::zeroAlphas() const {
return Sk16b(vbicq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT)));
}
+} // namespace
+
diff --git a/src/opts/Sk4px_SSE2.h b/src/opts/Sk4px_SSE2.h
index 9ba510347e..ee58c38ab0 100644
--- a/src/opts/Sk4px_SSE2.h
+++ b/src/opts/Sk4px_SSE2.h
@@ -5,6 +5,8 @@
* found in the LICENSE file.
*/
+namespace { // See Sk4px.h
+
inline Sk4px::Sk4px(SkPMColor px) : INHERITED(_mm_set1_epi32(px)) {}
inline Sk4px Sk4px::Load4(const SkPMColor px[4]) {
@@ -85,3 +87,5 @@ inline Sk4px Sk4px::zeroAlphas() const {
// andnot(a,b) == ~a & b
return Sk16b(_mm_andnot_si128(_mm_set1_epi32(0xFF << SK_A32_SHIFT), this->fVec));
}
+
+} // namespace
diff --git a/src/opts/Sk4px_none.h b/src/opts/Sk4px_none.h
index 541443d772..d3ead31491 100644
--- a/src/opts/Sk4px_none.h
+++ b/src/opts/Sk4px_none.h
@@ -7,6 +7,8 @@
#include "SkUtils.h"
+namespace { // See Sk4px.h
+
static_assert(sizeof(Sk4px) == 16, "This file uses memcpy / sk_memset32, so exact size matters.");
inline Sk4px::Sk4px(SkPMColor px) {
@@ -94,3 +96,4 @@ inline Sk4px Sk4px::zeroColors() const {
0,0,0, this->kth<15>());
}
+} // namespace
diff --git a/src/opts/SkNx_neon.h b/src/opts/SkNx_neon.h
index 08691fef42..2087b8899b 100644
--- a/src/opts/SkNx_neon.h
+++ b/src/opts/SkNx_neon.h
@@ -8,7 +8,7 @@
#ifndef SkNx_neon_DEFINED
#define SkNx_neon_DEFINED
-#include <arm_neon.h>
+namespace { // See SkNx.h
// Well, this is absurd. The shifts require compile-time constant arguments.
@@ -380,4 +380,6 @@ public:
#undef SHIFT16
#undef SHIFT8
+} // namespace
+
#endif//SkNx_neon_DEFINED
diff --git a/src/opts/SkNx_sse.h b/src/opts/SkNx_sse.h
index 0e9494c238..ed78892856 100644
--- a/src/opts/SkNx_sse.h
+++ b/src/opts/SkNx_sse.h
@@ -9,7 +9,8 @@
#define SkNx_sse_DEFINED
// This file may assume <= SSE2, but must check SK_CPU_SSE_LEVEL for anything more recent.
-#include <immintrin.h>
+
+namespace { // See SkNx.h
template <>
class SkNb<2, 4> {
@@ -327,4 +328,6 @@ public:
__m128i fVec;
};
+} // namespace
+
#endif//SkNx_sse_DEFINED
diff --git a/src/opts/SkPMFloat_SSE2.h b/src/opts/SkPMFloat_SSE2.h
index 88a38039b5..c7e791ff62 100644
--- a/src/opts/SkPMFloat_SSE2.h
+++ b/src/opts/SkPMFloat_SSE2.h
@@ -5,6 +5,8 @@
* found in the LICENSE file.
*/
+namespace { // See SkPMFloat.h
+
// For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 16 bits
// (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally convert those to floats.
@@ -78,3 +80,5 @@ inline void SkPMFloat::RoundClampTo4PMColors(
SkPMColorAssert(colors[2]);
SkPMColorAssert(colors[3]);
}
+
+} // namespace
diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h
index 9ff73568fc..67116ec2dd 100644
--- a/src/opts/SkPMFloat_SSSE3.h
+++ b/src/opts/SkPMFloat_SSSE3.h
@@ -5,6 +5,8 @@
* found in the LICENSE file.
*/
+namespace { // See SkPMFloat.h
+
// For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits
// (fix8_32), then convert those to floats.
@@ -81,3 +83,5 @@ inline void SkPMFloat::RoundClampTo4PMColors(
SkPMColorAssert(colors[2]);
SkPMColorAssert(colors[3]);
}
+
+} // namespace
diff --git a/src/opts/SkPMFloat_neon.h b/src/opts/SkPMFloat_neon.h
index 1c01bc4803..cabb29a2a8 100644
--- a/src/opts/SkPMFloat_neon.h
+++ b/src/opts/SkPMFloat_neon.h
@@ -5,6 +5,8 @@
* found in the LICENSE file.
*/
+namespace { // See SkPMFloat.h
+
// For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit components in 16 bits
// (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally convert those to floats.
@@ -70,3 +72,5 @@ inline void SkPMFloat::RoundClampTo4PMColors(
colors[2] = c.roundClamp();
colors[3] = d.roundClamp();
}
+
+} // namespace
diff --git a/src/opts/SkPMFloat_none.h b/src/opts/SkPMFloat_none.h
index 50f242749a..9bb584ed86 100644
--- a/src/opts/SkPMFloat_none.h
+++ b/src/opts/SkPMFloat_none.h
@@ -5,6 +5,8 @@
* found in the LICENSE file.
*/
+namespace { // See SkPMFloat.h
+
inline SkPMFloat::SkPMFloat(SkPMColor c) {
*this = SkPMFloat::FromARGB(SkGetPackedA32(c),
SkGetPackedR32(c),
@@ -62,3 +64,5 @@ inline void SkPMFloat::RoundClampTo4PMColors(
colors[2] = c.roundClamp();
colors[3] = d.roundClamp();
}
+
+} // namespace