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-rw-r--r--src/image/SkImage.cpp12
-rw-r--r--src/image/SkImagePriv.h8
-rw-r--r--src/image/SkImage_Gpu.cpp159
-rw-r--r--src/image/SkImage_Gpu.h42
-rw-r--r--src/image/SkSurface_Gpu.cpp13
5 files changed, 174 insertions, 60 deletions
diff --git a/src/image/SkImage.cpp b/src/image/SkImage.cpp
index 494e21004a..4efbc33c15 100644
--- a/src/image/SkImage.cpp
+++ b/src/image/SkImage.cpp
@@ -169,4 +169,16 @@ SkImage* SkImage_Base::onNewImage(int newWidth, int newHeight, const SkIRect* su
return surface->newImageSnapshot();
}
+//////////////////////////////////////////////////////////////////////////////////////
+#if !SK_SUPPORT_GPU
+
+SkImage* SkImage::NewFromTexture(GrContext*, const GrBackendTextureDesc&, SkAlphaType) {
+ return NULL;
+}
+
+SkImage* SkImage::NewFromTextureCopy(GrContext*, const GrBackendTextureDesc&, SkAlphaType) {
+ return NULL;
+}
+
+#endif
diff --git a/src/image/SkImagePriv.h b/src/image/SkImagePriv.h
index 1b2ae4f284..3a5c59a13e 100644
--- a/src/image/SkImagePriv.h
+++ b/src/image/SkImagePriv.h
@@ -38,11 +38,6 @@ static inline size_t SkImageMinRowBytes(const SkImageInfo& info) {
// in which case the surface may need to perform a copy-on-write.
extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage);
-// Given an image created with NewTexture, return its GrTexture. This
-// may be called to see if the surface and the image share the same GrTexture,
-// in which case the surface may need to perform a copy-on-write.
-extern GrTexture* SkTextureImageGetTexture(SkImage* textureImage);
-
// When a texture is shared by a surface and an image its budgeted status is that of the
// surface. This function is used when the surface makes a new texture for itself in order
// for the orphaned image to determine whether the original texture counts against the
@@ -54,7 +49,4 @@ extern void SkTextureImageApplyBudgetedDecision(SkImage* textureImage);
// surface needs to perform a copy-on-write
extern void SkTextureImageSetTexture(SkImage* image, GrTexture* texture);
-extern SkImage* SkNewImageFromBitmapTexture(const SkBitmap&, int sampleCountForNewSurfaces,
- SkSurface::Budgeted);
-
#endif
diff --git a/src/image/SkImage_Gpu.cpp b/src/image/SkImage_Gpu.cpp
index eec0d19760..06ecda10e2 100644
--- a/src/image/SkImage_Gpu.cpp
+++ b/src/image/SkImage_Gpu.cpp
@@ -8,57 +8,154 @@
#include "SkImage_Gpu.h"
#include "SkCanvas.h"
#include "GrContext.h"
+#include "SkGpuDevice.h"
-SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCountForNewSurfaces,
- SkSurface::Budgeted budgeted)
- : INHERITED(bitmap.width(), bitmap.height(), NULL)
- , fBitmap(bitmap)
+SkImage_Gpu::SkImage_Gpu(int w, int h, SkAlphaType at, GrTexture* tex,
+ int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted)
+ : INHERITED(w, h, NULL)
+ , fTexture(SkRef(tex))
, fSampleCountForNewSurfaces(sampleCountForNewSurfaces)
+ , fAlphaType(at)
, fBudgeted(budgeted)
-{
- SkASSERT(fBitmap.getTexture());
-}
-
-SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX,
- SkShader::TileMode tileY,
- const SkMatrix* localMatrix) const
-{
- return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
-}
+ {}
SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const {
- GrContext* ctx = this->getTexture()->getContext();
+ GrTexture* tex = this->getTexture();
+ SkASSERT(tex);
+ GrContext* ctx = tex->getContext();
+ if (!ctx) {
+ // the texture may have been abandoned, so we have to check
+ return NULL;
+ }
// TODO: Change signature of onNewSurface to take a budgeted param.
- static const SkSurface::Budgeted kBudgeted = SkSurface::kNo_Budgeted;
- return SkSurface::NewRenderTarget(ctx, kBudgeted, info, fSampleCountForNewSurfaces, &props);
+ const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted;
+ return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props);
+}
+
+extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
+ if (image->getTexture()) {
+ ((SkImage_Gpu*)image)->applyBudgetDecision();
+ }
}
-GrTexture* SkImage_Gpu::onGetTexture() const {
- return fBitmap.getTexture();
+SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
+ const SkMatrix* localMatrix) const {
+ SkBitmap bm;
+ GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm);
+ return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
}
bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
- return fBitmap.copyTo(dst, kN32_SkColorType);
+ SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
+ if (!dst->tryAllocPixels(SkImageInfo::MakeN32(this->width(), this->height(), at))) {
+ return false;
+ }
+ if (!fTexture->readPixels(0, 0, dst->width(), dst->height(), kSkia8888_GrPixelConfig,
+ dst->getPixels(), dst->rowBytes())) {
+ return false;
+ }
+ return true;
}
bool SkImage_Gpu::isOpaque() const {
- return fBitmap.isOpaque();
+ return GrPixelConfigIsOpaque(fTexture->config());
}
-///////////////////////////////////////////////////////////////////////////////
+static void apply_premul(const SkImageInfo& info, void* pixels, size_t rowBytes) {
+ switch (info.colorType()) {
+ case kRGBA_8888_SkColorType:
+ case kBGRA_8888_SkColorType:
+ break;
+ default:
+ return; // nothing to do
+ }
-SkImage* SkNewImageFromBitmapTexture(const SkBitmap& bitmap, int sampleCountForNewSurfaces,
- SkSurface::Budgeted budgeted) {
- if (0 == bitmap.width() || 0 == bitmap.height() || NULL == bitmap.getTexture()) {
- return NULL;
+ // SkColor is not necesarily RGBA or BGRA, but it is one of them on little-endian,
+ // and in either case, the alpha-byte is always in the same place, so we can safely call
+ // SkPreMultiplyColor()
+ //
+ SkColor* row = (SkColor*)pixels;
+ for (int y = 0; y < info.height(); ++y) {
+ for (int x = 0; x < info.width(); ++x) {
+ row[x] = SkPreMultiplyColor(row[x]);
+ }
}
- return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCountForNewSurfaces, budgeted));
}
-GrTexture* SkTextureImageGetTexture(SkImage* image) {
- return ((SkImage_Gpu*)image)->getTexture();
+bool SkImage_Gpu::onReadPixels(const SkImageInfo& info, void* pixels, size_t rowBytes,
+ int srcX, int srcY) const {
+ GrPixelConfig config = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(),
+ info.profileType());
+ uint32_t flags = 0;
+ if (kUnpremul_SkAlphaType == info.alphaType() && kPremul_SkAlphaType == fAlphaType) {
+ // let the GPU perform this transformation for us
+ flags = GrContext::kUnpremul_PixelOpsFlag;
+ }
+ if (!fTexture->readPixels(srcX, srcY, info.width(), info.height(), config,
+ pixels, rowBytes, flags)) {
+ return false;
+ }
+ // do we have to manually fix-up the alpha channel?
+ // src dst
+ // unpremul premul fix manually
+ // premul unpremul done by kUnpremul_PixelOpsFlag
+ // all other combos need to change.
+ //
+ // Should this be handled by Ganesh? todo:?
+ //
+ if (kPremul_SkAlphaType == info.alphaType() && kUnpremul_SkAlphaType == fAlphaType) {
+ apply_premul(info, pixels, rowBytes);
+ }
+ return true;
}
-extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
- ((SkImage_Gpu*)image)->applyBudgetDecision();
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at) {
+ if (desc.fWidth <= 0 || desc.fHeight <= 0) {
+ return NULL;
+ }
+ SkAutoTUnref<GrTexture> tex(ctx->textureProvider()->wrapBackendTexture(desc));
+ if (!tex) {
+ return NULL;
+ }
+ const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted;
+ return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, tex, 0, budgeted));
+}
+
+SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& srcDesc,
+ SkAlphaType at) {
+ const bool isBudgeted = true;
+ const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted;
+
+ if (srcDesc.fWidth <= 0 || srcDesc.fHeight <= 0) {
+ return NULL;
+ }
+ SkAutoTUnref<GrTexture> src(ctx->textureProvider()->wrapBackendTexture(srcDesc));
+ if (!src) {
+ return NULL;
+ }
+
+ GrSurfaceDesc dstDesc;
+ // need to be a rendertarget for readpixels to work, instead of kNone_GrSurfaceFlags
+ dstDesc.fFlags = kRenderTarget_GrSurfaceFlag;
+ dstDesc.fOrigin = srcDesc.fOrigin;
+ dstDesc.fWidth = srcDesc.fWidth;
+ dstDesc.fHeight = srcDesc.fHeight;
+ dstDesc.fConfig = srcDesc.fConfig;
+ dstDesc.fSampleCnt = srcDesc.fSampleCnt;
+
+ SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture(
+ dstDesc, isBudgeted, NULL, 0));
+ if (!dst) {
+ return NULL;
+ }
+
+ const SkIRect srcR = SkIRect::MakeWH(dstDesc.fWidth, dstDesc.fHeight);
+ const SkIPoint dstP = SkIPoint::Make(0, 0);
+ ctx->copySurface(dst, src, srcR, dstP, GrContext::kFlushWrites_PixelOp);
+
+ const int sampleCount = 0; // todo: make this an explicit parameter to newSurface()?
+ return SkNEW_ARGS(SkImage_Gpu, (dstDesc.fWidth, dstDesc.fHeight, at, dst, sampleCount,
+ budgeted));
}
diff --git a/src/image/SkImage_Gpu.h b/src/image/SkImage_Gpu.h
index 7b38e60ea3..972cd3c2c2 100644
--- a/src/image/SkImage_Gpu.h
+++ b/src/image/SkImage_Gpu.h
@@ -19,32 +19,38 @@ class SkImage_Gpu : public SkImage_Base {
public:
SK_DECLARE_INST_COUNT(SkImage_Gpu)
- SkImage_Gpu(const SkBitmap&, int sampleCountForNewSurfaces, SkSurface::Budgeted);
-
- SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const override;
- GrTexture* onGetTexture() const override;
- bool getROPixels(SkBitmap*) const override;
-
- GrTexture* getTexture() const { return fBitmap.getTexture(); }
-
- SkShader* onNewShader(SkShader::TileMode,
- SkShader::TileMode,
- const SkMatrix* localMatrix) const override;
-
- bool isOpaque() const override;
+ /**
+ * An "image" can be a subset/window into a larger texture, so we explicit take the
+ * width and height.
+ */
+ SkImage_Gpu(int w, int h, SkAlphaType, GrTexture*, int sampleCountForNewSurfaces,
+ SkSurface::Budgeted);
void applyBudgetDecision() const {
+ GrTexture* tex = this->getTexture();
+ SkASSERT(tex);
if (fBudgeted) {
- fBitmap.getTexture()->resourcePriv().makeBudgeted();
+ tex->resourcePriv().makeBudgeted();
} else {
- fBitmap.getTexture()->resourcePriv().makeUnbudgeted();
+ tex->resourcePriv().makeUnbudgeted();
}
}
+ bool getROPixels(SkBitmap*) const override;
+ GrTexture* onGetTexture() const override { return fTexture; }
+ SkShader* onNewShader(SkShader::TileMode,
+ SkShader::TileMode,
+ const SkMatrix* localMatrix) const override;
+ bool isOpaque() const override;
+ SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const override;
+ bool onReadPixels(const SkImageInfo&, void* dstPixels, size_t dstRowBytes,
+ int srcX, int srcY) const override;
+
private:
- SkBitmap fBitmap;
- const int fSampleCountForNewSurfaces; // 0 if we don't know
- SkSurface::Budgeted fBudgeted;
+ SkAutoTUnref<GrTexture> fTexture;
+ const int fSampleCountForNewSurfaces; // 0 if we don't know
+ const SkAlphaType fAlphaType;
+ SkSurface::Budgeted fBudgeted;
typedef SkImage_Base INHERITED;
};
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index 8788e08cd4..fa5daec269 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -10,6 +10,7 @@
#include "SkCanvas.h"
#include "SkGpuDevice.h"
#include "SkImage_Base.h"
+#include "SkImage_Gpu.h"
#include "SkImagePriv.h"
#include "SkSurface_Base.h"
@@ -44,9 +45,15 @@ SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
}
SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) {
+ const SkImageInfo info = fDevice->imageInfo();
const int sampleCount = fDevice->accessRenderTarget()->numSamples();
- SkImage* image = SkNewImageFromBitmapTexture(fDevice->accessBitmap(false), sampleCount,
- budgeted);
+ SkImage* image = NULL;
+ GrTexture* tex = fDevice->accessRenderTarget()->asTexture();
+ if (tex) {
+ image = SkNEW_ARGS(SkImage_Gpu,
+ (info.width(), info.height(), info.alphaType(),
+ tex, sampleCount, budgeted));
+ }
if (image) {
as_IB(image)->initWithProps(this->props());
}
@@ -67,7 +74,7 @@ void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
// image because onCopyOnWrite is only called when there is a cached image.
SkImage* image = this->getCachedImage(kNo_Budgeted);
SkASSERT(image);
- if (rt->asTexture() == SkTextureImageGetTexture(image)) {
+ if (rt->asTexture() == image->getTexture()) {
this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode);
SkTextureImageApplyBudgetedDecision(image);
} else if (kDiscard_ContentChangeMode == mode) {