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-rw-r--r--src/gpu/vk/GrVkGpuCommandBuffer.cpp4
-rw-r--r--src/gpu/vk/GrVkPipelineState.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.cpp b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
index 3f0bd39d48..e94585f093 100644
--- a/src/gpu/vk/GrVkGpuCommandBuffer.cpp
+++ b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
@@ -428,7 +428,7 @@ sk_sp<GrVkPipelineState> GrVkGpuCommandBuffer::prepareDrawState(
static void prepare_sampled_images(const GrProcessor& processor, GrVkGpu* gpu) {
for (int i = 0; i < processor.numTextureSamplers(); ++i) {
const GrProcessor::TextureSampler& sampler = processor.textureSampler(i);
- GrVkTexture* vkTexture = static_cast<GrVkTexture*>(sampler.getTexture());
+ GrVkTexture* vkTexture = static_cast<GrVkTexture*>(sampler.texture());
SkASSERT(vkTexture);
// We may need to resolve the texture first if it is also a render target
@@ -437,7 +437,7 @@ static void prepare_sampled_images(const GrProcessor& processor, GrVkGpu* gpu) {
gpu->onResolveRenderTarget(texRT);
}
- const GrTextureParams& params = sampler.getParams();
+ const GrTextureParams& params = sampler.params();
// Check if we need to regenerate any mip maps
if (GrTextureParams::kMipMap_FilterMode == params.filterMode()) {
if (vkTexture->texturePriv().mipMapsAreDirty()) {
diff --git a/src/gpu/vk/GrVkPipelineState.cpp b/src/gpu/vk/GrVkPipelineState.cpp
index 2ca1aafdd4..48228e0b41 100644
--- a/src/gpu/vk/GrVkPipelineState.cpp
+++ b/src/gpu/vk/GrVkPipelineState.cpp
@@ -310,9 +310,9 @@ void GrVkPipelineState::writeSamplers(
SkASSERT(fNumSamplers == textureBindings.count());
for (int i = 0; i < textureBindings.count(); ++i) {
- const GrTextureParams& params = textureBindings[i]->getParams();
+ const GrTextureParams& params = textureBindings[i]->params();
- GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture());
+ GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->texture());
fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(params,
texture->texturePriv().maxMipMapLevel()));