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path: root/src/gpu/vk/GrVkRenderPass.cpp
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Diffstat (limited to 'src/gpu/vk/GrVkRenderPass.cpp')
-rw-r--r--src/gpu/vk/GrVkRenderPass.cpp67
1 files changed, 59 insertions, 8 deletions
diff --git a/src/gpu/vk/GrVkRenderPass.cpp b/src/gpu/vk/GrVkRenderPass.cpp
index c56bafa92d..6a0f953a1c 100644
--- a/src/gpu/vk/GrVkRenderPass.cpp
+++ b/src/gpu/vk/GrVkRenderPass.cpp
@@ -23,16 +23,16 @@ void setup_vk_attachment_description(VkAttachmentDescription* attachment,
SkAssertResult(GrSampleCountToVkSampleCount(desc.fSamples, &attachment->samples));
switch (layout) {
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
- attachment->loadOp = desc.fLoadOp;
- attachment->storeOp = desc.fStoreOp;
+ attachment->loadOp = desc.fLoadStoreOps.fLoadOp;
+ attachment->storeOp = desc.fLoadStoreOps.fStoreOp;
attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
attachment->loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attachment->stencilLoadOp = desc.fLoadOp;
- attachment->stencilStoreOp = desc.fStoreOp;
+ attachment->stencilLoadOp = desc.fLoadStoreOps.fLoadOp;
+ attachment->stencilStoreOp = desc.fLoadStoreOps.fStoreOp;
break;
default:
SkFAIL("Unexpected attachment layout");
@@ -43,15 +43,21 @@ void setup_vk_attachment_description(VkAttachmentDescription* attachment,
}
void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target) {
- // Get attachment information from render target. This includes which attachments the render
- // target has (color, resolve, stencil) and the attachments format and sample count.
- target.getAttachmentsDescriptor(&fAttachmentsDescriptor, &fAttachmentFlags);
+ static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD,
+ VK_ATTACHMENT_STORE_OP_STORE);
+ this->init(gpu, target, kBasicLoadStoreOps, kBasicLoadStoreOps, kBasicLoadStoreOps);
+}
+
+void GrVkRenderPass::init(const GrVkGpu* gpu,
+ const LoadStoreOps& colorOp,
+ const LoadStoreOps& resolveOp,
+ const LoadStoreOps& stencilOp) {
uint32_t numAttachments = fAttachmentsDescriptor.fAttachmentCount;
// Attachment descriptions to be set on the render pass
SkTArray<VkAttachmentDescription> attachments(numAttachments);
attachments.reset(numAttachments);
- memset(attachments.begin(), 0, numAttachments*sizeof(VkAttachmentDescription));
+ memset(attachments.begin(), 0, numAttachments * sizeof(VkAttachmentDescription));
// Refs to attachments on the render pass (as described by teh VkAttachmentDescription above),
// that are used by the subpass.
@@ -70,6 +76,7 @@ void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& targ
subpassDesc.pInputAttachments = nullptr;
if (fAttachmentFlags & kColor_AttachmentFlag) {
// set up color attachment
+ fAttachmentsDescriptor.fColor.fLoadStoreOps = colorOp;
setup_vk_attachment_description(&attachments[currentAttachment],
fAttachmentsDescriptor.fColor,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
@@ -88,6 +95,7 @@ void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& targ
if (fAttachmentFlags & kResolve_AttachmentFlag) {
// set up resolve attachment
+ fAttachmentsDescriptor.fResolve.fLoadStoreOps = resolveOp;
setup_vk_attachment_description(&attachments[currentAttachment],
fAttachmentsDescriptor.fResolve,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
@@ -102,6 +110,7 @@ void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& targ
if (fAttachmentFlags & kStencil_AttachmentFlag) {
// set up stencil attachment
+ fAttachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp;
setup_vk_attachment_description(&attachments[currentAttachment],
fAttachmentsDescriptor.fStencil,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
@@ -138,6 +147,27 @@ void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& targ
&fRenderPass));
}
+void GrVkRenderPass::init(const GrVkGpu* gpu,
+ const GrVkRenderPass& compatibleRenderPass,
+ const LoadStoreOps& colorOp,
+ const LoadStoreOps& resolveOp,
+ const LoadStoreOps& stencilOp) {
+ fAttachmentFlags = compatibleRenderPass.fAttachmentFlags;
+ fAttachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor;
+ this->init(gpu, colorOp, resolveOp, stencilOp);
+}
+
+void GrVkRenderPass::init(const GrVkGpu* gpu,
+ const GrVkRenderTarget& target,
+ const LoadStoreOps& colorOp,
+ const LoadStoreOps& resolveOp,
+ const LoadStoreOps& stencilOp) {
+ // Get attachment information from render target. This includes which attachments the render
+ // target has (color, resolve, stencil) and the attachments format and sample count.
+ target.getAttachmentsDescriptor(&fAttachmentsDescriptor, &fAttachmentFlags);
+ this->init(gpu, colorOp, resolveOp, stencilOp);
+}
+
void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const {
GR_VK_CALL(gpu->vkInterface(), DestroyRenderPass(gpu->device(), fRenderPass, nullptr));
}
@@ -231,6 +261,27 @@ bool GrVkRenderPass::isCompatible(const GrVkRenderTarget& target) const {
return true;
}
+bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps,
+ const LoadStoreOps& resolveOps,
+ const LoadStoreOps& stencilOps) const {
+ if (fAttachmentFlags & kColor_AttachmentFlag) {
+ if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) {
+ return false;
+ }
+ }
+ if (fAttachmentFlags & kResolve_AttachmentFlag) {
+ if (fAttachmentsDescriptor.fResolve.fLoadStoreOps != resolveOps) {
+ return false;
+ }
+ }
+ if (fAttachmentFlags & kStencil_AttachmentFlag) {
+ if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) {
+ return false;
+ }
+ }
+ return true;
+}
+
void GrVkRenderPass::genKey(GrProcessorKeyBuilder* b) const {
b->add32(fAttachmentFlags);
if (fAttachmentFlags & kColor_AttachmentFlag) {