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-rw-r--r--src/gpu/vk/GrVkProgramDataManager.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/gpu/vk/GrVkProgramDataManager.h b/src/gpu/vk/GrVkProgramDataManager.h
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+++ b/src/gpu/vk/GrVkProgramDataManager.h
@@ -0,0 +1,70 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkProgramDataManager_DEFINED
+#define GrVkProgramDataManager_DEFINED
+
+#include "glsl/GrGLSLProgramDataManager.h"
+
+#include "vk/GrVkUniformHandler.h"
+
+class GrVkGpu;
+class GrVkUniformBuffer;
+
+class GrVkProgramDataManager : public GrGLSLProgramDataManager {
+public:
+ typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
+
+ GrVkProgramDataManager(const UniformInfoArray&,
+ uint32_t vertexUniformSize,
+ uint32_t fragmentUniformSize);
+
+ void set1f(UniformHandle, float v0) const override;
+ void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
+ void set2f(UniformHandle, float, float) const override;
+ void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
+ void set3f(UniformHandle, float, float, float) const override;
+ void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
+ void set4f(UniformHandle, float, float, float, float) const override;
+ void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
+ // matrices are column-major, the first two upload a single matrix, the latter two upload
+ // arrayCount matrices into a uniform array.
+ void setMatrix3f(UniformHandle, const float matrix[]) const override;
+ void setMatrix4f(UniformHandle, const float matrix[]) const override;
+ void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+ void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+
+ // for nvpr only
+ void setPathFragmentInputTransform(VaryingHandle u, int components,
+ const SkMatrix& matrix) const override {
+ SkFAIL("Only supported in NVPR, which is not in vulkan");
+ }
+
+ void uploadUniformBuffers(const GrVkGpu* gpu,
+ GrVkUniformBuffer* vertexBuffer,
+ GrVkUniformBuffer* fragmentBuffer) const;
+private:
+ struct Uniform {
+ uint32_t fBinding;
+ uint32_t fOffset;
+ SkDEBUGCODE(
+ GrSLType fType;
+ int fArrayCount;
+ uint32_t fSetNumber;
+ );
+ };
+
+ uint32_t fVertexUniformSize;
+ uint32_t fFragmentUniformSize;
+
+ SkTArray<Uniform, true> fUniforms;
+
+ mutable SkAutoMalloc fVertexUniformData;
+ mutable SkAutoMalloc fFragmentUniformData;
+};
+
+#endif \ No newline at end of file