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Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index 8f7d23dfe5..ee99a068da 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -122,16 +122,16 @@ void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
// re-insert the original alpha. The supplied srcColor is likely to be of the form
// "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function.
static const GrShaderVar gColorGamutXformArgs[] = {
- GrShaderVar("color", kVec4f_GrSLType),
- GrShaderVar("xform", kMat44f_GrSLType),
+ GrShaderVar("color", kHalf4_GrSLType),
+ GrShaderVar("xform", kHalf4x4_GrSLType),
};
SkString functionBody;
// Gamut xform, clamp to destination gamut. We only support/have premultiplied textures, so we
// always just clamp to alpha.
- functionBody.append("\tcolor.rgb = clamp((xform * float4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
+ functionBody.append("\tcolor.rgb = clamp((xform * half4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
functionBody.append("\treturn color;");
SkString colorGamutXformFuncName;
- this->emitFunction(kVec4f_GrSLType,
+ this->emitFunction(kHalf4_GrSLType,
"colorGamutXform",
SK_ARRAY_COUNT(gColorGamutXformArgs),
gColorGamutXformArgs,