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Diffstat (limited to 'src/gpu/glsl/GrGLSLFragmentShaderBuilder.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLFragmentShaderBuilder.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h index 5a73c17d9a..0e0794fd37 100644 --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h @@ -119,6 +119,7 @@ private: void enableSecondaryOutput(); const char* getPrimaryColorOutputName() const; const char* getSecondaryColorOutputName() const; + bool primaryColorOutputIsInOut() const; #ifdef SK_DEBUG // As GLSLProcessors emit code, there are some conditions we need to verify. We use the below |