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-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index 5a73c17d9a..0e0794fd37 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -119,6 +119,7 @@ private:
void enableSecondaryOutput();
const char* getPrimaryColorOutputName() const;
const char* getSecondaryColorOutputName() const;
+ bool primaryColorOutputIsInOut() const;
#ifdef SK_DEBUG
// As GLSLProcessors emit code, there are some conditions we need to verify. We use the below