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Diffstat (limited to 'src/gpu/gl/GrGpuGL.cpp')
-rw-r--r--src/gpu/gl/GrGpuGL.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index a00333ddab..9d08f641eb 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1871,6 +1871,7 @@ void set_gl_stencil(const GrGLInterface* gl,
}
void GrGpuGL::flushStencil(const GrStencilSettings& stencilSettings, DrawType type) {
+ // TODO figure out why we need to flush stencil settings on path draws at all
if (kStencilPath_DrawType != type && fHWStencilSettings != stencilSettings) {
if (stencilSettings.isDisabled()) {
if (kNo_TriState != fHWStencilTestEnabled) {
@@ -1917,10 +1918,7 @@ void GrGpuGL::flushAAState(const GrOptDrawState& optState, DrawType type) {
const GrRenderTarget* rt = optState.getRenderTarget();
if (kGL_GrGLStandard == this->glStandard()) {
if (RT_HAS_MSAA) {
- // FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths
- // convex hulls of each segment appear to get filled.
- bool enableMSAA = kStencilPath_DrawType == type ||
- optState.isHWAntialiasState();
+ bool enableMSAA = optState.isHWAntialiasState();
if (enableMSAA) {
if (kYes_TriState != fMSAAEnabled) {
GL_CALL(Enable(GR_GL_MULTISAMPLE));