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Diffstat (limited to 'src/gpu/gl/GrGLUniformManager.h')
-rw-r--r--src/gpu/gl/GrGLUniformManager.h24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h
index eefab04986..d7438f9ed7 100644
--- a/src/gpu/gl/GrGLUniformManager.h
+++ b/src/gpu/gl/GrGLUniformManager.h
@@ -46,28 +46,28 @@ public:
friend class GrGLUniformManager; // For accessing toUniformIndex().
};
- GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) {}
+ GrGLUniformManager(GrGpuGL* gpu);
UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
/** Functions for uploading uniform values. The varities ending in v can be used to upload to an
- * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
+ * array of uniforms. arrayCount must be <= the array count of the uniform.
*/
void setSampler(UniformHandle, GrGLint texUnit) const;
void set1f(UniformHandle, GrGLfloat v0) const;
- void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
+ void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
void set2f(UniformHandle, GrGLfloat, GrGLfloat) const;
- void set2fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
+ void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const;
- void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
+ void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const;
- void set4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
+ void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
// matrices are column-major, the first three upload a single matrix, the latter three upload
// arrayCount matrices into a uniform array.
void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const;
void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const;
- void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
- void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
+ void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
+ void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
// convenience method for uploading a SkMatrix to a 3x3 matrix uniform
void setSkMatrix(UniformHandle, const SkMatrix&) const;
@@ -82,6 +82,13 @@ public:
typedef GrTAllocator<BuilderUniform> BuilderUniformArray;
/**
+ * Called by the GrGLShaderBuilder to know if the manager is using
+ * BindUniformLocation. In that case getUniformLocations must be called
+ * before the program is linked.
+ */
+ bool isUsingBindUniform() const { return fUsingBindUniform; }
+
+ /**
* Called by the GrGLShaderBuilder to get GL locations for all uniforms.
*/
void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
@@ -103,6 +110,7 @@ private:
int fArrayCount;
};
+ bool fUsingBindUniform;
SkTArray<Uniform, true> fUniforms;
GrGpuGL* fGpu;
};