diff options
Diffstat (limited to 'src/gpu/gl/GrGLUniformManager.h')
-rw-r--r-- | src/gpu/gl/GrGLUniformManager.h | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h index eefab04986..d7438f9ed7 100644 --- a/src/gpu/gl/GrGLUniformManager.h +++ b/src/gpu/gl/GrGLUniformManager.h @@ -46,28 +46,28 @@ public: friend class GrGLUniformManager; // For accessing toUniformIndex(). }; - GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) {} + GrGLUniformManager(GrGpuGL* gpu); UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray); /** Functions for uploading uniform values. The varities ending in v can be used to upload to an - * array of uniforms. offset + arrayCount must be <= the array count of the uniform. + * array of uniforms. arrayCount must be <= the array count of the uniform. */ void setSampler(UniformHandle, GrGLint texUnit) const; void set1f(UniformHandle, GrGLfloat v0) const; - void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; - void set2fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; - void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; - void set4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; // matrices are column-major, the first three upload a single matrix, the latter three upload // arrayCount matrices into a uniform array. void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; - void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const; - void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const; + void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; + void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; // convenience method for uploading a SkMatrix to a 3x3 matrix uniform void setSkMatrix(UniformHandle, const SkMatrix&) const; @@ -82,6 +82,13 @@ public: typedef GrTAllocator<BuilderUniform> BuilderUniformArray; /** + * Called by the GrGLShaderBuilder to know if the manager is using + * BindUniformLocation. In that case getUniformLocations must be called + * before the program is linked. + */ + bool isUsingBindUniform() const { return fUsingBindUniform; } + + /** * Called by the GrGLShaderBuilder to get GL locations for all uniforms. */ void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms); @@ -103,6 +110,7 @@ private: int fArrayCount; }; + bool fUsingBindUniform; SkTArray<Uniform, true> fUniforms; GrGpuGL* fGpu; }; |