diff options
Diffstat (limited to 'src/gpu/gl/GrGLShaderBuilder.cpp')
-rw-r--r-- | src/gpu/gl/GrGLShaderBuilder.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp index 1618fe5416..a8514ad471 100644 --- a/src/gpu/gl/GrGLShaderBuilder.cpp +++ b/src/gpu/gl/GrGLShaderBuilder.cpp @@ -260,7 +260,6 @@ void GrGLShaderBuilder::addVarying(GrSLType type, } const char* GrGLShaderBuilder::fragmentPosition() { -#if 1 if (fContext.caps().fragCoordConventionsSupport()) { if (!fSetupFragPosition) { fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n"); @@ -295,18 +294,6 @@ const char* GrGLShaderBuilder::fragmentPosition() { GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform); return kCoordName; } -#else - // This is the path we'll need to use once we have support for TopLeft - // render targets. - if (!fSetupFragPosition) { - fFSInputs.push_back().set(kVec4f_GrSLType, - GrGLShaderVar::kIn_TypeModifier, - "gl_FragCoord", - GrGLShaderVar::kDefault_Precision); - fSetupFragPosition = true; - } - return "gl_FragCoord"; -#endif } |