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Diffstat (limited to 'src/gpu/gl/GrGLShaderBuilder.cpp')
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 1618fe5416..a8514ad471 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -260,7 +260,6 @@ void GrGLShaderBuilder::addVarying(GrSLType type,
}
const char* GrGLShaderBuilder::fragmentPosition() {
-#if 1
if (fContext.caps().fragCoordConventionsSupport()) {
if (!fSetupFragPosition) {
fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
@@ -295,18 +294,6 @@ const char* GrGLShaderBuilder::fragmentPosition() {
GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
return kCoordName;
}
-#else
- // This is the path we'll need to use once we have support for TopLeft
- // render targets.
- if (!fSetupFragPosition) {
- fFSInputs.push_back().set(kVec4f_GrSLType,
- GrGLShaderVar::kIn_TypeModifier,
- "gl_FragCoord",
- GrGLShaderVar::kDefault_Precision);
- fSetupFragPosition = true;
- }
- return "gl_FragCoord";
-#endif
}