diff options
Diffstat (limited to 'src/gpu/gl/GrGLShaderBuilder.cpp')
-rw-r--r-- | src/gpu/gl/GrGLShaderBuilder.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp index 0845fdd225..a8514ad471 100644 --- a/src/gpu/gl/GrGLShaderBuilder.cpp +++ b/src/gpu/gl/GrGLShaderBuilder.cpp @@ -422,16 +422,16 @@ GrGLEffect* GrGLShaderBuilder::createAndEmitGLEffect( SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles) { GrAssert(NULL != stage.getEffect()); - const GrEffect& effect = *stage.getEffect(); - int numTextures = effect.numTextures(); + const GrEffectRef& effect = *stage.getEffect(); + int numTextures = effect->numTextures(); SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers; textureSamplers.push_back_n(numTextures); for (int i = 0; i < numTextures; ++i) { - textureSamplers[i].init(this, &effect.textureAccess(i), i); + textureSamplers[i].init(this, &effect->textureAccess(i), i); samplerHandles->push_back(textureSamplers[i].fSamplerUniform); } - GrGLEffect* glEffect = effect.getFactory().createGLInstance(effect); + GrGLEffect* glEffect = effect->getFactory().createGLInstance(effect); // Enclose custom code in a block to avoid namespace conflicts this->fVSCode.appendf("\t{ // %s\n", glEffect->name()); |