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Diffstat (limited to 'src/gpu/gl/GrGLProgram.cpp')
-rw-r--r--src/gpu/gl/GrGLProgram.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index eebcf6b2f3..ad63dc4ea7 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -61,6 +61,10 @@ void GrGLProgram::abandon() {
void GrGLProgram::initSamplerUniforms() {
GL_CALL(UseProgram(fProgramID));
GrGLint texUnitIdx = 0;
+ if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) {
+ fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx);
+ fDstCopyTexUnit = texUnitIdx++;
+ }
this->initSamplers(fGeometryProcessor.get(), &texUnitIdx);
if (fXferProcessor.get()) {
this->initSamplers(fXferProcessor.get(), &texUnitIdx);
@@ -103,15 +107,38 @@ void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
const GrBatchTracker& batchTracker) {
this->setRenderTargetState(primProc, pipeline);
+ const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy();
+ if (dstCopy) {
+ if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) {
+ fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni,
+ static_cast<GrGLfloat>(dstCopy->offset().fX),
+ static_cast<GrGLfloat>(dstCopy->offset().fY));
+ fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni,
+ 1.f / dstCopy->texture()->width(),
+ 1.f / dstCopy->texture()->height());
+ GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
+ static GrTextureParams kParams; // the default is clamp, nearest filtering.
+ fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
+ } else {
+ SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
+ SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
+ }
+ } else {
+ SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
+ SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
+ SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
+ }
+
// we set the textures, and uniforms for installed processors in a generic way, but subclasses
// of GLProgram determine how to set coord transforms
fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTracker);
this->bindTextures(fGeometryProcessor.get(), primProc);
- const GrXferProcessor& xp = *pipeline.getXferProcessor();
- fXferProcessor->fGLProc->setData(fProgramDataManager, xp);
- this->bindTextures(fXferProcessor.get(), xp);
-
+ if (fXferProcessor.get()) {
+ const GrXferProcessor& xp = *pipeline.getXferProcessor();
+ fXferProcessor->fGLProc->setData(fProgramDataManager, xp);
+ this->bindTextures(fXferProcessor.get(), xp);
+ }
this->setFragmentData(primProc, pipeline);
// Some of GrGLProgram subclasses need to update state here