diff options
Diffstat (limited to 'src/gpu/gl/GrGLProgram.cpp')
-rw-r--r-- | src/gpu/gl/GrGLProgram.cpp | 107 |
1 files changed, 50 insertions, 57 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp index 5f567912f6..5c5dabfd70 100644 --- a/src/gpu/gl/GrGLProgram.cpp +++ b/src/gpu/gl/GrGLProgram.cpp @@ -36,21 +36,13 @@ inline const char* declared_color_output_name() { return "fsColorOut"; } inline const char* dual_source_output_name() { return "dualSourceOut"; } } -const GrGLProgram::AttribLayout GrGLProgram::kAttribLayouts[kGrVertexAttribTypeCount] = { - {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType - {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType - {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType - {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType - {4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType -}; - -void GrGLProgram::BuildDesc(const GrDrawState& drawState, +void GrGLProgramDesc::Build(const GrDrawState& drawState, bool isPoints, GrDrawState::BlendOptFlags blendOpts, GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff, const GrGpuGL* gpu, - Desc* desc) { + GrGLProgramDesc* desc) { // This should already have been caught GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts)); @@ -94,25 +86,25 @@ void GrGLProgram::BuildDesc(const GrDrawState& drawState, bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) || (!requiresAttributeColors && 0xffffffff == drawState.getColor()); if (colorIsTransBlack) { - desc->fColorInput = Desc::kTransBlack_ColorInput; + desc->fColorInput = kTransBlack_ColorInput; } else if (colorIsSolidWhite) { - desc->fColorInput = Desc::kSolidWhite_ColorInput; + desc->fColorInput = kSolidWhite_ColorInput; } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeColors) { - desc->fColorInput = Desc::kUniform_ColorInput; + desc->fColorInput = kUniform_ColorInput; } else { - desc->fColorInput = Desc::kAttribute_ColorInput; + desc->fColorInput = kAttribute_ColorInput; } bool covIsSolidWhite = !requiresAttributeCoverage && 0xffffffff == drawState.getCoverage(); if (skipCoverage) { - desc->fCoverageInput = Desc::kTransBlack_ColorInput; + desc->fCoverageInput = kTransBlack_ColorInput; } else if (covIsSolidWhite) { - desc->fCoverageInput = Desc::kSolidWhite_ColorInput; + desc->fCoverageInput = kSolidWhite_ColorInput; } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeCoverage) { - desc->fCoverageInput = Desc::kUniform_ColorInput; + desc->fCoverageInput = kUniform_ColorInput; } else { - desc->fCoverageInput = Desc::kAttribute_ColorInput; + desc->fCoverageInput = kAttribute_ColorInput; } int lastEnabledStage = -1; @@ -133,7 +125,7 @@ void GrGLProgram::BuildDesc(const GrDrawState& drawState, } } - desc->fDualSrcOutput = Desc::kNone_DualSrcOutput; + desc->fDualSrcOutput = kNone_DualSrcOutput; // Currently the experimental GS will only work with triangle prims (and it doesn't do anything // other than pass through values from the VS to the FS anyway). @@ -181,15 +173,15 @@ void GrGLProgram::BuildDesc(const GrDrawState& drawState, GrDrawState::kCoverageAsAlpha_BlendOptFlag))) { if (kZero_GrBlendCoeff == dstCoeff) { // write the coverage value to second color - desc->fDualSrcOutput = Desc::kCoverage_DualSrcOutput; + desc->fDualSrcOutput = kCoverage_DualSrcOutput; desc->fFirstCoverageStage = firstCoverageStage; } else if (kSA_GrBlendCoeff == dstCoeff) { // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. - desc->fDualSrcOutput = Desc::kCoverageISA_DualSrcOutput; + desc->fDualSrcOutput = kCoverageISA_DualSrcOutput; desc->fFirstCoverageStage = firstCoverageStage; } else if (kSC_GrBlendCoeff == dstCoeff) { // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. - desc->fDualSrcOutput = Desc::kCoverageISC_DualSrcOutput; + desc->fDualSrcOutput = kCoverageISC_DualSrcOutput; desc->fFirstCoverageStage = firstCoverageStage; } } @@ -211,27 +203,28 @@ void GrGLProgram::BuildDesc(const GrDrawState& drawState, } #if GR_DEBUG - // verify valid vertex attribute state + // Verify valid vertex attribute state. These assertions should probably be done somewhere + // higher up the callstack const GrVertexAttrib* vertexAttribs = drawState.getVertexAttribs(); GrAssert(desc->fPositionAttributeIndex < GrDrawState::kVertexAttribCnt); - GrAssert(kAttribLayouts[vertexAttribs[desc->fPositionAttributeIndex].fType].fCount == 2); + GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fPositionAttributeIndex].fType).fCount == 2); if (requiresAttributeColors) { GrAssert(desc->fColorAttributeIndex < GrDrawState::kVertexAttribCnt); - GrAssert(kAttribLayouts[vertexAttribs[desc->fColorAttributeIndex].fType].fCount == 4); + GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fColorAttributeIndex].fType).fCount == 4); } if (requiresAttributeCoverage) { GrAssert(desc->fCoverageAttributeIndex < GrDrawState::kVertexAttribCnt); - GrAssert(kAttribLayouts[vertexAttribs[desc->fCoverageAttributeIndex].fType].fCount == 4); + GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fCoverageAttributeIndex].fType).fCount == 4); } if (desc->fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit) { GrAssert(desc->fLocalCoordsAttributeIndex < GrDrawState::kVertexAttribCnt); - GrAssert(kAttribLayouts[vertexAttribs[desc->fLocalCoordsAttributeIndex].fType].fCount == 2); + GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fLocalCoordsAttributeIndex].fType).fCount == 2); } #endif } GrGLProgram* GrGLProgram::Create(const GrGLContext& gl, - const Desc& desc, + const GrGLProgramDesc& desc, const GrEffectStage* stages[]) { GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gl, desc, stages)); if (!program->succeeded()) { @@ -242,7 +235,7 @@ GrGLProgram* GrGLProgram::Create(const GrGLContext& gl, } GrGLProgram::GrGLProgram(const GrGLContext& gl, - const Desc& desc, + const GrGLProgramDesc& desc, const GrEffectStage* stages[]) : fContext(gl) , fUniformManager(gl) { @@ -291,13 +284,13 @@ void GrGLProgram::abandon() { void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const { switch (fDesc.fDualSrcOutput) { - case Desc::kNone_DualSrcOutput: + case GrGLProgramDesc::kNone_DualSrcOutput: break; // the prog will write a coverage value to the secondary // output and the dst is blended by one minus that value. - case Desc::kCoverage_DualSrcOutput: - case Desc::kCoverageISA_DualSrcOutput: - case Desc::kCoverageISC_DualSrcOutput: + case GrGLProgramDesc::kCoverage_DualSrcOutput: + case GrGLProgramDesc::kCoverageISA_DualSrcOutput: + case GrGLProgramDesc::kCoverageISC_DualSrcOutput: *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; break; default: @@ -413,24 +406,24 @@ void add_color_filter(GrGLShaderBuilder* builder, void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) { switch (fDesc.fColorInput) { - case GrGLProgram::Desc::kAttribute_ColorInput: { + case GrGLProgramDesc::kAttribute_ColorInput: { builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME); const char *vsName, *fsName; builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName); *inColor = fsName; } break; - case GrGLProgram::Desc::kUniform_ColorInput: { + case GrGLProgramDesc::kUniform_ColorInput: { const char* name; fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, "Color", &name); *inColor = name; break; } - case GrGLProgram::Desc::kTransBlack_ColorInput: + case GrGLProgramDesc::kTransBlack_ColorInput: GrAssert(!"needComputedColor should be false."); break; - case GrGLProgram::Desc::kSolidWhite_ColorInput: + case GrGLProgramDesc::kSolidWhite_ColorInput: break; default: GrCrash("Unknown color type."); @@ -497,7 +490,7 @@ const char* GrGLProgram::adjustInColor(const SkString& inColor) const { if (inColor.size()) { return inColor.c_str(); } else { - if (Desc::kSolidWhite_ColorInput == fDesc.fColorInput) { + if (GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.fColorInput) { return GrGLSLOnesVecf(4); } else { return GrGLSLZerosVecf(4); @@ -636,7 +629,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) { // no need to do the color filter if coverage is 0. The output color is scaled by the coverage. // All the dual source outputs are scaled by the coverage as well. - if (Desc::kTransBlack_ColorInput == fDesc.fCoverageInput) { + if (GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fCoverageInput) { colorCoeff = SkXfermode::kZero_Coeff; uniformCoeff = SkXfermode::kZero_Coeff; } @@ -644,7 +637,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) { // If we know the final color is going to be all zeros then we can // simplify the color filter coefficients. needComputedColor will then // come out false below. - if (Desc::kTransBlack_ColorInput == fDesc.fColorInput) { + if (GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fColorInput) { colorCoeff = SkXfermode::kZero_Coeff; if (SkXfermode::kDC_Coeff == uniformCoeff || SkXfermode::kDA_Coeff == uniformCoeff) { @@ -724,7 +717,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) { // if have all ones or zeros for the "dst" input to the color filter then we // may be able to make additional optimizations. if (needColorFilterUniform && needComputedColor && !inColor.size()) { - GrAssert(Desc::kSolidWhite_ColorInput == fDesc.fColorInput); + GrAssert(GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.fColorInput); bool uniformCoeffIsZero = SkXfermode::kIDC_Coeff == uniformCoeff || SkXfermode::kIDA_Coeff == uniformCoeff; if (uniformCoeffIsZero) { @@ -758,20 +751,20 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) { // compute the partial coverage (coverage stages and edge aa) SkString inCoverage; - bool coverageIsZero = Desc::kTransBlack_ColorInput == fDesc.fCoverageInput; + bool coverageIsZero = GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fCoverageInput; // we don't need to compute coverage at all if we know the final shader // output will be zero and we don't have a dual src blend output. - if (!wroteFragColorZero || Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { + if (!wroteFragColorZero || GrGLProgramDesc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { if (!coverageIsZero) { switch (fDesc.fCoverageInput) { - case Desc::kSolidWhite_ColorInput: + case GrGLProgramDesc::kSolidWhite_ColorInput: // empty string implies solid white break; - case Desc::kAttribute_ColorInput: + case GrGLProgramDesc::kAttribute_ColorInput: gen_attribute_coverage(&builder, &inCoverage); break; - case Desc::kUniform_ColorInput: + case GrGLProgramDesc::kUniform_ColorInput: this->genUniformCoverage(&builder, &inCoverage); break; default: @@ -807,18 +800,18 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) { } } - if (Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { + if (GrGLProgramDesc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { builder.fFSOutputs.push_back().set(kVec4f_GrSLType, GrGLShaderVar::kOut_TypeModifier, dual_source_output_name()); bool outputIsZero = coverageIsZero; SkString coeff; if (!outputIsZero && - Desc::kCoverage_DualSrcOutput != fDesc.fDualSrcOutput && !wroteFragColorZero) { + GrGLProgramDesc::kCoverage_DualSrcOutput != fDesc.fDualSrcOutput && !wroteFragColorZero) { if (!inColor.size()) { outputIsZero = true; } else { - if (Desc::kCoverageISA_DualSrcOutput == fDesc.fDualSrcOutput) { + if (GrGLProgramDesc::kCoverageISA_DualSrcOutput == fDesc.fDualSrcOutput) { coeff.printf("(1 - %s.a)", inColor.c_str()); } else { coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str()); @@ -1009,7 +1002,7 @@ void GrGLProgram::setColor(const GrDrawState& drawState, SharedGLState* sharedState) { if (!(drawState.getAttribBindings() & GrDrawState::kColor_AttribBindingsBit)) { switch (fDesc.fColorInput) { - case GrGLProgram::Desc::kAttribute_ColorInput: + case GrGLProgramDesc::kAttribute_ColorInput: if (sharedState->fConstAttribColor != color) { // OpenGL ES only supports the float varieties of glVertexAttrib GrGLfloat c[4]; @@ -1018,7 +1011,7 @@ void GrGLProgram::setColor(const GrDrawState& drawState, sharedState->fConstAttribColor = color; } break; - case GrGLProgram::Desc::kUniform_ColorInput: + case GrGLProgramDesc::kUniform_ColorInput: if (fColor != color) { // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; @@ -1029,8 +1022,8 @@ void GrGLProgram::setColor(const GrDrawState& drawState, fColor = color; } break; - case GrGLProgram::Desc::kSolidWhite_ColorInput: - case GrGLProgram::Desc::kTransBlack_ColorInput: + case GrGLProgramDesc::kSolidWhite_ColorInput: + case GrGLProgramDesc::kTransBlack_ColorInput: break; default: GrCrash("Unknown color type."); @@ -1043,7 +1036,7 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState, SharedGLState* sharedState) { if (!(drawState.getAttribBindings() & GrDrawState::kCoverage_AttribBindingsBit)) { switch (fDesc.fCoverageInput) { - case Desc::kAttribute_ColorInput: + case GrGLProgramDesc::kAttribute_ColorInput: if (sharedState->fConstAttribCoverage != coverage) { // OpenGL ES only supports the float varieties of glVertexAttrib GrGLfloat c[4]; @@ -1052,7 +1045,7 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState, sharedState->fConstAttribCoverage = coverage; } break; - case Desc::kUniform_ColorInput: + case GrGLProgramDesc::kUniform_ColorInput: if (fCoverage != coverage) { // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; @@ -1063,8 +1056,8 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState, fCoverage = coverage; } break; - case Desc::kSolidWhite_ColorInput: - case Desc::kTransBlack_ColorInput: + case GrGLProgramDesc::kSolidWhite_ColorInput: + case GrGLProgramDesc::kTransBlack_ColorInput: break; default: GrCrash("Unknown coverage type."); |