diff options
Diffstat (limited to 'src/gpu/effects')
-rw-r--r-- | src/gpu/effects/GrBicubicEffect.cpp | 33 | ||||
-rw-r--r-- | src/gpu/effects/GrBicubicEffect.h | 10 |
2 files changed, 43 insertions, 0 deletions
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp index 89124ff667..9c6d1a3f8c 100644 --- a/src/gpu/effects/GrBicubicEffect.cpp +++ b/src/gpu/effects/GrBicubicEffect.cpp @@ -177,3 +177,36 @@ GrEffectRef* GrBicubicEffect::TestCreate(SkRandom* random, } return GrBicubicEffect::Create(textures[texIdx], coefficients); } + +////////////////////////////////////////////////////////////////////////////// + +bool GrBicubicEffect::ShouldUseBicubic(const SkMatrix& matrix, + GrTextureParams::FilterMode* filterMode) { + if (matrix.isIdentity()) { + *filterMode = GrTextureParams::kNone_FilterMode; + return false; + } + + SkScalar scales[2]; + if (!matrix.getMinMaxScales(scales) || scales[0] < SK_Scalar1) { + // Bicubic doesn't handle arbitrary minimization well, as src texels can be skipped + // entirely, + *filterMode = GrTextureParams::kMipMap_FilterMode; + return false; + } + // At this point if scales[1] == SK_Scalar1 then the matrix doesn't do any scaling. + if (scales[1] == SK_Scalar1) { + if (matrix.rectStaysRect() && SkScalarIsInt(matrix.getTranslateX()) && + SkScalarIsInt(matrix.getTranslateY())) { + *filterMode = GrTextureParams::kNone_FilterMode; + } else { + // Use bilerp to handle rotation or fractional translation. + *filterMode = GrTextureParams::kBilerp_FilterMode; + } + return false; + } + // When we use the bicubic filtering effect each sample is read from the texture using + // nearest neighbor sampling. + *filterMode = GrTextureParams::kNone_FilterMode; + return true; +} diff --git a/src/gpu/effects/GrBicubicEffect.h b/src/gpu/effects/GrBicubicEffect.h index cc8b120863..1998e68780 100644 --- a/src/gpu/effects/GrBicubicEffect.h +++ b/src/gpu/effects/GrBicubicEffect.h @@ -78,6 +78,16 @@ public: return CreateEffectRef(effect); } + /** + * Determines whether the bicubic effect should be used based on the transformation from the + * local coords to the device. Returns true if the bicubic effect should be used. filterMode + * is set to appropriate filtering mode to use regardless of the return result (e.g. when this + * returns false it may indicate that the best fallback is to use kMipMap, kBilerp, or + * kNearest). + */ + static bool ShouldUseBicubic(const SkMatrix& localCoordsToDevice, + GrTextureParams::FilterMode* filterMode); + private: GrBicubicEffect(GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix, const SkShader::TileMode tileModes[2]); |