diff options
Diffstat (limited to 'src/gpu/effects/GrRRectEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrRRectEffect.cpp | 133 |
1 files changed, 62 insertions, 71 deletions
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp index 6d47e58292..7ad354cee3 100644 --- a/src/gpu/effects/GrRRectEffect.cpp +++ b/src/gpu/effects/GrRRectEffect.cpp @@ -160,15 +160,11 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) { // edges correspond to components x, y, z, and w, respectively. When a side of the rrect has // only rectangular corners, that side's value corresponds to the rect edge's value outset by // half a pixel. - fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "innerRect", - &rectName); + fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, + "innerRect", &rectName); // x is (r + .5) and y is 1/(r + .5) - fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "radiusPlusHalf", - &radiusPlusHalfName); + fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, + "radiusPlusHalf", &radiusPlusHalfName); // If we're on a device with a "real" mediump then the length calculation could overflow. SkString clampedCircleDistance; @@ -197,87 +193,87 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) { // alphas together. switch (crre.getCircularCornerFlags()) { case CircularRRectEffect::kAll_CornerFlags: - fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); - fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); - fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); - fragBuilder->codeAppendf("float alpha = %s;", clampedCircleDistance.c_str()); + fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); + fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); + fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);"); + fragBuilder->codeAppendf("half alpha = %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kTopLeft_CornerFlag: - fragBuilder->codeAppendf("float2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);", + fragBuilder->codeAppendf("half2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);", rectName); - fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", + fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", + fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float alpha = bottomAlpha * rightAlpha * %s;", + fragBuilder->codeAppendf("half alpha = bottomAlpha * rightAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kTopRight_CornerFlag: - fragBuilder->codeAppendf("float2 dxy = max(float2(sk_FragCoord.x - %s.z, " - "%s.y - sk_FragCoord.y), 0.0);", + fragBuilder->codeAppendf("half2 dxy = max(half2(sk_FragCoord.x - %s.z, " + "%s.y - sk_FragCoord.y), 0.0);", rectName, rectName); - fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", + fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", + fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float alpha = bottomAlpha * leftAlpha * %s;", + fragBuilder->codeAppendf("half alpha = bottomAlpha * leftAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kBottomRight_CornerFlag: - fragBuilder->codeAppendf("float2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);", + fragBuilder->codeAppendf("half2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);", rectName); - fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", + fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", + fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float alpha = topAlpha * leftAlpha * %s;", + fragBuilder->codeAppendf("half alpha = topAlpha * leftAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kBottomLeft_CornerFlag: - fragBuilder->codeAppendf("float2 dxy = max(float2(%s.x - sk_FragCoord.x, sk_FragCoord.y - " + fragBuilder->codeAppendf("half2 dxy = max(half2(%s.x - sk_FragCoord.x, sk_FragCoord.y - " "%s.w), 0.0);", rectName, rectName); - fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", + fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", + fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float alpha = topAlpha * rightAlpha * %s;", + fragBuilder->codeAppendf("half alpha = topAlpha * rightAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kLeft_CornerFlags: - fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); - fragBuilder->codeAppendf("float dy1 = sk_FragCoord.y - %s.w;", rectName); - fragBuilder->codeAppend("float2 dxy = max(float2(dxy0.x, max(dxy0.y, dy1)), 0.0);"); - fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", + fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); + fragBuilder->codeAppendf("half dy1 = sk_FragCoord.y - %s.w;", rectName); + fragBuilder->codeAppend("half2 dxy = max(half2(dxy0.x, max(dxy0.y, dy1)), 0.0);"); + fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float alpha = rightAlpha * %s;", + fragBuilder->codeAppendf("half alpha = rightAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kTop_CornerFlags: - fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); - fragBuilder->codeAppendf("float dx1 = sk_FragCoord.x - %s.z;", rectName); - fragBuilder->codeAppend("float2 dxy = max(float2(max(dxy0.x, dx1), dxy0.y), 0.0);"); - fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", + fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); + fragBuilder->codeAppendf("half dx1 = sk_FragCoord.x - %s.z;", rectName); + fragBuilder->codeAppend("half2 dxy = max(half2(max(dxy0.x, dx1), dxy0.y), 0.0);"); + fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float alpha = bottomAlpha * %s;", + fragBuilder->codeAppendf("half alpha = bottomAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kRight_CornerFlags: - fragBuilder->codeAppendf("float dy0 = %s.y - sk_FragCoord.y;", rectName); - fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); - fragBuilder->codeAppend("float2 dxy = max(float2(dxy1.x, max(dy0, dxy1.y)), 0.0);"); - fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", + fragBuilder->codeAppendf("half dy0 = %s.y - sk_FragCoord.y;", rectName); + fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); + fragBuilder->codeAppend("half2 dxy = max(half2(dxy1.x, max(dy0, dxy1.y)), 0.0);"); + fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float alpha = leftAlpha * %s;", + fragBuilder->codeAppendf("half alpha = leftAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kBottom_CornerFlags: - fragBuilder->codeAppendf("float dx0 = %s.x - sk_FragCoord.x;", rectName); - fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); - fragBuilder->codeAppend("float2 dxy = max(float2(max(dx0, dxy1.x), dxy1.y), 0.0);"); - fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", + fragBuilder->codeAppendf("half dx0 = %s.x - sk_FragCoord.x;", rectName); + fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); + fragBuilder->codeAppend("half2 dxy = max(half2(max(dx0, dxy1.x), dxy1.y), 0.0);"); + fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("float alpha = topAlpha * %s;", + fragBuilder->codeAppendf("half alpha = topAlpha * %s;", clampedCircleDistance.c_str()); break; } @@ -514,10 +510,8 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; const char *rectName; // The inner rect is the rrect bounds inset by the x/y radii - fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "innerRect", - &rectName); + fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, + "innerRect", &rectName); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos @@ -532,17 +526,16 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { // The code below is a simplified version of the above that performs maxs on the vector // components before computing distances and alpha values so that only one distance computation // need be computed to determine the min alpha. - fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); - fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); + fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); + fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); // If we're on a device with a "real" mediump then we'll do the distance computation in a space // that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The // radii uniform values are already in this normalized space. const char* scaleName = nullptr; if (args.fShaderCaps->floatPrecisionVaries()) { - fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "scale", &scaleName); + fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "scale", + &scaleName); } // The uniforms with the inv squared radii are highp to prevent underflow. @@ -550,34 +543,32 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { case SkRRect::kSimple_Type: { const char *invRadiiXYSqdName; fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec2f_GrSLType, - kDefault_GrSLPrecision, + kHalf2_GrSLType, "invRadiiXY", &invRadiiXYSqdName); - fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); + fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);"); if (scaleName) { fragBuilder->codeAppendf("dxy *= %s.y;", scaleName); } // Z is the x/y offsets divided by squared radii. - fragBuilder->codeAppendf("float2 Z = dxy * %s.xy;", invRadiiXYSqdName); + fragBuilder->codeAppendf("half2 Z = dxy * %s.xy;", invRadiiXYSqdName); break; } case SkRRect::kNinePatch_Type: { const char *invRadiiLTRBSqdName; fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec4f_GrSLType, - kDefault_GrSLPrecision, + kHalf4_GrSLType, "invRadiiLTRB", &invRadiiLTRBSqdName); if (scaleName) { fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName); fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName); } - fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); + fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);"); // Z is the x/y offsets divided by squared radii. We only care about the (at most) one // corner where both the x and y offsets are positive, hence the maxes. (The inverse // squared radii will always be positive.) - fragBuilder->codeAppendf("float2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);", + fragBuilder->codeAppendf("half2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);", invRadiiLTRBSqdName, invRadiiLTRBSqdName); break; @@ -586,20 +577,20 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { SK_ABORT("RRect should always be simple or nine-patch."); } // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1. - fragBuilder->codeAppend("float implicit = dot(Z, dxy) - 1.0;"); + fragBuilder->codeAppend("half implicit = dot(Z, dxy) - 1.0;"); // grad_dot is the squared length of the gradient of the implicit. - fragBuilder->codeAppend("float grad_dot = 4.0 * dot(Z, Z);"); + fragBuilder->codeAppend("half grad_dot = 4.0 * dot(Z, Z);"); // avoid calling inversesqrt on zero. fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);"); - fragBuilder->codeAppend("float approx_dist = implicit * inversesqrt(grad_dot);"); + fragBuilder->codeAppend("half approx_dist = implicit * inversesqrt(grad_dot);"); if (scaleName) { fragBuilder->codeAppendf("approx_dist *= %s.x;", scaleName); } if (kFillAA_GrProcessorEdgeType == erre.getEdgeType()) { - fragBuilder->codeAppend("float alpha = clamp(0.5 - approx_dist, 0.0, 1.0);"); + fragBuilder->codeAppend("half alpha = clamp(0.5 - approx_dist, 0.0, 1.0);"); } else { - fragBuilder->codeAppend("float alpha = clamp(0.5 + approx_dist, 0.0, 1.0);"); + fragBuilder->codeAppend("half alpha = clamp(0.5 + approx_dist, 0.0, 1.0);"); } fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor); |