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-rw-r--r--src/gpu/ccpr/GrCCPRCubicProcessor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/ccpr/GrCCPRCubicProcessor.cpp b/src/gpu/ccpr/GrCCPRCubicProcessor.cpp
index 1fc2a29342..fcf2076c1c 100644
--- a/src/gpu/ccpr/GrCCPRCubicProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPRCubicProcessor.cpp
@@ -124,7 +124,7 @@ void GrCCPRCubicProcessor::emitPerVertexGeometryCode(SkString* fnBody, const cha
const char* /*coverage*/,
const char* /*wind*/) const {
fnBody->appendf("highfloat3 klm = highfloat3(%s, 1) * %s;", position, fKLMMatrix.c_str());
- fnBody->appendf("highfloat d = dot(highfloat3(%s, 1), %s);",
+ fnBody->appendf("highfloat d = dot(float3(%s, 1), %s);",
position, fEdgeDistanceEquation.c_str());
fnBody->appendf("%s = highfloat4(klm, d);", fKLMD.gsOut());
this->onEmitPerVertexGeometryCode(fnBody);
@@ -202,7 +202,7 @@ void GrCCPRCubicCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
// Use software msaa to estimate actual coverage at the corner pixels.
const int sampleCount = this->defineSoftSampleLocations(f, "samples");
- f->codeAppendf("highfloat4 klmd_center = highfloat4(%s.xyz, %s.w + 0.5);",
+ f->codeAppendf("highfloat4 klmd_center = float4(%s.xyz, %s.w + 0.5);",
fKLMD.fsIn(), fKLMD.fsIn());
f->codeAppendf("for (int i = 0; i < %i; ++i) {", sampleCount);
f->codeAppend ( "highfloat4 klmd = grad_klmd * samples[i] + klmd_center;");