diff options
Diffstat (limited to 'src/gpu/ccpr/GrCCPRCoverageProcessor.cpp')
-rw-r--r-- | src/gpu/ccpr/GrCCPRCoverageProcessor.cpp | 108 |
1 files changed, 53 insertions, 55 deletions
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp index 079f240231..4aac3d3d02 100644 --- a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp @@ -122,8 +122,8 @@ void PrimitiveProcessor::emitVertexShader(const GrCCPRCoverageProcessor& proc, const TexelBufferHandle& pointsBuffer, const char* rtAdjust, GrGPArgs* gpArgs) const { v->codeAppendf("int packedoffset = %s[%i];", proc.instanceAttrib(), proc.atlasOffsetIdx()); - v->codeAppend ("highp float2 atlasoffset = float2((packedoffset<<16) >> 16, " - "packedoffset >> 16);"); + v->codeAppend ("highfloat2 atlasoffset = highfloat2((packedoffset<<16) >> 16, " + "packedoffset >> 16);"); this->onEmitVertexShader(proc, v, pointsBuffer, "atlasoffset", rtAdjust, gpArgs); } @@ -135,12 +135,10 @@ void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc, SkString emitVertexFn; SkSTArray<2, GrShaderVar> emitArgs; - const char* position = emitArgs.emplace_back("position", kVec2f_GrSLType, - GrShaderVar::kNonArray, - kHigh_GrSLPrecision).c_str(); - const char* coverage = emitArgs.emplace_back("coverage", kFloat_GrSLType, - GrShaderVar::kNonArray, - kHigh_GrSLPrecision).c_str(); + const char* position = emitArgs.emplace_back("position", kHighFloat2_GrSLType, + GrShaderVar::kNonArray).c_str(); + const char* coverage = emitArgs.emplace_back("coverage", kHighFloat_GrSLType, + GrShaderVar::kNonArray).c_str(); g->emitFunction(kVoid_GrSLType, "emitVertex", emitArgs.count(), emitArgs.begin(), [&]() { SkString fnBody; this->emitPerVertexGeometryCode(&fnBody, position, coverage, fGeomWind.c_str()); @@ -151,12 +149,12 @@ void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc, fnBody.appendf("%s = %s * %s;", fFragCoverageTimesWind.gsOut(), coverage, fGeomWind.c_str()); } - fnBody.append ("gl_Position = float4(position, 0, 1);"); + fnBody.append ("gl_Position = highfloat4(position, 0, 1);"); fnBody.append ("EmitVertex();"); return fnBody; }().c_str(), &emitVertexFn); - g->codeAppendf("highp float2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust); + g->codeAppendf("highfloat2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust); #ifdef SK_DEBUG if (proc.debugVisualizationsEnabled()) { @@ -173,7 +171,7 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e SkASSERT(numSides >= 3); if (!midpoint) { - g->codeAppendf("highp float2 midpoint = %s * float%i(%f);", + g->codeAppendf("highfloat2 midpoint = %s * highfloat%i(%f);", polygonPts, numSides, 1.0 / numSides); midpoint = "midpoint"; } @@ -182,42 +180,42 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e "nextidx = (%s + 1) %% %i;", wedgeIdx, numSides - 1, numSides, wedgeIdx, numSides); - g->codeAppendf("highp float2 self = %s[%s];" - "highp int leftidx = %s > 0 ? previdx : nextidx;" - "highp int rightidx = %s > 0 ? nextidx : previdx;", + g->codeAppendf("highfloat2 self = %s[%s];" + "int leftidx = %s > 0 ? previdx : nextidx;" + "int rightidx = %s > 0 ? nextidx : previdx;", polygonPts, wedgeIdx, fGeomWind.c_str(), fGeomWind.c_str()); // Which quadrant does the vector from self -> right fall into? - g->codeAppendf("highp float2 right = %s[rightidx];", polygonPts); + g->codeAppendf("highfloat2 right = %s[rightidx];", polygonPts); if (3 == numSides) { // TODO: evaluate perf gains. - g->codeAppend ("highp float2 qsr = sign(right - self);"); + g->codeAppend ("highfloat2 qsr = sign(right - self);"); } else { SkASSERT(4 == numSides); - g->codeAppendf("highp float2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx); - g->codeAppend ("highp float2 qsr = sign((right != self ? right : diag) - self);"); + g->codeAppendf("highfloat2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx); + g->codeAppend ("highfloat2 qsr = sign((right != self ? right : diag) - self);"); } // Which quadrant does the vector from left -> self fall into? - g->codeAppendf("highp float2 qls = sign(self - %s[leftidx]);", polygonPts); + g->codeAppendf("highfloat2 qls = sign(self - %s[leftidx]);", polygonPts); // d2 just helps us reduce triangle counts with orthogonal, axis-aligned lines. // TODO: evaluate perf gains. const char* dr2 = "dr"; if (3 == numSides) { // TODO: evaluate perf gains. - g->codeAppend ("highp float2 dr = float2(qsr.y != 0 ? +qsr.y : +qsr.x, " - "qsr.x != 0 ? -qsr.x : +qsr.y);"); - g->codeAppend ("highp float2 dr2 = float2(qsr.y != 0 ? +qsr.y : -qsr.x, " - "qsr.x != 0 ? -qsr.x : -qsr.y);"); - g->codeAppend ("highp float2 dl = float2(qls.y != 0 ? +qls.y : +qls.x, " - "qls.x != 0 ? -qls.x : +qls.y);"); + g->codeAppend ("highfloat2 dr = highfloat2(qsr.y != 0 ? +qsr.y : +qsr.x, " + "qsr.x != 0 ? -qsr.x : +qsr.y);"); + g->codeAppend ("highfloat2 dr2 = highfloat2(qsr.y != 0 ? +qsr.y : -qsr.x, " + "qsr.x != 0 ? -qsr.x : -qsr.y);"); + g->codeAppend ("highfloat2 dl = highfloat2(qls.y != 0 ? +qls.y : +qls.x, " + "qls.x != 0 ? -qls.x : +qls.y);"); dr2 = "dr2"; } else { - g->codeAppend ("highp float2 dr = float2(qsr.y != 0 ? +qsr.y : 1, " - "qsr.x != 0 ? -qsr.x : 1);"); - g->codeAppend ("highp float2 dl = (qls == float2(0)) ? dr : " - "float2(qls.y != 0 ? +qls.y : 1, qls.x != 0 ? -qls.x : 1);"); + g->codeAppend ("highfloat2 dr = highfloat2(qsr.y != 0 ? +qsr.y : 1, " + "qsr.x != 0 ? -qsr.x : 1);"); + g->codeAppend ("highfloat2 dl = (qls == highfloat2(0)) ? dr : " + "highfloat2(qls.y != 0 ? +qls.y : 1, qls.x != 0 ? -qls.x : 1);"); } g->codeAppendf("bool2 dnotequal = notEqual(%s, dl);", dr2); @@ -230,7 +228,7 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e g->codeAppendf( "%s(self + bloat * dl, 1);", emitVertexFn); g->codeAppend ("}"); g->codeAppend ("if (all(dnotequal)) {"); - g->codeAppendf( "%s(self + bloat * float2(-dl.y, dl.x), 1);", emitVertexFn); + g->codeAppendf( "%s(self + bloat * highfloat2(-dl.y, dl.x), 1);", emitVertexFn); g->codeAppend ("}"); g->codeAppend ("EndPrimitive();"); @@ -241,18 +239,18 @@ int PrimitiveProcessor::emitEdgeGeometry(GrGLSLGeometryBuilder* g, const char* e const char* leftPt, const char* rightPt, const char* distanceEquation) const { if (!distanceEquation) { - this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highp float3 edge_distance_equation"); + this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highfloat3 edge_distance_equation"); distanceEquation = "edge_distance_equation"; } // qlr is defined in emitEdgeDistanceEquation. - g->codeAppendf("highp float2x2 endpts = float2x2(%s - bloat * qlr, %s + bloat * qlr);", + g->codeAppendf("highfloat2x2 endpts = highfloat2x2(%s - bloat * qlr, %s + bloat * qlr);", leftPt, rightPt); - g->codeAppendf("mediump float2 endpts_coverage = %s.xy * endpts + %s.z;", + g->codeAppendf("half2 endpts_coverage = %s.xy * endpts + %s.z;", distanceEquation, distanceEquation); // d1 is defined in emitEdgeDistanceEquation. - g->codeAppend ("highp float2 d2 = d1;"); + g->codeAppend ("highfloat2 d2 = d1;"); g->codeAppend ("bool aligned = qlr.x == 0 || qlr.y == 0;"); g->codeAppend ("if (aligned) {"); g->codeAppend ( "d1 -= qlr;"); @@ -281,25 +279,25 @@ void PrimitiveProcessor::emitEdgeDistanceEquation(GrGLSLGeometryBuilder* g, const char* leftPt, const char* rightPt, const char* outputDistanceEquation) const { // Which quadrant does the vector from left -> right fall into? - g->codeAppendf("highp float2 qlr = sign(%s - %s);", rightPt, leftPt); - g->codeAppend ("highp float2 d1 = float2(qlr.y, -qlr.x);"); + g->codeAppendf("highfloat2 qlr = sign(%s - %s);", rightPt, leftPt); + g->codeAppend ("highfloat2 d1 = highfloat2(qlr.y, -qlr.x);"); - g->codeAppendf("highp float2 n = float2(%s.y - %s.y, %s.x - %s.x);", + g->codeAppendf("highfloat2 n = highfloat2(%s.y - %s.y, %s.x - %s.x);", rightPt, leftPt, leftPt, rightPt); - g->codeAppendf("highp float2 kk = n * float2x2(%s + bloat * d1, %s - bloat * d1);", + g->codeAppendf("highfloat2 kk = n * highfloat2x2(%s + bloat * d1, %s - bloat * d1);", leftPt, leftPt); // Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine. - g->codeAppendf("highp float scale = 1 / max(kk[0] - kk[1], 1e-30);"); + g->codeAppendf("highfloat scale = 1 / max(kk[0] - kk[1], 1e-30);"); - g->codeAppendf("%s = float3(-n, kk[1]) * scale;", outputDistanceEquation); + g->codeAppendf("%s = half3(-n, kk[1]) * scale;", outputDistanceEquation); } int PrimitiveProcessor::emitCornerGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* pt) const { - g->codeAppendf("%s(%s + float2(-bloat.x, -bloat.y), 1);", emitVertexFn, pt); - g->codeAppendf("%s(%s + float2(-bloat.x, +bloat.y), 1);", emitVertexFn, pt); - g->codeAppendf("%s(%s + float2(+bloat.x, -bloat.y), 1);", emitVertexFn, pt); - g->codeAppendf("%s(%s + float2(+bloat.x, +bloat.y), 1);", emitVertexFn, pt); + g->codeAppendf("%s(%s + highfloat2(-bloat.x, -bloat.y), 1);", emitVertexFn, pt); + g->codeAppendf("%s(%s + highfloat2(-bloat.x, +bloat.y), 1);", emitVertexFn, pt); + g->codeAppendf("%s(%s + highfloat2(+bloat.x, -bloat.y), 1);", emitVertexFn, pt); + g->codeAppendf("%s(%s + highfloat2(+bloat.x, +bloat.y), 1);", emitVertexFn, pt); g->codeAppend ("EndPrimitive();"); return 4; @@ -315,17 +313,17 @@ void PrimitiveProcessor::emitCoverage(const GrCCPRCoverageProcessor& proc, GrGLS f->codeAppendf("%s.a = %s;", outputColor, fFragCoverageTimesWind.fsIn()); break; case CoverageType::kShader: - f->codeAppendf("mediump float coverage = 0;"); + f->codeAppendf("half coverage = 0;"); this->emitShaderCoverage(f, "coverage"); f->codeAppendf("%s.a = coverage * %s;", outputColor, fFragWind.fsIn()); break; } - f->codeAppendf("%s = float4(1);", outputCoverage); + f->codeAppendf("%s = half4(1);", outputCoverage); #ifdef SK_DEBUG if (proc.debugVisualizationsEnabled()) { - f->codeAppendf("%s = float4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor); + f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor); } #endif } @@ -334,17 +332,17 @@ int PrimitiveProcessor::defineSoftSampleLocations(GrGLSLFragmentBuilder* f, const char* samplesName) const { // Standard DX11 sample locations. #if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS) - f->defineConstant("highp float2[8]", samplesName, "float2[8](" - "float2(+1, -3)/16, float2(-1, +3)/16, float2(+5, +1)/16, float2(-3, -5)/16, " - "float2(-5, +5)/16, float2(-7, -1)/16, float2(+3, +7)/16, float2(+7, -7)/16." + f->defineConstant("highfloat2[8]", samplesName, "highfloat2[8](" + "highfloat2(+1, -3)/16, highfloat2(-1, +3)/16, highfloat2(+5, +1)/16, highfloat2(-3, -5)/16, " + "highfloat2(-5, +5)/16, highfloat2(-7, -1)/16, highfloat2(+3, +7)/16, highfloat2(+7, -7)/16." ")"); return 8; #else - f->defineConstant("highp float2[16]", samplesName, "float2[16](" - "float2(+1, +1)/16, float2(-1, -3)/16, float2(-3, +2)/16, float2(+4, -1)/16, " - "float2(-5, -2)/16, float2(+2, +5)/16, float2(+5, +3)/16, float2(+3, -5)/16, " - "float2(-2, +6)/16, float2( 0, -7)/16, float2(-4, -6)/16, float2(-6, +4)/16, " - "float2(-8, 0)/16, float2(+7, -4)/16, float2(+6, +7)/16, float2(-7, -8)/16." + f->defineConstant("highfloat2[16]", samplesName, "highfloat2[16](" + "highfloat2(+1, +1)/16, highfloat2(-1, -3)/16, highfloat2(-3, +2)/16, highfloat2(+4, -1)/16, " + "highfloat2(-5, -2)/16, highfloat2(+2, +5)/16, highfloat2(+5, +3)/16, highfloat2(+3, -5)/16, " + "highfloat2(-2, +6)/16, highfloat2( 0, -7)/16, highfloat2(-4, -6)/16, highfloat2(-6, +4)/16, " + "highfloat2(-8, 0)/16, highfloat2(+7, -4)/16, highfloat2(+6, +7)/16, highfloat2(-7, -8)/16." ")"); return 16; #endif |