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-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.h b/src/gpu/ccpr/GrCCCoverageProcessor.h
index e3ea34f8dd..89890486d3 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.h
@@ -246,6 +246,13 @@ private:
void initGS();
void initVS(GrResourceProvider*);
+ const Attribute& onVertexAttribute(int i) const override { return fVertexAttribute; }
+
+ const Attribute& onInstanceAttribute(int i) const override {
+ SkASSERT(fImpl == Impl::kVertexShader);
+ return fInstanceAttributes[i];
+ }
+
void appendGSMesh(GrBuffer* instanceBuffer, int instanceCount, int baseInstance,
SkTArray<GrMesh>* out) const;
void appendVSMesh(GrBuffer* instanceBuffer, int instanceCount, int baseInstance,
@@ -253,6 +260,8 @@ private:
GrGLSLPrimitiveProcessor* createGSImpl(std::unique_ptr<Shader>) const;
GrGLSLPrimitiveProcessor* createVSImpl(std::unique_ptr<Shader>) const;
+ // The type and meaning of this attribute depends on whether we're using VSImpl or GSImpl.
+ Attribute fVertexAttribute;
const PrimitiveType fPrimitiveType;
const Impl fImpl;
@@ -262,6 +271,7 @@ private:
const GSSubpass fGSSubpass = GSSubpass::kHulls;
// Used by VSImpl.
+ Attribute fInstanceAttributes[2];
sk_sp<const GrBuffer> fVSVertexBuffer;
sk_sp<const GrBuffer> fVSIndexBuffer;
int fVSNumIndicesPerInstance;