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-rw-r--r--src/gpu/SkGpuDevice_drawTexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index 5c5fb12421..1be2dd59bc 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -171,7 +171,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
} else {
constraintMode = GrTextureAdjuster::kYes_FilterConstraint;
}
-
+
// If we have to outset for AA then we will generate texture coords outside the src rect. The
// same happens for any mask filter that extends the bounds rendered in the dst.
// This is conservative as a mask filter does not have to expand the bounds rendered.