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Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 90e53a0b10..beed2fab28 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -910,7 +910,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
// FIXME: the tiled bitmap code path doesn't currently support
// anti-aliased edges, we work around that for now by drawing directly
// if the image size exceeds maximum texture size.
- int maxTextureSize = fContext->getMaxTextureSize();
+ int maxTextureSize = fContext->caps()->maxTextureSize();
bool directDraw = fRenderTarget->isMultisampled() ||
!paint.isAntiAlias() ||
bitmap.width() > maxTextureSize ||
@@ -1034,7 +1034,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
}
params.setFilterMode(textureFilterMode);
- int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad;
+ int maxTileSize = fContext->caps()->maxTextureSize() - 2 * tileFilterPad;
int tileSize;
SkIRect clippedSrcRect;
@@ -1163,8 +1163,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
SkCanvas::DrawBitmapRectFlags flags,
bool bicubic,
bool needsTextureDomain) {
- SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
- bitmap.height() <= fContext->getMaxTextureSize());
+ SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() &&
+ bitmap.height() <= fContext->caps()->maxTextureSize());
GrTexture* texture;
AutoBitmapTexture abt(fContext, bitmap, &params, &texture);