diff options
Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r-- | src/gpu/SkGpuDevice.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index 34964d53d6..ca79d0a2d1 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -1348,12 +1348,15 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, fContext->drawRectToRect(grPaint, dstRect, paintRect); } -static bool filter_texture(SkBaseDevice* device, GrContext* context, - GrTexture* texture, const SkImageFilter* filter, - const SkImageFilter::Context& ctx, - SkBitmap* result, SkIPoint* offset) { +bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture, + const SkImageFilter* filter, + const SkImageFilter::Context& ctx, + SkBitmap* result, SkIPoint* offset) { SkASSERT(filter); - SkDeviceImageFilterProxy proxy(device); + + // FIXME: plumb actual surface props such that we don't have to lie about the flags here + // (https://code.google.com/p/skia/issues/detail?id=3148). + SkDeviceImageFilterProxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry())); if (filter->canFilterImageGPU()) { // Save the render target and set it to NULL, so we don't accidentally draw to it in the @@ -1395,8 +1398,8 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, // This cache is transient, and is freed (along with all its contained // textures) when it goes out of scope. SkImageFilter::Context ctx(matrix, clipBounds, cache); - if (filter_texture(this, fContext, texture, filter, ctx, &filteredBitmap, - &offset)) { + if (this->filterTexture(fContext, texture, filter, ctx, &filteredBitmap, + &offset)) { texture = (GrTexture*) filteredBitmap.getTexture(); w = filteredBitmap.width(); h = filteredBitmap.height(); @@ -1506,8 +1509,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, // textures) when it goes out of scope. SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); SkImageFilter::Context ctx(matrix, clipBounds, cache); - if (filter_texture(this, fContext, devTex, filter, ctx, &filteredBitmap, - &offset)) { + if (this->filterTexture(fContext, devTex, filter, ctx, &filteredBitmap, + &offset)) { devTex = filteredBitmap.getTexture(); w = filteredBitmap.width(); h = filteredBitmap.height(); @@ -1559,7 +1562,7 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, // must be pushed upstack. AutoBitmapTexture abt(fContext, src, NULL, &texture); - return filter_texture(this, fContext, texture, filter, ctx, result, offset); + return this->filterTexture(fContext, texture, filter, ctx, result, offset); } /////////////////////////////////////////////////////////////////////////////// |