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Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 34964d53d6..ca79d0a2d1 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1348,12 +1348,15 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
fContext->drawRectToRect(grPaint, dstRect, paintRect);
}
-static bool filter_texture(SkBaseDevice* device, GrContext* context,
- GrTexture* texture, const SkImageFilter* filter,
- const SkImageFilter::Context& ctx,
- SkBitmap* result, SkIPoint* offset) {
+bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
+ const SkImageFilter* filter,
+ const SkImageFilter::Context& ctx,
+ SkBitmap* result, SkIPoint* offset) {
SkASSERT(filter);
- SkDeviceImageFilterProxy proxy(device);
+
+ // FIXME: plumb actual surface props such that we don't have to lie about the flags here
+ // (https://code.google.com/p/skia/issues/detail?id=3148).
+ SkDeviceImageFilterProxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry()));
if (filter->canFilterImageGPU()) {
// Save the render target and set it to NULL, so we don't accidentally draw to it in the
@@ -1395,8 +1398,8 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
// This cache is transient, and is freed (along with all its contained
// textures) when it goes out of scope.
SkImageFilter::Context ctx(matrix, clipBounds, cache);
- if (filter_texture(this, fContext, texture, filter, ctx, &filteredBitmap,
- &offset)) {
+ if (this->filterTexture(fContext, texture, filter, ctx, &filteredBitmap,
+ &offset)) {
texture = (GrTexture*) filteredBitmap.getTexture();
w = filteredBitmap.width();
h = filteredBitmap.height();
@@ -1506,8 +1509,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
// textures) when it goes out of scope.
SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
SkImageFilter::Context ctx(matrix, clipBounds, cache);
- if (filter_texture(this, fContext, devTex, filter, ctx, &filteredBitmap,
- &offset)) {
+ if (this->filterTexture(fContext, devTex, filter, ctx, &filteredBitmap,
+ &offset)) {
devTex = filteredBitmap.getTexture();
w = filteredBitmap.width();
h = filteredBitmap.height();
@@ -1559,7 +1562,7 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
// must be pushed upstack.
AutoBitmapTexture abt(fContext, src, NULL, &texture);
- return filter_texture(this, fContext, texture, filter, ctx, result, offset);
+ return this->filterTexture(fContext, texture, filter, ctx, result, offset);
}
///////////////////////////////////////////////////////////////////////////////