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Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index da81c696d2..96c071473c 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -67,7 +67,7 @@ enum { kDefaultImageFilterCacheSize = 32 * 1024 * 1024 };
#define DO_DEFERRED_CLEAR() \
do { \
- if (fNeedClear) { \
+ if (fFlags & kNeedClear_Flag) { \
this->clear(SK_ColorTRANSPARENT); \
} \
} while (false) \
@@ -137,7 +137,7 @@ SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
fContext = SkRef(surface->getContext());
- fNeedClear = flags & kNeedClear_Flag;
+ fFlags = flags;
fRenderTarget = SkRef(surface->asRenderTarget());
@@ -148,8 +148,8 @@ SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
this->setPixelGeometry(props.pixelGeometry());
- bool useDFFonts = !!(flags & kDFFonts_Flag);
- fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProperties(), useDFFonts);
+ bool useDFT = SkToBool(flags & kDFText_Flag);
+ fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProperties(), useDFT);
}
SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo,
@@ -310,7 +310,7 @@ void SkGpuDevice::clear(SkColor color) {
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::clear", fContext);
SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget);
- fNeedClear = false;
+ fFlags &= ~kNeedClear_Flag;
}
void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
@@ -1473,7 +1473,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
// clear of the source device must occur before CHECK_SHOULD_DRAW
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawDevice", fContext);
SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
- if (dev->fNeedClear) {
+ if (dev->fFlags & kNeedClear_Flag) {
// TODO: could check here whether we really need to draw at all
dev->clear(0x0);
}
@@ -1763,6 +1763,8 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage)
SkAutoTUnref<GrTexture> texture;
// Skia's convention is to only clear a device if it is non-opaque.
unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag;
+ // If we're using distance field text, enable in the new device
+ flags |= (fFlags & kDFText_Flag) ? kDFText_Flag : 0;
#if CACHE_COMPATIBLE_DEVICE_TEXTURES
// layers are never draw in repeat modes, so we can request an approx