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-rw-r--r--src/gpu/GrYUVProvider.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gpu/GrYUVProvider.cpp b/src/gpu/GrYUVProvider.cpp
index f35c6dfe9b..90d553758f 100644
--- a/src/gpu/GrYUVProvider.cpp
+++ b/src/gpu/GrYUVProvider.cpp
@@ -123,6 +123,9 @@ GrTexture* GrYUVProvider::refAsTexture(GrContext* ctx, const GrSurfaceDesc& desc
SkASSERT(renderTarget);
GrPaint paint;
+ // We may be decoding an sRGB image, but the result of our linear math on the YUV planes
+ // is already in sRGB in that case. Don't convert (which will make the image too bright).
+ paint.setDisableOutputConversionToSRGB(true);
SkAutoTUnref<const GrFragmentProcessor> yuvToRgbProcessor(
GrYUVEffect::CreateYUVToRGB(yuvTextures[0],
yuvTextures[1],